/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/widgets/window.h"
#include "configuration.h"
#include "log.h"
#include "gui/gui.h"
#include "gui/viewport.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/resizegrip.h"
#include "gui/widgets/windowcontainer.h"
#include "resources/image.h"
#include "resources/theme.h"
#include
#include
int Window::instances = 0;
int Window::mouseResize = 0;
Window::Window(const std::string &caption, bool modal, Window *parent,
const std::string &skin):
gcn::Window(caption),
mParent(parent),
mModal(modal),
mMaxWinWidth(graphics->getWidth()),
mMaxWinHeight(graphics->getHeight())
{
logger->log("Window::Window(\"%s\")", caption.c_str());
if (!windowContainer)
throw GCN_EXCEPTION("Window::Window(): no windowContainer set");
instances++;
setFrameSize(0);
setPadding(3);
setTitleBarHeight(20);
// Loads the skin
mSkin = Theme::instance()->load(skin);
// Add this window to the window container
windowContainer->add(this);
if (mModal)
{
gui->setCursorType(Cursor::POINTER);
requestModalFocus();
}
// Windows are invisible by default
setVisible(false);
addWidgetListener(this);
}
Window::~Window()
{
logger->log("Window::~Window(\"%s\")", getCaption().c_str());
saveWindowState();
delete mLayout;
while (!mWidgets.empty())
delete mWidgets.front();
removeWidgetListener(this);
instances--;
mSkin->instances--;
}
void Window::setWindowContainer(WindowContainer *wc)
{
windowContainer = wc;
}
void Window::draw(gcn::Graphics *graphics)
{
auto *g = static_cast(graphics);
g->drawImageRect(0, 0, getWidth(), getHeight(), mSkin->getBorder());
// Draw title
if (mShowTitle)
{
g->setColor(Theme::getThemeColor(Theme::TEXT));
g->setFont(getFont());
g->drawText(getCaption(), 7, 5, gcn::Graphics::LEFT);
}
// Draw Close Button
if (mCloseButton)
{
g->drawImage(mSkin->getCloseImage(),
getWidth() - mSkin->getCloseImage()->getWidth() - getPadding(),
getPadding());
}
// Draw Sticky Button
if (mStickyButton)
{
Image *button = mSkin->getStickyImage(mSticky);
int x = getWidth() - button->getWidth() - getPadding();
if (mCloseButton)
x -= mSkin->getCloseImage()->getWidth();
g->drawImage(button, x, getPadding());
}
drawChildren(graphics);
}
void Window::setContentSize(int width, int height)
{
width = width + 2 * getPadding();
height = height + getPadding() + getTitleBarHeight();
if (getMinWidth() > width)
width = getMinWidth();
else if (getMaxWidth() < width)
width = getMaxWidth();
if (getMinHeight() > height)
height = getMinHeight();
else if (getMaxHeight() < height)
height = getMaxHeight();
setSize(width, height);
}
void Window::setLocationRelativeTo(gcn::Widget *widget)
{
int wx;
int wy;
widget->getAbsolutePosition(wx, wy);
int x;
int y;
getAbsolutePosition(x, y);
setPosition(getX() + (wx + (widget->getWidth() - getWidth()) / 2 - x),
getY() + (wy + (widget->getHeight() - getHeight()) / 2 - y));
}
void Window::setLocationRelativeTo(ImageRect::ImagePosition position,
int offsetX, int offsetY)
{
if (position == ImageRect::UPPER_LEFT)
{
}
else if (position == ImageRect::UPPER_CENTER)
{
offsetX += (graphics->getWidth() - getWidth()) / 2;
}
else if (position == ImageRect::UPPER_RIGHT)
{
offsetX += graphics->getWidth() - getWidth();
}
else if (position == ImageRect::LEFT)
{
offsetY += (graphics->getHeight() - getHeight()) / 2;
}
else if (position == ImageRect::CENTER)
{
offsetX += (graphics->getWidth() - getWidth()) / 2;
offsetY += (graphics->getHeight() - getHeight()) / 2;
}
else if (position == ImageRect::RIGHT)
{
offsetX += graphics->getWidth() - getWidth();
offsetY += (graphics->getHeight() - getHeight()) / 2;
}
else if (position == ImageRect::LOWER_LEFT)
{
offsetY += graphics->getHeight() - getHeight();
}
else if (position == ImageRect::LOWER_CENTER)
{
offsetX += (graphics->getWidth() - getWidth()) / 2;
offsetY += graphics->getHeight() - getHeight();
}
else if (position == ImageRect::LOWER_RIGHT)
{
offsetX += graphics->getWidth() - getWidth();
offsetY += graphics->getHeight() - getHeight();
}
setPosition(offsetX, offsetY);
}
void Window::setMinWidth(int width)
{
mMinWinWidth = width > mSkin->getMinWidth() ? width : mSkin->getMinWidth();
}
void Window::setMinHeight(int height)
{
mMinWinHeight = height > mSkin->getMinHeight() ?
height : mSkin->getMinHeight();
}
void Window::setMaxWidth(int width)
{
mMaxWinWidth = width;
}
void Window::setMaxHeight(int height)
{
mMaxWinHeight = height;
}
void Window::setResizable(bool r)
{
if ((bool) mGrip == r)
return;
if (r)
{
mGrip = new ResizeGrip;
mGrip->setX(getWidth() - mGrip->getWidth() - getChildrenArea().x);
mGrip->setY(getHeight() - mGrip->getHeight() - getChildrenArea().y);
add(mGrip);
}
else
{
remove(mGrip);
delete mGrip;
mGrip = nullptr;
}
}
void Window::widgetResized(const gcn::Event &event)
{
const gcn::Rectangle area = getChildrenArea();
if (mGrip)
mGrip->setPosition(getWidth() - mGrip->getWidth() - area.x,
getHeight() - mGrip->getHeight() - area.y);
if (mLayout)
{
int w = area.width;
int h = area.height;
mLayout->reflow(w, h);
}
}
void Window::widgetHidden(const gcn::Event &event)
{
if (gui)
{
gui->setCursorType(Cursor::POINTER);
}
WidgetListIterator it;
for (it = mWidgets.begin(); it != mWidgets.end(); it++)
{
if (mFocusHandler->isFocused(*it))
mFocusHandler->focusNone();
}
}
void Window::setCloseButton(bool flag)
{
mCloseButton = flag;
}
bool Window::isResizable() const
{
return mGrip;
}
void Window::setStickyButton(bool flag)
{
mStickyButton = flag;
}
void Window::setSticky(bool sticky)
{
mSticky = sticky;
}
void Window::setVisible(bool visible)
{
setVisible(visible, false);
}
void Window::setVisible(bool visible, bool forceSticky)
{
if (visible == isVisible())
return; // Nothing to do
// Check if the window is off screen...
if (visible)
ensureOnScreen();
gcn::Window::setVisible((!forceSticky && isSticky()) || visible);
}
void Window::scheduleDelete()
{
windowContainer->scheduleDelete(this);
}
void Window::mousePressed(gcn::MouseEvent &event)
{
// Let Guichan move window to top and figure out title bar drag
gcn::Window::mousePressed(event);
if (event.getButton() == gcn::MouseEvent::LEFT)
{
const int x = event.getX();
const int y = event.getY();
// Handle close button
if (mCloseButton)
{
gcn::Rectangle closeButtonRect(
getWidth() - mSkin->getCloseImage()->getWidth() - getPadding(),
getPadding(),
mSkin->getCloseImage()->getWidth(),
mSkin->getCloseImage()->getHeight());
if (closeButtonRect.isPointInRect(x, y))
{
close();
}
}
// Handle sticky button
if (mStickyButton)
{
Image *button = mSkin->getStickyImage(mSticky);
int rx = getWidth() - button->getWidth() - getPadding();
if (mCloseButton)
rx -= mSkin->getCloseImage()->getWidth();
gcn::Rectangle stickyButtonRect(rx, getPadding(),
button->getWidth(), button->getHeight());
if (stickyButtonRect.isPointInRect(x, y))
{
setSticky(!isSticky());
}
}
// Handle window resizing
mouseResize = getResizeHandles(event);
if (mouseResize)
mMoved = false;
}
}
void Window::close()
{
setVisible(false);
}
void Window::mouseReleased(gcn::MouseEvent &event)
{
mouseResize = 0;
gcn::Window::mouseReleased(event);
}
void Window::mouseExited(gcn::MouseEvent &event)
{
if (mGrip && !mouseResize)
gui->setCursorType(Cursor::POINTER);
}
void Window::mouseMoved(gcn::MouseEvent &event)
{
// Make sure BeingPopup is hidden (Viewport does not receive mouseExited)
if (viewport)
viewport->hideBeingPopup();
// Don't change mouse cursor when event was consumed by child widget
// (in this case child widget is responsible for mouse cursor)
if (event.isConsumed())
return;
int resizeHandles = getResizeHandles(event);
// Changes the custom mouse cursor based on it's current position.
switch (resizeHandles)
{
case BOTTOM | RIGHT:
case TOP | LEFT:
gui->setCursorType(Cursor::RESIZE_DOWN_RIGHT);
break;
case BOTTOM | LEFT:
case TOP | RIGHT:
gui->setCursorType(Cursor::RESIZE_DOWN_LEFT);
break;
case BOTTOM:
case TOP:
gui->setCursorType(Cursor::RESIZE_DOWN);
break;
case RIGHT:
case LEFT:
gui->setCursorType(Cursor::RESIZE_ACROSS);
break;
default:
gui->setCursorType(Cursor::POINTER);
}
}
void Window::mouseDragged(gcn::MouseEvent &event)
{
// Let Guichan handle title bar drag
gcn::Window::mouseDragged(event);
// Keep guichan window inside screen when it may be moved
if (isMovable() && mMoved)
ensureOnScreen();
if (mouseResize && !mMoved)
{
const int dx = event.getX() - mDragOffsetX;
const int dy = event.getY() - mDragOffsetY;
gcn::Rectangle newDim = getDimension();
if (mouseResize & (TOP | BOTTOM))
{
int newHeight = newDim.height + ((mouseResize & TOP) ? -dy : dy);
newDim.height = std::min(mMaxWinHeight,
std::max(mMinWinHeight, newHeight));
if (mouseResize & TOP)
newDim.y -= newDim.height - getHeight();
}
if (mouseResize & (LEFT | RIGHT))
{
int newWidth = newDim.width + ((mouseResize & LEFT) ? -dx : dx);
newDim.width = std::min(mMaxWinWidth,
std::max(mMinWinWidth, newWidth));
if (mouseResize & LEFT)
newDim.x -= newDim.width - getWidth();
}
// Keep guichan window inside screen (supports resizing any side)
if (newDim.x < 0)
{
newDim.width += newDim.x;
newDim.x = 0;
}
if (newDim.y < 0)
{
newDim.height += newDim.y;
newDim.y = 0;
}
if (newDim.x + newDim.width > graphics->getWidth())
{
newDim.width = graphics->getWidth() - newDim.x;
}
if (newDim.y + newDim.height > graphics->getHeight())
{
newDim.height = graphics->getHeight() - newDim.y;
}
// Update mouse offset when dragging bottom or right border
if (mouseResize & BOTTOM)
{
mDragOffsetY += newDim.height - getHeight();
}
if (mouseResize & RIGHT)
{
mDragOffsetX += newDim.width - getWidth();
}
// Set the new window and content dimensions
setDimension(newDim);
}
}
void Window::loadWindowState()
{
const std::string &name = mWindowName;
assert(!name.empty());
setPosition((int) config.getValue(name + "WinX", mDefaultX),
(int) config.getValue(name + "WinY", mDefaultY));
if (mSaveVisible)
setVisible((bool) config.getValue(name + "Visible", mDefaultVisible));
if (mStickyButton)
setSticky((bool) config.getValue(name + "Sticky", isSticky()));
if (mGrip)
{
int width = (int) config.getValue(name + "WinWidth", mDefaultWidth);
int height = (int) config.getValue(name + "WinHeight", mDefaultHeight);
if (getMinWidth() > width)
width = getMinWidth();
else if (getMaxWidth() < width)
width = getMaxWidth();
if (getMinHeight() > height)
height = getMinHeight();
else if (getMaxHeight() < height)
height = getMaxHeight();
setSize(width, height);
}
else
{
setSize(mDefaultWidth, mDefaultHeight);
}
// Check if the window is off screen...
ensureOnScreen();
}
void Window::saveWindowState()
{
// Saving X, Y and Width and Height for resizables in the config
if (!mWindowName.empty() && mWindowName != "window")
{
config.setValue(mWindowName + "WinX", getX());
config.setValue(mWindowName + "WinY", getY());
if (mSaveVisible)
config.setValue(mWindowName + "Visible", isVisible());
if (mStickyButton)
config.setValue(mWindowName + "Sticky", isSticky());
if (mGrip)
{
if (getMinWidth() > getWidth())
setWidth(getMinWidth());
else if (getMaxWidth() < getWidth())
setWidth(getMaxWidth());
if (getMinHeight() > getHeight())
setHeight(getMinHeight());
else if (getMaxHeight() < getHeight())
setHeight(getMaxHeight());
config.setValue(mWindowName + "WinWidth", getWidth());
config.setValue(mWindowName + "WinHeight", getHeight());
}
}
}
void Window::setDefaultSize(int defaultX, int defaultY,
int defaultWidth, int defaultHeight)
{
if (getMinWidth() > defaultWidth)
defaultWidth = getMinWidth();
else if (getMaxWidth() < defaultWidth)
defaultWidth = getMaxWidth();
if (getMinHeight() > defaultHeight)
defaultHeight = getMinHeight();
else if (getMaxHeight() < defaultHeight)
defaultHeight = getMaxHeight();
mDefaultX = defaultX;
mDefaultY = defaultY;
mDefaultWidth = defaultWidth;
mDefaultHeight = defaultHeight;
}
void Window::setDefaultSize()
{
mDefaultX = getX();
mDefaultY = getY();
mDefaultWidth = getWidth();
mDefaultHeight = getHeight();
}
void Window::setDefaultSize(int defaultWidth, int defaultHeight,
ImageRect::ImagePosition position,
int offsetX, int offsetY)
{
int x = 0;
int y = 0;
switch (position)
{
case ImageRect::UPPER_LEFT:
break;
case ImageRect::UPPER_CENTER:
x = (graphics->getWidth() - defaultWidth) / 2;
break;
case ImageRect::UPPER_RIGHT:
x = graphics->getWidth() - defaultWidth;
break;
case ImageRect::LEFT:
y = (graphics->getHeight() - defaultHeight) / 2;
break;
case ImageRect::CENTER:
x = (graphics->getWidth() - defaultWidth) / 2;
y = (graphics->getHeight() - defaultHeight) / 2;
break;
case ImageRect::RIGHT:
x = graphics->getWidth() - defaultWidth;
y = (graphics->getHeight() - defaultHeight) / 2;
break;
case ImageRect::LOWER_LEFT:
y = graphics->getHeight() - defaultHeight;
break;
case ImageRect::LOWER_CENTER:
x = (graphics->getWidth() - defaultWidth) / 2;
y = graphics->getHeight() - defaultHeight;
break;
case ImageRect::LOWER_RIGHT:
x = graphics->getWidth() - defaultWidth;
y = graphics->getHeight() - defaultHeight;
break;
}
mDefaultX = x - offsetX;
mDefaultY = y - offsetY;
mDefaultWidth = defaultWidth;
mDefaultHeight = defaultHeight;
}
void Window::resetToDefaultSize()
{
setPosition(mDefaultX, mDefaultY);
setSize(mDefaultWidth, mDefaultHeight);
saveWindowState();
}
void Window::adjustPositionAfterResize(int oldScreenWidth, int oldScreenHeight)
{
gcn::Rectangle dimension = getDimension();
// If window was aligned to the right or bottom, keep it there
const int rightMargin = oldScreenWidth - (getX() + getWidth());
const int bottomMargin = oldScreenHeight - (getY() + getHeight());
if (getX() > 0 && getX() > rightMargin)
dimension.x = graphics->getWidth() - rightMargin - getWidth();
if (getY() > 0 && getY() > bottomMargin)
dimension.y = graphics->getHeight() - bottomMargin - getHeight();
setDimension(dimension);
ensureOnScreen();
}
int Window::getResizeHandles(gcn::MouseEvent &event)
{
int resizeHandles = 0;
if (mGrip)
{
const int x = event.getX();
const int y = event.getY();
const int p = getPadding();
const bool inPadding = (x < p || x >= getWidth() - p) ||
(y < p || y >= getHeight() - p);
if (inPadding && event.getSource() == this)
{
resizeHandles |= (x >= getWidth() - resizeBorderWidth) ? RIGHT :
(x < resizeBorderWidth) ? LEFT : 0;
resizeHandles |= (y >= getHeight() - resizeBorderWidth) ? BOTTOM :
(y < resizeBorderWidth) ? TOP : 0;
}
if (event.getSource() == mGrip)
{
mDragOffsetX = x;
mDragOffsetY = y;
resizeHandles |= BOTTOM | RIGHT;
}
}
return resizeHandles;
}
int Window::getGuiAlpha()
{
float alpha = std::max(config.getFloatValue("guialpha"),
Theme::instance()->getMinimumOpacity());
return (int) (alpha * 255.0f);
}
Layout &Window::getLayout()
{
if (!mLayout)
mLayout = new Layout;
return *mLayout;
}
void Window::clearLayout()
{
clear();
// Restore the resize grip
if (mGrip)
add(mGrip);
// Recreate layout instance when one is present
if (mLayout)
{
delete mLayout;
mLayout = new Layout;
}
}
LayoutCell &Window::place(int x, int y, gcn::Widget *wg, int w, int h)
{
add(wg);
return getLayout().place(wg, x, y, w, h);
}
ContainerPlacer Window::getPlacer(int x, int y)
{
return ContainerPlacer(this, &getLayout().at(x, y));
}
void Window::reflowLayout(int w, int h)
{
assert(mLayout);
mLayout->reflow(w, h);
delete mLayout;
mLayout = nullptr;
setContentSize(w, h);
}
void Window::redraw()
{
if (mLayout)
{
const gcn::Rectangle area = getChildrenArea();
int w = area.width;
int h = area.height;
mLayout->reflow(w, h);
}
}
void Window::center()
{
if (auto window = getParentWindow())
setLocationRelativeTo(window);
else
setLocationRelativeTo(getParent());
}
void Window::ensureOnScreen()
{
// Skip when a window hasn't got any size initialized yet
if (getWidth() == 0 && getHeight() == 0)
return;
gcn::Rectangle dim = getDimension();
// Check the left and bottom screen boundaries
dim.x = std::min(graphics->getWidth() - dim.width, dim.x);
dim.y = std::min(graphics->getHeight() - dim.height, dim.y);
// But never allow the windows to disappear in to the right and top
dim.x = std::max(0, dim.x);
dim.y = std::max(0, dim.y);
setPosition(dim.x, dim.y);
}