/* * The Mana Client * Copyright (C) 2009-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CHATTAB_H #define CHATTAB_H #include "gui/chat.h" #include "gui/widgets/tab.h" class BrowserBox; class Recorder; class ScrollArea; enum { BY_GM, BY_PLAYER, BY_OTHER, BY_SERVER, BY_CHANNEL, ACT_WHISPER, // getting whispered at ACT_IS, // equivalent to "/me" on IRC BY_LOGGER }; /** * A tab for the chat window. This is special to ease chat handling. */ class ChatTab : public Tab { public: enum Type { UNKNOWN, INPUT, WHISPER, PARTY }; /** * Constructor. */ ChatTab(const std::string &name); ~ChatTab(); /** * Adds a line of text to our message list. Parameters: * * @param line Text message. * @param own Type of message (usually the owner-type). * @param channelName which channel to send the message to. * @param ignoreRecord should this not be recorded? */ void chatLog(std::string line, int own = BY_SERVER, bool ignoreRecord = false); /** * Adds the text to the message list * * @param msg The message text which is to be sent. */ void chatLog(const std::string &nick, const std::string &msg); /** * Determines whether the message is a command or message, then * sends the given message to the game server to be said, or to the * command handler * * @param msg The message text which is to be sent. */ void chatInput(const std::string &msg); /** * Scrolls the chat window * * @param amount direction and amount to scroll. Negative numbers scroll * up, positive numbers scroll down. The absolute amount indicates the * amount of 1/8ths of chat window real estate that should be scrolled. */ void scroll(int amount); /** * Clears the text from the tab */ void clearText(); /** * Add any extra help text to the output. Allows tabs to define help * for commands defined by the tab itself. */ virtual void showHelp() {} /** * Handle special commands. Allows a tab to handle commands it * defines itself. * * @returns true if the command was handled * false if the command was not handled */ virtual bool handleCommand(const std::string &type, const std::string &args) { return false; } /** * Returns type of the being. */ virtual int getType() const; protected: friend class ChatWindow; friend class WhisperWindow; virtual void setCurrent() { setHighlighted(false); } virtual void handleInput(const std::string &msg); virtual void handleCommand(const std::string &msg); void addRow(std::string &line); ScrollArea *mScrollArea; BrowserBox *mTextOutput; //Recorder *mRecorder; }; extern ChatTab *localChatTab; #endif // CHATTAB_H