/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #include #include "configuration.h" #include "emoteshortcut.h" #include "game.h" #include "graphics.h" #include "itemshortcut.h" #include "keyboardconfig.h" #include "localplayer.h" #include "lockedarray.h" #include "log.h" #include "logindata.h" #include "main.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif #include "player_relations.h" #include "serverinfo.h" #include "sound.h" #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/colour.h" #include "gui/gui.h" #include "gui/login.h" #include "gui/ok_dialog.h" #include "gui/progressbar.h" #include "gui/register.h" #include "gui/sdlinput.h" #include "gui/setup.h" #include "gui/textfield.h" #include "gui/updatewindow.h" #include "net/charserverhandler.h" #include "net/loginhandler.h" #include "net/maploginhandler.h" #include "net/messageout.h" #include "net/network.h" #include "resources/colordb.h" #include "resources/emotedb.h" #include "resources/image.h" #include "resources/itemdb.h" #include "resources/monsterdb.h" #include "resources/npcdb.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/tostring.h" #ifdef __APPLE__ #include #endif #ifdef __MINGW32__ #include #define usleep(usec) (Sleep ((usec) / 1000), 0) #endif #ifdef WIN32 #include #else #include #include #endif namespace { Window *setupWindow = 0; struct SetupListener : public gcn::ActionListener { /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event); } listener; } // Account infos char n_server, n_character; Graphics *graphics; // TODO Anyone knows a good location for this? Or a way to make it non-global? class SERVER_INFO; SERVER_INFO **server_info; unsigned char state; std::string errorMessage; unsigned char screen_mode; Sound sound; Music *bgm; Configuration config; /**< XML file configuration reader */ Logger *logger; /**< Log object */ KeyboardConfig keyboard; CharServerHandler charServerHandler; LoginData loginData; LockedArray charInfo(MAX_SLOT + 1); Colour *textColour; // This anonymous namespace hides whatever is inside from other modules. namespace { std::string homeDir; std::string updateHost; std::string updatesDir; LoginHandler loginHandler; MapLoginHandler mapLoginHandler; /** * A structure holding the values of various options that can be passed from * the command line. */ struct Options { /** * Constructor. */ Options(): printHelp(false), printVersion(false), skipUpdate(false), chooseDefault(false) {}; bool printHelp; bool printVersion; bool skipUpdate; bool chooseDefault; std::string username; std::string password; std::string playername; std::string configPath; std::string updateHost; std::string dataPath; }; /** * Parse the update host and determine the updates directory * Then verify that the directory exists (creating if needed). */ void setUpdatesDir() { std::stringstream updates; // If updatesHost is currently empty, fill it from config file if (updateHost.empty()) { updateHost = config.getValue("updatehost", "http://www.aethyra.org/updates"); } // Remove any trailing slash at the end of the update host if (updateHost.at(updateHost.size() - 1) == '/') updateHost.resize(updateHost.size() - 1); // Parse out any "http://" or "ftp://", and set the updates directory size_t pos; pos = updateHost.find("://"); if (pos != updateHost.npos) { if (pos + 3 < updateHost.length()) { updates << "updates/" << updateHost.substr(pos + 3) << "/" << loginData.port; updatesDir = updates.str(); } else { logger->log(_("Error: Invalid update host: %s"), updateHost.c_str()); errorMessage = _("Invalid update host: ") + updateHost; state = ERROR_STATE; } } else { logger->log(_("Warning: no protocol was specified for the update host")); updates << "updates/" << updateHost << "/" << loginData.port; updatesDir = updates.str(); } ResourceManager *resman = ResourceManager::getInstance(); // Verify that the updates directory exists. Create if necessary. if (!resman->isDirectory("/" + updatesDir)) { if (!resman->mkdir("/" + updatesDir)) { logger->log(_("Error: %s/%s can't be made, but doesn't exist!"), homeDir.c_str(), updatesDir.c_str()); errorMessage = _("Error creating updates directory!"); state = ERROR_STATE; } } } /** * Do all initialization stuff */ void init_engine(const Options &options) { homeDir = std::string(PHYSFS_getUserDir()) + "/.aethyra"; #if defined WIN32 if (!CreateDirectory(homeDir.c_str(), 0) && GetLastError() != ERROR_ALREADY_EXISTS) #elif defined __APPLE__ // Use Application Directory instead of .aethyra homeDir = std::string(PHYSFS_getUserDir()) + "/Library/Application Support/Aethyra"; if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) #else // Checking if /home/user/.Aethyra folder exists. if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) #endif { std::cout << homeDir << _(" can't be created, but it doesn't exist! Exiting.") << std::endl; exit(1); } // Set log file logger->setLogFile(homeDir + std::string("/aethyra.log")); #ifdef PACKAGE_VERSION logger->log(_("Starting Aethyra Version %s"), PACKAGE_VERSION); #else logger->log(_("Starting Aethyra - Version not defined")); #endif // Initialize SDL logger->log(_("Initializing SDL...")); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { std::cerr << _("Could not initialize SDL: ") << SDL_GetError() << std::endl; exit(1); } atexit(SDL_Quit); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(homeDir)) { std::cout << homeDir << _(" couldn't be set as home directory! Exiting.") << std::endl; exit(1); } // Add the user's homedir to PhysicsFS search path resman->addToSearchPath(homeDir, false); // Add the main data directories to our PhysicsFS search path if (!options.dataPath.empty()) { resman->addToSearchPath(options.dataPath, true); } resman->addToSearchPath("data", true); #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { fprintf(stderr, _("Can't find Resources directory\n")); } CFRelease(resourcesURL); strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, true); #else resman->addToSearchPath(AETHYRA_DATADIR "data", true); #endif // Fill configuration with defaults logger->log(_("Initializing configuration...")); config.setValue("host", "www.aethyra.org"); config.setValue("port", 21001); config.setValue("hwaccel", 0); #if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL config.setValue("opengl", 1); #else config.setValue("opengl", 0); #endif config.setValue("screen", 0); config.setValue("sound", 1); config.setValue("guialpha", 0.8f); config.setValue("remember", 1); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 0); config.setValue("updatehost", "http://www.aethyra.org/updates"); config.setValue("customcursor", 1); config.setValue("ChatLogLength", 128); // Checking if the configuration file exists... otherwise creates it with // default options ! FILE *aethyraFile = 0; std::string configPath = options.configPath; if (configPath.empty()) configPath = homeDir + "/config.xml"; aethyraFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (aethyraFile == NULL) { // We reopen the file in write mode and we create it aethyraFile = fopen(configPath.c_str(), "wt"); } if (aethyraFile == NULL) { std::cout << "Can't create " << configPath << ". " "Using Defaults." << std::endl; } else { fclose(aethyraFile); config.init(configPath); } SDL_WM_SetCaption("Aethyra", NULL); #ifdef WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); HICON icon = LoadIcon(GetModuleHandle(NULL), "A"); if (icon) { SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); } #else SDL_Surface *icon = IMG_Load(AETHYRA_DATADIR "data/icons/aethyra.png"); if (icon) { SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); SDL_WM_SetIcon(icon, NULL); } #endif #ifdef USE_OPENGL bool useOpenGL = (config.getValue("opengl", 0) == 1); // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); // Create the graphics context graphics = useOpenGL ? new OpenGLGraphics() : new Graphics(); #else // Create the graphics context graphics = new Graphics(); #endif const int width = (int) config.getValue("screenwidth", defaultScreenWidth); const int height = (int) config.getValue("screenheight", defaultScreenHeight); const int bpp = 0; const bool fullscreen = ((int) config.getValue("screen", 0) == 1); const bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1); // Try to set the desired video mode if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) { std::cerr << _("Couldn't set ") << width << "x" << height << "x" << bpp << _(" video mode: ") << SDL_GetError() << std::endl; exit(1); } // Initialize for drawing graphics->_beginDraw(); // Initialize the item shortcuts. itemShortcut = new ItemShortcut(); // Initialize the emote shortcuts. emoteShortcut = new EmoteShortcut(); gui = new Gui(graphics); state = LOGIN_STATE; /**< Initial game state */ // Initialize sound engine try { if (config.getValue("sound", 0) == 1) { sound.init(); } sound.setSfxVolume((int) config.getValue("sfxVolume", defaultSfxVolume)); sound.setMusicVolume((int) config.getValue("musicVolume", defaultMusicVolume)); } catch (const char *err) { state = ERROR_STATE; errorMessage = err; logger->log(_("Warning: %s"), err); } // Initialize keyboard keyboard.init(); // Initialise player relations player_relations.init(); } /** Clear the engine */ void exit_engine() { // Before config.write() since it writes the shortcuts to the config delete itemShortcut; delete emoteShortcut; config.write(); delete gui; delete graphics; // Shutdown libxml xmlCleanupParser(); // Shutdown sound sound.close(); // Unload XML databases ColorDB::unload(); EmoteDB::unload(); ItemDB::unload(); MonsterDB::unload(); NPCDB::unload(); ResourceManager::deleteInstance(); delete logger; } void printHelp() { std::cout << _("aethyra") << std::endl << std::endl << _("Options: ") << std::endl << _(" -C --configfile : Configuration file to use") << std::endl << _(" -d --data : Directory to load game data from") << std::endl << _(" -D --default : Bypass the login process with default settings") << std::endl << _(" -h --help : Display this help") << std::endl << _(" -H --updatehost : Use this update host") << std::endl << _(" -p --playername : Login with this player") << std::endl << _(" -P --password : Login with this password") << std::endl << _(" -u --skipupdate : Skip the update downloads") << std::endl << _(" -U --username : Login with this username") << std::endl << _(" -v --version : Display the version") << std::endl; } void printVersion() { #ifdef PACKAGE_VERSION std::cout << _("Aethyra version ") << PACKAGE_VERSION << std::endl; #else std::cout << _("Aethyra version ") << _("(local build?, PACKAGE_VERSION is not defined)") << std::endl; #endif } void parseOptions(int argc, char *argv[], Options &options) { const char *optstring = "hvud:U:P:Dp:C:H:"; const struct option long_options[] = { { "configfile", required_argument, 0, 'C' }, { "data", required_argument, 0, 'd' }, { "default", no_argument, 0, 'D' }, { "playername", required_argument, 0, 'p' }, { "password", required_argument, 0, 'P' }, { "help", no_argument, 0, 'h' }, { "updatehost", required_argument, 0, 'H' }, { "skipupdate", no_argument, 0, 'u' }, { "username", required_argument, 0, 'U' }, { "version", no_argument, 0, 'v' }, { 0 } }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) break; switch (result) { case 'C': options.configPath = optarg; break; case 'd': options.dataPath = optarg; break; case 'D': options.chooseDefault = true; break; default: // Unknown option case 'h': options.printHelp = true; break; case 'H': options.updateHost = optarg; break; case 'p': options.playername = optarg; break; case 'P': options.password = optarg; break; case 'u': options.skipUpdate = true; break; case 'U': options.username = optarg; break; case 'v': options.printVersion = true; break; } } } /** * Reads the file "{Updates Directory}/resources2.txt" and attempts to load * each update mentioned in it. */ void loadUpdates() { const std::string updatesFile = "/" + updatesDir + "/resources2.txt"; ResourceManager *resman = ResourceManager::getInstance(); std::vector lines = resman->loadTextFile(updatesFile); for (unsigned int i = 0; i < lines.size(); ++i) { std::stringstream line(lines[i]); std::string filename; line >> filename; resman->addToSearchPath(homeDir + "/" + updatesDir + "/" + filename, false); } } struct ErrorListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { state = loginData.registerLogin ? REGISTER_STATE : LOGIN_STATE; } } errorListener; // TODO Find some nice place for these functions void accountLogin(Network *network, LoginData *loginData) { logger->log(_("Trying to connect to account server...")); logger->log(_("Username is %s"), loginData->username.c_str()); network->connect(loginData->hostname, loginData->port); network->registerHandler(&loginHandler); loginHandler.setLoginData(loginData); // Send login infos MessageOut outMsg(network); outMsg.writeInt16(0x0064); outMsg.writeInt32(0); // client version outMsg.writeString(loginData->username, 24); outMsg.writeString(loginData->password, 24); /* * eAthena calls the last byte "client version 2", but it isn't used at * at all. We're retasking it, with bit 0 to indicate whether the client * can handle the 0x63 "update host" packet. Clients prior to 0.0.25 send * 0 here. */ outMsg.writeInt8(0x01); // Clear the password, avoids auto login when returning to login loginData->password = ""; // Remove _M or _F from username after a login for registration purpose if (loginData->registerLogin) { loginData->username = loginData->username.substr(0, loginData->username.length() - 2); } // TODO This is not the best place to save the config, but at least better // than the login gui window if (loginData->remember) { config.setValue("host", loginData->hostname); config.setValue("username", loginData->username); } config.setValue("remember", loginData->remember); } inline int MIN(int x, int y) { return x < y ? x : y; } void positionDialog(Window *dialog, int screenWidth, int screenHeight) { dialog->setPosition( MIN(screenWidth * 5 / 8, screenWidth - dialog->getWidth()), MIN(screenHeight * 5 / 8, screenHeight - dialog->getHeight())); } void charLogin(Network *network, LoginData *loginData) { logger->log(_("Trying to connect to char server...")); network->connect(loginData->hostname, loginData->port); network->registerHandler(&charServerHandler); charServerHandler.setCharInfo(&charInfo); charServerHandler.setLoginData(loginData); // Send login infos MessageOut outMsg(network); outMsg.writeInt16(0x0065); outMsg.writeInt32(loginData->account_ID); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); // [Fate] The next word is unused by the old char server, so we squeeze in tmw client version information outMsg.writeInt16(TMW_CLIENT_PROTOCOL_VERSION); outMsg.writeInt8(loginData->sex); // We get 4 useless bytes before the real answer comes in network->skip(4); } void mapLogin(Network *network, LoginData *loginData) { logger->log(_("Memorizing selected character %s"), player_node->getName().c_str()); config.setValue("lastCharacter", player_node->getName()); MessageOut outMsg(network); logger->log(_("Trying to connect to map server...")); logger->log(_("Map: %s"), map_path.c_str()); network->connect(loginData->hostname, loginData->port); network->registerHandler(&mapLoginHandler); // Send login infos outMsg.writeInt16(0x0072); outMsg.writeInt32(loginData->account_ID); outMsg.writeInt32(player_node->mCharId); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); outMsg.writeInt8(loginData->sex); // We get 4 useless bytes before the real answer comes in network->skip(4); } } // namespace extern "C" char const *_nl_locale_name_default(void); /** Main */ int main(int argc, char *argv[]) { logger = new Logger(); Options options; parseOptions(argc, argv, options); if (options.printHelp) { printHelp(); return 0; } else if (options.printVersion) { printVersion(); return 0; } #if ENABLE_NLS #ifdef WIN32 putenv(("LANG=" + std::string(_nl_locale_name_default())).c_str()); #endif setlocale(LC_MESSAGES, ""); bindtextdomain("aethyra", LOCALEDIR); bind_textdomain_codeset("aethyra", "UTF-8"); textdomain("aethyra"); #endif // Initialize libxml2 and check for potential ABI mismatches between // compiled version and the shared library actually used. xmlInitParser(); LIBXML_TEST_VERSION; // Redirect libxml errors to /dev/null FILE *nullFile = fopen("/dev/null", "w"); xmlSetGenericErrorFunc(nullFile, NULL); // Initialize PhysicsFS PHYSFS_init(argv[0]); init_engine(options); SDL_Event event; unsigned int oldstate = !state; // We start with a status change. // Needs to be created in main, as the updater uses it textColour = new Colour(); Game *game = NULL; Window *currentDialog = NULL; Image *login_wallpaper = NULL; setupWindow = new Setup(); gcn::Container *top = static_cast(gui->getTop()); #ifdef PACKAGE_VERSION gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION); top->add(versionLabel, 2, 2); #endif ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31); gcn::Label *progressLabel = new gcn::Label(); top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight()); top->add(progressLabel, 15 + progressBar->getWidth(), progressBar->getY() + 4); progressBar->setVisible(false); gcn::Button *setup = new Button(_("Setup"), "Setup", &listener); setup->setPosition(top->getWidth() - setup->getWidth() - 3, 3); top->add(setup); sound.playMusic("Magick - Real.ogg"); loginData.username = options.username; if (loginData.username.empty()) { if (config.getValue("remember", 0)) { loginData.username = config.getValue("username", ""); } } if (!options.password.empty()) { loginData.password = options.password; } loginData.hostname = config.getValue("host", "www.aethyra.org"); loginData.port = (short)config.getValue("port", 21001); loginData.remember = config.getValue("remember", 0); loginData.registerLogin = false; SDLNet_Init(); Network *network = new Network(); // Set the most appropriate wallpaper, based on screen width int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth); int screenHeight = static_cast(config.getValue("screenheight", defaultScreenHeight)); std::string wallpaperName; wallpaperName = "graphics/images/login_wallpaper.png"; if (screenWidth >= 1024 && screenWidth < 1280) wallpaperName = "graphics/images/login_wallpaper_1024x768.png"; else if (screenWidth >= 1280 && screenWidth < 1440) wallpaperName = "graphics/images/login_wallpaper_1280x960.png"; else if (screenWidth >= 1440 && screenWidth < 1600) wallpaperName = "graphics/images/login_wallpaper_1440x1080.png"; else if (screenWidth >= 1600) wallpaperName = "graphics/images/login_wallpaper_1600x1200.png"; login_wallpaper = ResourceManager::getInstance()-> getImage(wallpaperName); if (!login_wallpaper) logger->log(_("Couldn't load %s as wallpaper"), wallpaperName.c_str()); while (state != EXIT_STATE) { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: state = EXIT_STATE; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { state = EXIT_STATE; } break; } guiInput->pushInput(event); } network->flush(); network->dispatchMessages(); gui->logic(); if (network->getState() == Network::NET_ERROR) { state = ERROR_STATE; if (!network->getError().empty()) { errorMessage = network->getError(); } else { errorMessage = _("Got disconnected from server!"); } } if (progressBar->isVisible()) { progressBar->setProgress(progressBar->getProgress() + 0.005f); if (progressBar->getProgress() == 1.0f) progressBar->setProgress(0.0f); } if (graphics->getWidth() > login_wallpaper->getWidth() || graphics->getHeight() > login_wallpaper->getHeight()) { graphics->setColor(gcn::Color(255, 255, 255)); graphics->fillRectangle(gcn::Rectangle( 0, 0, graphics->getWidth(), graphics->getHeight())); } graphics->drawImage(login_wallpaper, (graphics->getWidth() - login_wallpaper->getWidth()) / 2, (graphics->getHeight() - login_wallpaper->getHeight()) / 2); gui->draw(); graphics->updateScreen(); if (state != oldstate) { switch (oldstate) { case UPDATE_STATE: loadUpdates(); // Reload the wallpaper in case that it was updated login_wallpaper->decRef(); login_wallpaper = ResourceManager::getInstance()-> getImage(wallpaperName); break; // Those states don't cause a network disconnect case LOADDATA_STATE: break; case ACCOUNT_STATE: case CHAR_CONNECT_STATE: case CONNECTING_STATE: progressBar->setVisible(false); progressLabel->setCaption(""); break; default: network->disconnect(); network->clearHandlers(); break; } oldstate = state; if (currentDialog && state != ACCOUNT_STATE && state != CHAR_CONNECT_STATE) { delete currentDialog; currentDialog = NULL; } switch (state) { case LOADDATA_STATE: logger->log("State: LOADDATA"); // Add customdata directory ResourceManager::getInstance()->searchAndAddArchives( "customdata/", "zip", false); // Load XML databases ColorDB::load(); ItemDB::load(); MonsterDB::load(); NPCDB::load(); EmoteDB::load(); state = CHAR_CONNECT_STATE; break; case LOGIN_STATE: logger->log("State: LOGIN"); if (!loginData.password.empty()) { loginData.registerLogin = false; state = ACCOUNT_STATE; } else { currentDialog = new LoginDialog(&loginData); positionDialog(currentDialog, screenWidth, screenHeight); } break; case REGISTER_STATE: logger->log("State: REGISTER"); currentDialog = new RegisterDialog(&loginData); positionDialog(currentDialog, screenWidth, screenHeight); break; case CHAR_SERVER_STATE: logger->log("State: CHAR_SERVER"); if (n_server == 1) { SERVER_INFO *si = *server_info; loginData.hostname = iptostring(si->address); loginData.port = si->port; loginData.updateHost = si->updateHost; state = UPDATE_STATE; } else { int nextState = (options.skipUpdate) ? LOADDATA_STATE : UPDATE_STATE; currentDialog = new ServerSelectDialog(&loginData, nextState); positionDialog(currentDialog, screenWidth, screenHeight); if (options.chooseDefault || options.playername != "") { ((ServerSelectDialog*) currentDialog)->action( gcn::ActionEvent(NULL, "ok")); } } break; case CHAR_SELECT_STATE: logger->log("State: CHAR_SELECT"); currentDialog = new CharSelectDialog(network, &charInfo, (loginData.sex == 0) ? GENDER_FEMALE : GENDER_MALE); positionDialog(currentDialog, screenWidth, screenHeight); if (((CharSelectDialog*) currentDialog)-> selectByName(options.playername)) options.chooseDefault = true; else ((CharSelectDialog*) currentDialog)->selectByName( config.getValue("lastCharacter", "")); if (options.chooseDefault) ((CharSelectDialog*) currentDialog)->action( gcn::ActionEvent(NULL, "ok")); break; case GAME_STATE: sound.fadeOutMusic(1000); #ifdef PACKAGE_VERSION delete versionLabel; versionLabel = NULL; #endif delete progressBar; delete progressLabel; delete setup; delete setupWindow; progressBar = NULL; progressLabel = NULL; currentDialog = NULL; setup = NULL; setupWindow = NULL; login_wallpaper->decRef(); login_wallpaper = NULL; logger->log("State: GAME"); game = new Game(network); game->logic(); delete game; state = EXIT_STATE; break; case UPDATE_STATE: // Determine which source to use for the update host if (!options.updateHost.empty()) updateHost = options.updateHost; else updateHost = loginData.updateHost; setUpdatesDir(); logger->log("State: UPDATE"); if (options.skipUpdate) { state = LOADDATA_STATE; } else { currentDialog = new UpdaterWindow(updateHost, homeDir + "/" + updatesDir); positionDialog(currentDialog, screenWidth, screenHeight); } break; case ERROR_STATE: logger->log("State: ERROR"); currentDialog = new OkDialog(_("Error"), errorMessage); positionDialog(currentDialog, screenWidth, screenHeight); currentDialog->addActionListener(&errorListener); currentDialog = NULL; // OkDialog deletes itself network->disconnect(); network->clearHandlers(); break; case CONNECTING_STATE: logger->log("State: CONNECTING"); progressBar->setVisible(true); progressLabel->setCaption( _("Connecting to map server...")); progressLabel->adjustSize(); mapLogin(network, &loginData); break; case CHAR_CONNECT_STATE: progressBar->setVisible(true); progressLabel->setCaption( _("Connecting to character server...")); progressLabel->adjustSize(); charLogin(network, &loginData); break; case ACCOUNT_STATE: progressBar->setVisible(true); progressLabel->setCaption( _("Connecting to account server...")); progressLabel->adjustSize(); accountLogin(network, &loginData); break; default: state = EXIT_STATE; break; } } /* * This loop can really stress the CPU, for no reason since it's * just constantly redrawing the wallpaper. Added the following * usleep to limit it to 20 FPS during the login sequence */ usleep(50000); } delete textColour; #ifdef PACKAGE_VERSION delete versionLabel; #endif delete progressBar; delete progressLabel; delete setup; delete setupWindow; delete network; SDLNet_Quit(); if (nullFile) { fclose(nullFile); } logger->log("State: EXIT"); exit_engine(); PHYSFS_deinit(); return 0; } void SetupListener::action(const gcn::ActionEvent &event) { Window *window = NULL; if (event.getId() == "Setup") { window = setupWindow; } if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) { window->requestMoveToTop(); } } }