/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "main.h" #include "game.h" #include "log.h" #include "serverinfo.h" #include "gui/login.h" #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/ok_dialog.h" #include "gui/updatewindow.h" #include "sound.h" #include "graphics.h" #include "resources/resourcemanager.h" #include "resources/itemmanager.h" #include "net/protocol.h" #include #include #include #include #include #include #include #include #include #ifdef USE_OPENGL #include #endif #include #ifdef __USE_UNIX98 #include #include #include #include #endif // Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; Spriteset *hairset = NULL, *playerset = NULL; Image *login_wallpaper = NULL; Graphics *graphics; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; int map_address, char_ID; short map_port; char map_name[16]; unsigned char state; unsigned char screen_mode; bool useOpenGL = false; volatile int framesToDraw = 0; Sound sound; Music *bgm; Configuration config; /**< Xml file configuration reader */ Logger *logger; /**< Log object */ ItemManager *itemDb; /**< Item database object */ /** * Allows the next frame to be drawn (part of framerate limiting) */ Uint32 nextFrame(Uint32 interval, void *param) { if (framesToDraw < 10) { framesToDraw++; } return interval; } /** * Listener used for responding to map start error dialog. */ class MapStartErrorListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } mapStartErrorListener; /** * Listener used for responding to init warning. */ class InitWarningListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } initWarningListener; /** * Do all initialization stuff */ void init_engine() { // Initialize SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { std::cerr << "Could not initialize SDL: " << SDL_GetError() << std::endl; exit(1); } atexit(SDL_Quit); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); std::string homeDir = ""; #ifndef __USE_UNIX98 // In Windows and other systems we currently store data next to executable. homeDir = "."; #else // But, in UNIX we store data in ~/.tmw/ passwd *pass = getpwuid(geteuid()); if (pass == NULL || pass->pw_dir == NULL) { std::cout << "Couldn't determine the user home directory. Exitting." << std::endl; exit(1); } // Checking if /home/user/.tmw folder exists. homeDir = pass->pw_dir; homeDir += "/.tmw"; //sprintf(homeDir, "%s/.tmw", pass->pw_dir); if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) { std::cout << homeDir << " can't be made, but it doesn't exist! Exitting." << std::endl; exit(1); } #endif // Initialize logger logger = new Logger(homeDir + std::string("/tmw.log")); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(homeDir)) { std::cout << homeDir << " couldn't be set as home directory! Exitting." << std::endl; exit(1); } // Add the user's homedir to PhysicsFS search path resman->addToSearchPath(homeDir, false); // Creating and checking the updates folder existence and rights. if (!resman->isDirectory("/updates")) { if (!resman->mkdir("/updates")) { std::cout << homeDir << "/updates can't be made, but it doesn't exist! Exitting." << std::endl; exit(1); } } // Add the main data directory to our PhysicsFS search path resman->addToSearchPath("data", true); resman->addToSearchPath(TMW_DATADIR "data", 1); // Add zip files to PhysicsFS resman->searchAndAddArchives("/", ".zip", true); // Updates, these override other files resman->searchAndAddArchives("/updates", ".zip", false); // Fill configuration with defaults config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("hwaccel", 0); config.setValue("opengl", 0); config.setValue("screen", 0); config.setValue("sound", 1); config.setValue("guialpha", 0.8f); config.setValue("remember", 1); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 0); config.setValue("updatehost", "http://themanaworld.org/files"); config.setValue("customcursor", 1); config.setValue("homeDir", homeDir); config.setValue("joytolerance", 10); // Checking if the configuration file exists... otherwise creates it with // default options ! FILE *tmwFile = 0; std::string configPath = homeDir + "/config.xml"; tmwFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (tmwFile == NULL) { // We reopen the file in write mode and we create it tmwFile = fopen(configPath.c_str(), "wt"); if (tmwFile == NULL) { std::cout << "Can't create " << configPath << ". Using Defaults." << std::endl; } else { fclose(tmwFile); config.init(configPath); } } else { fclose(tmwFile); config.init(configPath); } SDL_WM_SetCaption("The Mana World", NULL); SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL); #ifdef USE_OPENGL useOpenGL = (config.getValue("opengl", 0) == 1); #endif int width, height, bpp; bool fullscreen, hwaccel; width = (int)config.getValue("screenwidth", 800); height = (int)config.getValue("screenheight", 600); bpp = 0; fullscreen = ((int)config.getValue("screen", 0) == 1); hwaccel = ((int)config.getValue("hwaccel", 0) == 1); // Create the graphics context graphics = new Graphics(); // Try to set the desired video mode if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) { std::cerr << "Couldn't set " << width << "x" << height << "x" << bpp << " video mode: " << SDL_GetError() << std::endl; exit(1); } // Initialize for drawing graphics->_beginDraw(); // Initialize item manager itemDb = new ItemManager(); login_wallpaper = resman->getImage( "graphics/images/login_wallpaper.png"); Image *playerImg = resman->getImage( "graphics/sprites/player_male_base.png"); Image *hairImg = resman->getImage( "graphics/sprites/player_male_hair.png"); if (!login_wallpaper) logger->error("Couldn't load login_wallpaper.png"); if (!playerImg) logger->error("Couldn't load player_male_base.png"); if (!hairImg) logger->error("Couldn't load player_male_hair.png"); playerset = new Spriteset(playerImg, 64, 64); hairset = new Spriteset(hairImg, 40, 40); gui = new Gui(graphics); state = UPDATE; /**< Initial game state */ // Initialize sound engine try { if (config.getValue("sound", 0) == 1) { sound.init(); } sound.setSfxVolume((int)config.getValue("sfxVolume", 100)); sound.setMusicVolume((int)config.getValue("musicVolume", 60)); } catch (const char *err) { state = ERROR; new OkDialog("Sound Engine", err, &initWarningListener); logger->log("Warning: %s", err); } // Set frame counter when using fps limit int fpsLimit = (int)config.getValue("fpslimit", 0); if (fpsLimit) { if (fpsLimit < 20) fpsLimit = 20; if (fpsLimit > 200) fpsLimit = 200; SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL); } } /** Clear the engine */ void exit_engine() { config.write(); delete gui; delete graphics; delete itemDb; // Shutdown libxml xmlCleanupParser(); ResourceManager::deleteInstance(); delete logger; } /** Check to see if a file exists */ int exists(const std::string &file) { FILE *fp = NULL; fp = fopen(file.c_str(), "r"); if (!fp) { return false; } else { fclose(fp); return true; } } /** Main */ int main(int argc, char *argv[]) { UpdaterWindow *uw; // Initialize libxml2 and check for potential ABI mismatches between // compiled version and the shared library actually used. xmlInitParser(); LIBXML_TEST_VERSION; // Redirect libxml errors to /dev/null FILE *nullFile = fopen("/dev/null", "w"); xmlSetGenericErrorFunc(nullFile, NULL); // Initialize PhysicsFS PHYSFS_init(argv[0]); init_engine(); SDL_Event event; while (state != EXIT) { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: state = EXIT; break; } guiInput->pushInput(event); } switch (state) { case LOGIN: logger->log("State: LOGIN"); login(); break; case CHAR_SERVER: logger->log("State: CHAR_SERVER"); char_server(); break; case CHAR_SELECT: logger->log("State: CHAR_SELECT"); charSelect(); break; case GAME: sound.fadeOutMusic(1000); login_wallpaper->decRef(); login_wallpaper = NULL; logger->log("State: GAME"); try { map_start(); game(); } catch (const char* err) { state = ERROR; new OkDialog("Error", err, &mapStartErrorListener); } break; case ERROR: // Redraw GUI graphics->drawImage(login_wallpaper, 0 ,0); gui->logic(); gui->draw(); graphics->updateScreen(); break; case UPDATE: sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg"); uw = new UpdaterWindow(); uw->updateData(); delete uw; ResourceManager::getInstance()-> searchAndAddArchives("/updates", ".zip", 0); break; default: state = EXIT; break; } } logger->log("State: EXIT"); exit_engine(); PHYSFS_deinit(); return 0; }