/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ITEM_H #define ITEM_H #include "event.h" #include "resources/itemdb.h" #include "resources/resource.h" class Image; const int ITEM_ICON_SIZE = 32; /** * Represents one or more instances of a certain item type. */ class Item { public: Item(int id = -1, int quantity = 0, bool equipped = false); virtual ~Item(); /** * Sets the item id, identifying the item type. */ void setId(int id); /** * Returns the item id. */ int getId() const { return mId; } /** * Returns the item image. */ Image *getImage() const { return mImage; } /** * Sets the number of items. */ void setQuantity(int quantity) { mQuantity = quantity; } /** * Increases the number of items by the given amount. */ void increaseQuantity(int amount) { mQuantity += amount; } /** * Returns the number of items. */ int getQuantity() const { return mQuantity; } /** * Sets whether this item is equipped. */ void setEquipped(bool equipped) { mEquipped = equipped; } /** * Returns whether this item is equipped. */ bool isEquipped() const { return mEquipped; } /** * Sets whether this item is in equipment. */ void setInEquipment(bool inEquipment) { mInEquipment = inEquipment; } /** * Returns whether this item is in equipment. */ bool isInEquipment() const { return mInEquipment; } /** * Returns whether this item is equippable. */ bool isEquippable() const; /** * Sets the inventory index of this item. */ void setInvIndex(int index) { mInvIndex = index; } /** * Returns the inventory index of this item. */ int getInvIndex() const { return mInvIndex; } void doEvent(Event::Type eventType); void doEvent(Event::Type eventType, int amount); /** * Returns information about this item type. */ const ItemInfo &getInfo() const { return itemDb->get(mId); } protected: int mId; /**< Item type id. */ ResourceRef mImage; /**< Item image. */ int mQuantity; /**< Number of items. */ bool mEquipped; /**< Item is equipped. */ bool mInEquipment = false; /**< Item is in equipment */ int mInvIndex; /**< Inventory index. */ }; #endif // ITEM_H