/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/viewport.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "map.h"
#include "playerinfo.h"
#include "textmanager.h"
#include "gui/gui.h"
#include "gui/ministatuswindow.h"
#include "gui/popupmenu.h"
#include "gui/beingpopup.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/stringutils.h"
#include
#include
Viewport::Viewport()
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = config.getIntValue("ScrollLaziness");
mScrollRadius = config.getIntValue("ScrollRadius");
mScrollCenterOffsetX = config.getIntValue("ScrollCenterOffsetX");
mScrollCenterOffsetY = config.getIntValue("ScrollCenterOffsetY");
mPopupMenu = new PopupMenu;
mBeingPopup = new BeingPopup;
setFocusable(true);
listen(Event::ConfigChannel);
listen(Event::ActorSpriteChannel);
}
Viewport::~Viewport()
{
delete mPopupMenu;
delete mBeingPopup;
}
void Viewport::setMap(Map *map)
{
if (mMap && map)
{
map->setDebugFlags(mMap->getDebugFlags());
}
mMap = map;
}
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
// Check whether map was successfully loaded since
// the rest of this function relies on it
if (!mMap || !local_player)
{
// Render unicolor background to avoid
// rendering issues
gcnGraphics->setColor(gcn::Color(64, 64, 64));
gcnGraphics->fillRectangle(
gcn::Rectangle(0, 0, getWidth(), getHeight()));
return;
}
auto *graphics = static_cast(gcnGraphics);
// Calculate viewpoint
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
const Vector &playerPos = local_player->getPosition();
const int player_x = (int) playerPos.x - midTileX;
const int player_y = (int) playerPos.y - midTileY;
const float ticks = Time::deltaTimeMs() / static_cast(MILLISECONDS_IN_A_TICK);
float scrollFraction = 1.0f;
if (mScrollLaziness > 1)
{
// mScrollLaziness defines the fraction of the desired camera movement
// that is applied every 10ms. To make this work independently of the
// frame duration, we calculate the actual scroll fraction based on the
// time delta.
scrollFraction = 1.0f - std::pow(1.0f - 1.0f / mScrollLaziness, ticks);
}
// Apply lazy scrolling
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX - mScrollRadius) *
scrollFraction;
}
if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX + mScrollRadius) *
scrollFraction;
}
if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY - mScrollRadius) *
scrollFraction;
}
if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY + mScrollRadius) *
scrollFraction;
}
// Auto center when player is off screen
if ( player_x - mPixelViewX > graphics->getWidth() / 2
|| mPixelViewX - player_x > graphics->getWidth() / 2
|| mPixelViewY - player_y > graphics->getHeight() / 2
|| player_y - mPixelViewY > graphics->getHeight() / 2
)
{
mPixelViewX = player_x;
mPixelViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
// Center camera on map if the map is smaller than the screen
const int mapWidthPixels = mMap->getWidth() * mMap->getTileWidth();
const int mapHeightPixels = mMap->getHeight() * mMap->getTileHeight();
const int viewXmax = mapWidthPixels - graphics->getWidth();
const int viewYmax = mapHeightPixels - graphics->getHeight();
if (viewXmax > 0)
mPixelViewX = std::clamp(mPixelViewX, 0, viewXmax);
else
mPixelViewX = viewXmax / 2;
if (viewYmax > 0)
mPixelViewY = std::clamp(mPixelViewY, 0, viewYmax);
else
mPixelViewY = viewYmax / 2;
// Draw black background if map is smaller than the screen
if ( mapWidthPixels < graphics->getWidth()
|| mapHeightPixels < graphics->getHeight())
{
gcnGraphics->setColor(gcn::Color(0, 0, 0));
gcnGraphics->fillRectangle(
gcn::Rectangle(0, 0, getWidth(), getHeight()));
}
int scrollX = static_cast(mPixelViewX);
int scrollY = static_cast(mPixelViewY);
// manage shake effect
for (auto i = mShakeEffects.begin(); i != mShakeEffects.end(); )
{
ShakeEffect &effect = *i;
effect.age += ticks;
// The decay defines the reduction in amplitude per 10ms. Here
// we calculate the strength left over based on the age in ticks.
const float strength = std::pow(effect.decay, effect.age);
const float phase = std::sin(effect.age);
// apply the effect to viewport
scrollX += strength * phase * effect.x;
scrollY += strength * phase * effect.y;
// check death conditions
if (strength < 0.01f || (effect.timer.isSet() && effect.timer.passed()))
i = mShakeEffects.erase(i);
else
++i;
}
// Draw tiles and sprites
mMap->draw(graphics, scrollX, scrollY);
if (mDebugFlags)
{
if (mDebugFlags & (Map::DEBUG_GRID | Map::DEBUG_COLLISION_TILES))
mMap->drawCollision(graphics, scrollX, scrollY, mDebugFlags);
_drawDebugPath(graphics);
}
// Draw text
if (textManager)
textManager->draw(graphics, scrollX, scrollY);
// Draw player names, speech, and emotion sprite as needed
for (auto actor : actorSpriteManager->getAll())
{
if (actor->getType() == ActorSprite::FLOOR_ITEM)
continue;
auto *being = static_cast(actor);
being->drawSpeech(scrollX, scrollY);
}
if (mDebugFlags & Map::DEBUG_BEING_IDS)
{
graphics->setColor(gcn::Color(255, 0, 255, 255));
for (auto actor : actorSpriteManager->getAll())
{
auto *being = dynamic_cast(actor);
if (!being)
continue;
const Vector &beingPos = being->getPosition();
std::string idString = toString(being->getId());
graphics->drawText(idString,
beingPos.x - scrollX,
beingPos.y - scrollY,
gcn::Graphics::CENTER);
}
}
if (miniStatusWindow)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void Viewport::shakeScreen(int intensity)
{
float direction = rand()%628 / 100.0f; // random value between 0 and 2PI
float x = std::sin(direction) * intensity;
float y = std::cos(direction) * intensity;
shakeScreen(x, y);
}
void Viewport::shakeScreen(float x, float y, float decay, unsigned duration)
{
ShakeEffect &effect = mShakeEffects.emplace_back();
effect.x = x;
effect.y = y;
effect.decay = decay;
if (duration > 0)
effect.timer.set(duration * MILLISECONDS_IN_A_TICK);
}
void Viewport::logic()
{
WindowContainer::logic();
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
_followMouse();
}
void Viewport::_followMouse()
{
const Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
float logicalX;
float logicalY;
graphics->windowToLogical(mMouseX, mMouseY, logicalX, logicalY);
mMouseX = static_cast(logicalX);
mMouseY = static_cast(logicalY);
// If the left button is dragged
if (mPlayerFollowMouse && button & SDL_BUTTON(1))
{
// We create a mouse event and send it to mouseDragged.
const Uint8 *keys = SDL_GetKeyboardState(nullptr);
gcn::MouseEvent mouseEvent(nullptr,
(keys[SDL_SCANCODE_LSHIFT] || keys[SDL_SCANCODE_RSHIFT]),
false,
false,
false,
gcn::MouseEvent::DRAGGED,
gcn::MouseEvent::LEFT,
mMouseX,
mMouseY,
0);
mouseDragged(mouseEvent);
}
}
void Viewport::_drawDebugPath(Graphics *graphics)
{
if (mDebugFlags & Map::DEBUG_MOUSE_PATH)
{
// Prepare the walkmask corresponding to the protocol
unsigned char walkMask;
switch (Net::getNetworkType())
{
case ServerType::TMWATHENA:
walkMask = Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER;
break;
case ServerType::MANASERV:
default:
walkMask = Map::BLOCKMASK_WALL;
break;
}
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
Vector mouseDestination(mMouseX + (int) mPixelViewX,
mMouseY + (int) mPixelViewY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
const Vector &playerPos = local_player->getPosition();
// Adapt the path finding to the precision requested
if (Net::getPlayerHandler()->usePixelPrecision())
{
debugPath = mMap->findPixelPath((int) playerPos.x,
(int) playerPos.y,
mouseDestination.x,
mouseDestination.y,
local_player->getCollisionRadius(),
walkMask);
}
else
{
debugPath = mMap->findTilePath((int) playerPos.x,
(int) playerPos.y,
mouseDestination.x,
mouseDestination.y,
walkMask);
}
lastMouseDestination = mouseDestination;
}
_drawPath(graphics, debugPath, gcn::Color(128, 0, 128, 150));
}
// Draw the path debug information for every beings.
for (auto actor : actorSpriteManager->getAll())
{
auto *being = dynamic_cast(actor);
if (!being)
continue;
const Vector &beingPos = being->getPosition();
graphics->setColor(gcn::Color(128, 128, 0, 150));
if (mDebugFlags & Map::DEBUG_BEING_COLLISION_RADIUS)
{
const int radius = being->getCollisionRadius();
graphics->fillRectangle(gcn::Rectangle(
(int) beingPos.x
- (int) mPixelViewX - radius,
(int) beingPos.y - (int) mPixelViewY
- radius,
radius * 2, radius * 2));
}
if (mDebugFlags & Map::DEBUG_BEING_PATH)
_drawPath(graphics, being->getPath(), gcn::Color(0, 0, 255, 150));
if (mDebugFlags & Map::DEBUG_BEING_POSITION)
{
// Draw the absolute x, y position using a cross.
graphics->setColor(gcn::Color(0, 0, 255, 255));
graphics->drawLine((int) beingPos.x - (int) mPixelViewX - 4,
(int) beingPos.y - (int) mPixelViewY - 4,
(int) beingPos.x - (int) mPixelViewX + 4,
(int) beingPos.y - (int) mPixelViewY + 4);
graphics->drawLine((int) beingPos.x - (int) mPixelViewX + 4,
(int) beingPos.y - (int) mPixelViewY - 4,
(int) beingPos.x - (int) mPixelViewX - 4,
(int) beingPos.y - (int) mPixelViewY + 4);
}
}
}
void Viewport::_drawPath(Graphics *graphics, const Path &path,
gcn::Color color)
{
graphics->setColor(color);
for (auto pos : path)
{
int squareX = pos.x - (int) mPixelViewX;
int squareY = pos.y - (int) mPixelViewY;
graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4,
8, 8));
graphics->drawText(
toString(mMap->getMetaTile(pos.x / mMap->getTileWidth(),
pos.y / mMap->getTileHeight())->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
void Viewport::mousePressed(gcn::MouseEvent &event)
{
if (event.getSource() != this)
return;
// Check if we are alive and kickin'
if (!mMap || !local_player || !local_player->isAlive())
return;
// Check if we are busy
if (PlayerInfo::isTalking())
return;
mPlayerFollowMouse = false;
mBeingPopup->setVisible(false);
const int pixelX = event.getX() + (int) mPixelViewX;
const int pixelY = event.getY() + (int) mPixelViewY;
mHoverBeing = actorSpriteManager->findBeingByPixel(pixelX, pixelY);
mHoverItem = actorSpriteManager->findItem(pixelX / mMap->getTileWidth(),
pixelY / mMap->getTileHeight());
updateCursorType();
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
if (mHoverBeing && mHoverBeing != local_player)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverBeing);
return;
}
if (mHoverItem)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverItem);
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isVisible())
{
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
// Interact with some being
if (mHoverBeing)
{
if (mHoverBeing->canTalk())
mHoverBeing->talkTo();
else
{
// Ignore it if its dead
if (mHoverBeing->isAlive())
{
if (local_player->withinRange(mHoverBeing,
local_player->getAttackRange())
|| keyboard.isKeyActive(KeyboardConfig::KEY_ATTACK))
{
local_player->attack(mHoverBeing,
!keyboard.isKeyActive(KeyboardConfig::KEY_TARGET));
}
else
{
local_player->setGotoTarget(mHoverBeing);
}
}
}
// Picks up a item if we clicked on one
}
else if (mHoverItem)
{
local_player->pickUp(mHoverItem);
}
else if (local_player->getCurrentAction() == Being::SIT)
{
return;
}
// Just walk around
else
{
local_player->stopAttack();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
_followMouse();
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
Being *target = actorSpriteManager->findNearestLivingBeing(
pixelX, pixelY, 20, ActorSprite::MONSTER);
if (target)
local_player->setTarget(target);
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !local_player)
return;
if (mPlayerFollowMouse && !event.isShiftPressed())
{
if (mLocalWalkTimer.passed())
{
mLocalWalkTimer.set(walkingMouseDelay);
local_player->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
local_player->pathSetByMouse();
}
}
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
void Viewport::showPopup(Window *parent, int x, int y, Item *item,
bool isInventory, bool canDrop)
{
mPopupMenu->showPopup(parent, x, y, item, isInventory, canDrop);
}
void Viewport::closePopupMenu()
{
mPopupMenu->handleLink("cancel");
}
void Viewport::mouseMoved(gcn::MouseEvent &event)
{
// Check if we are on the map
if (!mMap || !local_player)
return;
const int x = (event.getX() + (int) mPixelViewX);
const int y = (event.getY() + (int) mPixelViewY);
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y);
mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing);
mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
updateCursorType();
}
void Viewport::updateCursorType()
{
if (mHoverBeing)
{
switch (mHoverBeing->getType())
{
case ActorSprite::NPC:
case ActorSprite::MONSTER:
gui->setCursorType(mHoverBeing->getHoverCursor());
break;
default:
gui->setCursorType(Cursor::POINTER);
break;
}
// Item mouseover
}
else if (mHoverItem)
{
gui->setCursorType(Cursor::PICKUP);
}
else
{
gui->setCursorType(Cursor::POINTER);
}
}
void Viewport::setDebugFlags(int debugFlags)
{
mDebugFlags = debugFlags;
if (mMap)
mMap->setDebugFlags(debugFlags);
}
void Viewport::hideBeingPopup()
{
mBeingPopup->setVisible(false);
}
void Viewport::event(Event::Channel channel, const Event &event)
{
if (channel == Event::ActorSpriteChannel
&& event.getType() == Event::Destroyed)
{
ActorSprite *actor = event.getActor("source");
if (mHoverBeing == actor)
mHoverBeing = nullptr;
if (mHoverItem == actor)
mHoverItem = nullptr;
}
else if (channel == Event::ConfigChannel &&
event.getType() == Event::ConfigOptionChanged)
{
const std::string &option = event.getString("option");
if (option == "ScrollLaziness" || option == "ScrollRadius")
{
mScrollLaziness = config.getIntValue("ScrollLaziness");
mScrollRadius = config.getIntValue("ScrollRadius");
}
}
}