/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_MAP_H_ #define _TMW_MAP_H_ #include #include #include "properties.h" class AmbientOverlay; class Graphics; class Image; class Particle; class Sprite; class Tileset; struct PATH_NODE; typedef std::vector Tilesets; typedef std::list Sprites; typedef Sprites::iterator SpriteIterator; extern volatile int tick_time; /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each * layer of the map. */ struct MetaTile { /** * Constructor. */ MetaTile():whichList(0), blockmask(0) {}; // Pathfinding members int Fcost; /**< Estimation of total path cost */ int Gcost; /**< Cost from start to this location */ int Hcost; /**< Estimated cost to goal */ int whichList; /**< No list, open list or closed list */ int parentX; /**< X coordinate of parent tile */ int parentY; /**< Y coordinate of parent tile */ unsigned char blockmask; /**< Can beings walk on this tile */ }; /** * A tile map. */ class Map : public Properties { public: enum BlockType { BLOCKTYPE_NONE = -1, BLOCKTYPE_WALL, BLOCKTYPE_CHARACTER, BLOCKTYPE_MONSTER, NB_BLOCKTYPES }; /** * Constructor, taking map and tile size as parameters. */ Map(int width, int height, int tileWidth, int tileHeight); /** * Destructor. */ ~Map(); /** * Initialize map overlays. Should be called after all the properties * are set. */ void initializeOverlays(); /** * Draws a map layer to the given graphics output. */ void draw(Graphics *graphics, int scrollX, int scrollY, int layer); /** * Visualizes collision layer for debugging */ void drawCollision(Graphics *graphics, int scrollX, int scrollY); /** * Draws the overlay graphic to the given graphics output. */ void drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail); /** * Adds a tileset to this map. */ void addTileset(Tileset *tileset); /** * Sets a tile using a global tile id. Used by the layer loading * routine. */ void setTileWithGid(int x, int y, int layer, int gid); /** * Set tile ID. */ void setTile(int x, int y, int layer, Image *img); /** * Get tile ID. */ Image *getTile(int x, int y, int layer) const; /** * Get tile reference. */ MetaTile *getMetaTile(int x, int y) const; /** * Marks a tile as occupied */ void blockTile(int x, int y, BlockType type); /** * Marks a tile as unoccupied */ void freeTile(int x, int y, BlockType type); /** * Gets walkability for a tile with a blocking bitmask */ bool getWalk(int x, int y, char walkmask) const; /** * Returns the width of this map. */ int getWidth() const { return mWidth; } /** * Returns the height of this map. */ int getHeight() const { return mHeight; } /** * Returns the tile width of this map. */ int getTileWidth() const { return mTileWidth; } /** * Returns the tile height used by this map. */ int getTileHeight() const { return mTileHeight; } /** * Find a path from one location to the next. */ std::list findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost = 20); /** * Adds a sprite to the map. */ SpriteIterator addSprite(Sprite *sprite); /** * Removes a sprite from the map. */ void removeSprite(SpriteIterator iterator); /** * Adds a particle effect */ void addParticleEffect (std::string effectFile, int x, int y); /** * Initializes all added particle effects */ void initializeParticleEffects(Particle* particleEngine); private: /** * Converts a global tile id to the Image* pointing to the associated * tile image. */ Image* getTileWithGid(int gid) const; /** * Finds the tile set that a tile with the given global id is part of. */ Tileset* getTilesetWithGid(int gid) const; /** * Tells whether the given coordinates fall within the map boundaries. */ bool contains(int x, int y) const; /** * Blockmasks for different entities */ static const unsigned char BLOCKMASK_WALL = 0x80; // = bin 1000 0000 static const unsigned char BLOCKMASK_CHARACTER = 0x01;// = bin 0000 0001 static const unsigned char BLOCKMASK_MONSTER = 0x02; // = bin 0000 0010 int *mOccupation[NB_BLOCKTYPES]; // Pathfinding members int onClosedList, onOpenList; int mWidth, mHeight; int mTileWidth, mTileHeight; int mMaxTileHeight; MetaTile *mMetaTiles; Image **mTiles; Tilesets mTilesets; Sprites mSprites; // Pathfinding members int mOnClosedList, mOnOpenList; // Overlay Data std::list mOverlays; float mLastScrollX; float mLastScrollY; // Particle effect data struct ParticleEffectData { std::string file; int x; int y; }; std::list particleEffects; }; #endif