/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef IMAGESPRITE_H #define IMAGESPRITE_H #include "sprite.h" #include "resources/image.h" class Graphics; class ImageSprite final : public Sprite { public: ImageSprite(Image *image); ~ImageSprite() override; bool reset() override { return false; } bool play(const std::string &action) override { return false; } bool update(int time) override { return false; } bool draw(Graphics *graphics, int posX, int posY) const override; int getWidth() const override { return mImage->getWidth(); } int getHeight() const override { return mImage->getHeight(); } const Image *getImage() const override { return mImage; } bool setDirection(SpriteDirection direction) override { return false; } int getDuration() const override { return 0; } // Hack to allow the ImageSprite to be used with SubImage instances, which // are not reference counted. void releaseImageRef() { mImage.release(); } private: ResourceRef mImage; }; #endif // IMAGESPRITE_H