/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_WINDOW_H__ #define _TMW_WINDOW_H__ #include #include #include "../configlistener.h" #include "../guichanfwd.h" #include "../resources/image.h" class ImageRect; class WindowContainer; /** * A window. This window can be dragged around and has a title bar. * * \ingroup GUI */ class Window : public gcn::Window, public ConfigListener { public: /** * Constructor. Initializes the title to the given text and hooks * itself into the window container. * * @param text The initial window title, "Window" by default. * @param modal Block input to other windows. * @param parent The parent window. This is the window standing above * this one in the window hiearchy. When reordering, * a window will never go below its parent window. */ Window(const std::string &caption = "Window", bool modal = false, Window *parent = NULL); /** * Destructor. */ ~Window(); /** * Sets the window container to be used by new windows. */ static void setWindowContainer(WindowContainer *windowContainer); /** * Draws the window. */ void draw(gcn::Graphics *graphics); /** * Adds a widget to the window. */ void add(gcn::Widget *w); /** * Adds a widget to the window and also specifices its position. */ void add(gcn::Widget *w, int x, int y); /** * Sets the width of the window contents. */ void setContentWidth(int width); /** * Sets the height of the window contents. */ void setContentHeight(int height); /** * Sets the location relative to the given widget. */ void setLocationRelativeTo(gcn::Widget* widget); /** * Sets the size of this window. */ void setContentSize(int width, int height); /** * Sets whether of not the window can be resized. */ void setResizable(bool resize); /** * Returns whether the window can be resized. */ bool getResizable(); /** * Sets the minimum width of the window. */ void setMinWidth(unsigned int width); /** * Sets the minimum height of the window. */ void setMinHeight(unsigned int height); /** * Sets the maximum width of the window. */ void setMaxWidth(unsigned int width); /** * Sets the minimum height of the window. */ void setMaxHeight(unsigned int height); /** * Returns the parent window. * * @return The parent window or NULL if there is none. */ Window *getParentWindow(); /** * Schedule this window for deletion. It will be deleted at the start * of the next logic update. */ void scheduleDelete(); /** * Window dragging and resizing. These methods also makes sure the * window is not dragged/resized outside of the screen. */ void mousePress(int x, int y, int button); void mouseMotion(int mx, int my); void mouseRelease(int x, int y, int button); /** * Called when an config option changes. */ void optionChanged(const std::string &name); /** * The position of the resize grip */ gcn::Rectangle getGripDimension(); protected: gcn::Container *chrome; /**< Contained container */ Window *parent; /**< The parent window */ int snapSize; /**< Snap distance to window edge */ bool title; /**< Window has a title bar */ bool modal; /**< Window is modal */ bool resizable; /**< Window can be resized */ bool mMouseResize; /**< Window is being resized */ int minWinWidth; /**< Minimum window width */ int minWinHeight; /**< Minimum window height */ int maxWinWidth; /**< Maximum window width */ int maxWinHeight; /**< Maximum window height */ /** The window container windows add themselves to. */ static WindowContainer* windowContainer; static int instances; /**< Number of Window instances */ static ImageRect border; /**< The window border and background */ static Image *resizeGrip; /**< The grip to resize window */ }; #endif