/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef CHATTAB_H
#define CHATTAB_H
#include "gui/chatwindow.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/textfield.h"
class BrowserBox;
class Recorder;
class ScrollArea;
/**
* A tab for the chat window. This is special to ease chat handling.
*/
class ChatTab : public Tab, public AutoCompleteLister, public EventListener
{
public:
ChatTab(const std::string &name);
~ChatTab();
/**
* Adds a line of text to our message list. Parameters:
*
* @param line Text message.
* @param own Type of message (usually the owner-type).
* @param ignoreRecord should this not be recorded?
*/
void chatLog(std::string line, Own own = BY_SERVER,
bool ignoreRecord = false);
/**
* Adds the text to the message list
*
* @param msg The message text which is to be sent.
*/
void chatLog(const std::string &nick, const std::string &msg);
/**
* Determines whether the message is a command or message, then
* sends the given message to the game server to be said, or to the
* command handler
*
* @param msg The message text which is to be sent.
*/
void chatInput(const std::string &msg);
/**
* Scrolls the chat window
*
* @param amount direction and amount to scroll. Negative numbers scroll
* up, positive numbers scroll down. The absolute amount indicates the
* amount of 1/8ths of chat window real estate that should be scrolled.
*/
void scroll(int amount);
/**
* Clears the text from the tab
*/
void clearText();
/**
* Add any extra help text to the output. Allows tabs to define help
* for commands defined by the tab itself.
*/
virtual void showHelp() {}
/**
* Handle special commands. Allows a tab to handle commands it
* defines itself.
*
* @returns true if the command was handled
* false if the command was not handled
*/
virtual bool handleCommand(const std::string &type,
const std::string &args)
{ return false; }
void getAutoCompleteList(std::vector &names) const;
virtual void saveToLogFile(std::string &msg);
void event(Event::Channel channel, const Event &event);
protected:
friend class ChatWindow;
friend class WhisperWindow;
virtual void setCurrent() { setFlash(false); }
virtual void handleInput(const std::string &msg);
virtual void handleCommand(const std::string &msg);
/**
* Returns whether a notify sound may be played for the given type of
* message. By default, only returns true for inline whispers.
*
* Is never called for server-messages or when the window has focus
* and this is the current tab.
*/
virtual bool checkNotify(Own own) const;
/**
* Adapts the text format to the current gui opacity,
* for better readability.
*/
void updateTextFormat(int alpha);
void addRow(std::string &line);
ScrollArea *mScrollArea;
BrowserBox *mTextOutput;
//Recorder *mRecorder;
};
extern ChatTab *localChatTab;
#endif // CHATTAB_H