/* The Mana World Copyright 2004 The Mana World Development Team This file is part of The Mana World. The Mana World is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. The Mana World is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with The Mana World; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net) */ #ifdef WIN32 #pragma warning (disable:4312) #endif #ifndef _MAIN_H #define _MAIN_H #define CORE_VERSION "0.0.8" #include #include #include #include "log.h" #include "game.h" #include "./net/protocol.h" #include "./gui/login.h" #include "./gui/gui.h" #include "./gui/stats.h" #include "./gui/char_server.h" #include "./gui/char_select.h" #include "./gui/inventory.h" #include "./graphic/2xsai.h" #include "../data/graphic/gfx_data.h" #define EXIT 0 #define LOGIN 1 #define CHAR_SERVER 2 #define CHAR_SELECT 3 #define CHAR_NEW 4 #define CHAR_DEL 5 #define GAME 6 typedef struct { int address; short port; char name[20]; short online_users; } SERVER_INFO; typedef struct { int id; char name[24]; short hp, max_hp, sp, max_sp, lv; int xp, gp, job_xp, job_lv; short statp, skill_point, hair_color, hair_style; char STR, AGI, VIT, INT, DEX, LUK; short weapon; } PLAYER_INFO; extern BITMAP *playerset; extern DATAFILE *graphic, *emotions, *weaponset; extern char username[25]; extern char password[25]; extern int map_address, char_ID; extern short map_port; extern char map_name[16]; extern int account_ID, session_ID1, session_ID2; extern char sex, n_server, n_character; extern SERVER_INFO *server_info; extern PLAYER_INFO *char_info; extern unsigned char state; extern unsigned short x, y; extern unsigned char direction; //extern unsigned short job, hair, hair_color; extern unsigned char stretch_mode; #endif