/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windowmenu.h" #include "graphics.h" #include "gui/emotepopup.h" #include "gui/skilldialog.h" #include "gui/specialswindow.h" #include "gui/widgets/button.h" #include "gui/widgets/window.h" #include "gui/widgets/windowcontainer.h" #include "net/net.h" #include "net/playerhandler.h" #include "utils/gettext.h" #include extern Window *equipmentWindow; extern Window *inventoryWindow; extern Window *itemShortcutWindow; extern Window *setupWindow; extern Window *statusWindow; extern Window *socialWindow; WindowMenu::WindowMenu() { int x = 0, h = 0; addButton(":-)", x, h, "button-icon-smilies.png"); addButton(N_("Status"), x, h, "button-icon-status.png", KeyboardConfig::KEY_WINDOW_STATUS); addButton(N_("Inventory"), x, h, "button-icon-inventory.png", KeyboardConfig::KEY_WINDOW_INVENTORY); addButton(N_("Equipment"), x, h, "button-icon-equipment.png", KeyboardConfig::KEY_WINDOW_EQUIPMENT); if (skillDialog->hasSkills()) addButton(N_("Skills"), x, h, "button-icon-skills.png", KeyboardConfig::KEY_WINDOW_SKILL); if (specialsWindow->hasSpecials()) addButton(N_("Specials"), x, h, "button-icon-specials.png"); addButton(N_("Social"), x, h, "button-icon-social.png", KeyboardConfig::KEY_WINDOW_SOCIAL); addButton(N_("Shortcuts"), x, h, "button-icon-shortcut.png", KeyboardConfig::KEY_WINDOW_SHORTCUT); addButton(N_("Setup"), x, h, "button-icon-setup.png", KeyboardConfig::KEY_WINDOW_SETUP); setDimension(gcn::Rectangle(graphics->getWidth() - x, 3, x - 3, h)); setVisible(true); } WindowMenu::~WindowMenu() { delete mEmotePopup; } void WindowMenu::action(const gcn::ActionEvent &event) { Window *window = nullptr; if (event.getId() == ":-)") { if (!mEmotePopup) { const gcn::Widget *s = event.getSource(); const gcn::Rectangle &r = s->getDimension(); const int parentX = s->getParent()->getX(); mEmotePopup = new EmotePopup; const int offset = (r.width - mEmotePopup->getWidth()) / 2; mEmotePopup->setPosition(parentX + r.x + offset, r.y + r.height + 5); mEmotePopup->addSelectionListener(this); } else { windowContainer->scheduleDelete(mEmotePopup); mEmotePopup = nullptr; } } else if (event.getId() == "Status") { window = statusWindow; } else if (event.getId() == "Equipment") { window = equipmentWindow; } else if (event.getId() == "Inventory") { window = inventoryWindow; } else if (event.getId() == "Skills") { window = skillDialog; } else if (event.getId() == "Specials") { window = specialsWindow; } else if (event.getId() == "Social") { window = socialWindow; } else if (event.getId() == "Shortcuts") { window = itemShortcutWindow; } else if (event.getId() == "Setup") { window = setupWindow; } if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) { window->requestMoveToTop(); } } } void WindowMenu::valueChanged(const gcn::SelectionEvent &event) { if (event.getSource() == mEmotePopup) { int emoteId = mEmotePopup->getSelectedEmoteId(); if (emoteId != -1) Net::getPlayerHandler()->emote(emoteId); windowContainer->scheduleDelete(mEmotePopup); mEmotePopup = nullptr; } } static std::string createShortcutCaption(const std::string &text, KeyboardConfig::KeyAction key) { std::string caption = gettext(text.c_str()); if (key != KeyboardConfig::KEY_NO_VALUE) { caption += " ("; caption += SDL_GetKeyName(keyboard.getKeyValue(key)); caption += ")"; } return caption; } void WindowMenu::addButton(const std::string &text, int &x, int &h, const std::string &iconPath, KeyboardConfig::KeyAction key) { auto *btn = new Button("", text, this); if (!iconPath.empty() && btn->setButtonIcon(iconPath)) { btn->setButtonPopupText(createShortcutCaption(text, key)); } else { btn->setCaption(gettext(text.c_str())); btn->setButtonPopupText(createShortcutCaption("", key)); } btn->setPosition(x, 0); add(btn); x += btn->getWidth() + 3; h = std::max(h, btn->getHeight()); } void WindowMenu::updatePopUpCaptions() { for (auto &widget : mWidgets) { auto *button = dynamic_cast(widget); if (!button) continue; std::string eventId = button->getActionEventId(); if (eventId == "Status") { button->setButtonPopupText(createShortcutCaption("Status", KeyboardConfig::KEY_WINDOW_STATUS)); } else if (eventId == "Equipment") { button->setButtonPopupText(createShortcutCaption("Equipment", KeyboardConfig::KEY_WINDOW_EQUIPMENT)); } else if (eventId == "Inventory") { button->setButtonPopupText(createShortcutCaption("Inventory", KeyboardConfig::KEY_WINDOW_INVENTORY)); } else if (eventId == "Skills") { button->setButtonPopupText(createShortcutCaption("Skills", KeyboardConfig::KEY_WINDOW_SKILL)); } else if (eventId == "Social") { button->setButtonPopupText(createShortcutCaption("Social", KeyboardConfig::KEY_WINDOW_SOCIAL)); } else if (eventId == "Shortcuts") { button->setButtonPopupText(createShortcutCaption("Shortcuts", KeyboardConfig::KEY_WINDOW_SHORTCUT)); } else if (eventId == "Setup") { button->setButtonPopupText(createShortcutCaption("Setup", KeyboardConfig::KEY_WINDOW_SETUP)); } } }