/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_WINDOW_H__ #define _TMW_WINDOW_H__ #include #include #include "windowcontainer.h" #include "../resources/image.h" #include "../graphics.h" /** * A window. This window can be dragged around and has a title bar. * * \ingroup GUI */ class Window : public gcn::Container, public gcn::MouseListener { protected: gcn::Container *chrome; /**< Contained container */ Window *parent; /**< The parent window */ std::string caption; /**< Title bar caption */ int z; /**< Z position of the window */ int mousePX; /**< Mouse down location */ int mousePY; /**< Mouse down location */ int snapSize; /**< Snap distance to window edge */ bool mouseDown; /**< Mouse button state */ bool modal; /**< Window is modal */ gcn::Color titlebarColor; /**< Title bar color */ int titlebarHeight; /**< Height of title bar */ int padding; /**< Space between contents and border */ float guiAlpha; /**< Opacity of GUI windows */ Image *dBackground; /**< Left side of title bar */ Image *dBorders; /**< Middle of title bar */ ImageRect border; /**< The window border */ /** The window container windows add themselves to. */ static WindowContainer* windowContainer; public: /** * Constructor. Initializes the title to the given text and hooks * itself into the window container. * * @param text The initial window title, "Window" by default. * @param modal Block input to other windows. * @param parent The parent window. This is the window standing above * this one in the window hiearchy. When reordering, * a window will never go below its parent window. */ Window(const std::string& text = "Window", bool modal = false, Window *parent = NULL); /** * Destructor. */ ~Window(); /** * Sets the window container to be used by new windows. */ static void setWindowContainer(WindowContainer *windowContainer); /** * Draws the window. */ void draw(gcn::Graphics *graphics); /** * Adds a widget to the window. */ void add(gcn::Widget *w); /** * Adds a widget to the window and also specifices its position. */ void add(gcn::Widget *w, int x, int y); /** * Sets the title of the window. */ void setTitle(const std::string& text); /** * Sets the dimension of the window contents. */ void setDimension(const gcn::Rectangle& dimension); /** * Sets the width of the window contents. */ void setWidth(int width); /** * Sets the height of the window contents. */ void setHeight(int height); /** * Sets the location relative to the given widget. */ void setLocationRelativeTo(gcn::Widget* widget); /** * Sets the size of this window. */ void setSize(int width, int height); /** * Returns the parent window. * * @return The parent window or NULL if there is none. */ Window *getParentWindow(); /** * Returns wether this window is modal. This doesn't necessarily mean * that is gets input as a child modal window could get it. */ bool isModal(); // Mouse handling void mousePress(int mx, int my, int button); void mouseRelease(int mx, int my, int button); void mouseMotion(int mx, int my); void mouseOut(); void _mouseInputMessage(const gcn::MouseInput &mouseInput); }; #endif