/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "button.h" #include "progressbar.h" #include "status.h" #include "windowcontainer.h" #include "widgets/layout.h" #include "../localplayer.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" #include "../utils/tostring.h" StatusWindow::StatusWindow(LocalPlayer *player): Window(player->getName()), mPlayer(player) { setWindowName(_("Status")); setCloseButton(true); setDefaultSize((windowContainer->getWidth() - 365) / 2, (windowContainer->getHeight() - 255) / 2, 400, 335); // ---------------------- // Status Part // ---------------------- mLvlLabel = new gcn::Label(strprintf(_("Level: %d"), 0)); mGpLabel = new gcn::Label(strprintf(_("Job: %d"), 0)); mJobLvlLabel = new gcn::Label(strprintf(_("Money: %d GP"), 0)); mHpLabel = new gcn::Label(_("HP:")); mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34); mXpLabel = new gcn::Label(_("Exp:")); mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211); mMpLabel = new gcn::Label(_("MP:")); mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230); mJobLabel = new gcn::Label(_("Job:")); mJobBar = new ProgressBar(1.0f, 80, 15, 220, 135, 203); // ---------------------- // Stats Part // ---------------------- // Static Labels gcn::Label *mStatsTitleLabel = new gcn::Label(_("Stats")); gcn::Label *mStatsTotalLabel = new gcn::Label(_("Total")); gcn::Label *mStatsCostLabel = new gcn::Label(_("Cost")); // Derived Stats mStatsAttackLabel = new gcn::Label(_("Attack:")); mStatsDefenseLabel= new gcn::Label(_("Defense:")); mStatsMagicAttackLabel = new gcn::Label(_("M.Attack:")); mStatsMagicDefenseLabel = new gcn::Label(_("M.Defense:")); mStatsAccuracyLabel = new gcn::Label(_("% Accuracy:")); mStatsEvadeLabel = new gcn::Label(_("% Evade:")); mStatsReflexLabel = new gcn::Label(_("% Reflex:")); mStatsAttackPoints = new gcn::Label; mStatsDefensePoints = new gcn::Label; mStatsMagicAttackPoints = new gcn::Label; mStatsMagicDefensePoints = new gcn::Label; mStatsAccuracyPoints = new gcn::Label; mStatsEvadePoints = new gcn::Label; mStatsReflexPoints = new gcn::Label; // New labels for (int i = 0; i < 6; i++) { mStatsLabel[i] = new gcn::Label; mStatsDisplayLabel[i] = new gcn::Label; mPointsLabel[i] = new gcn::Label("0"); } mRemainingStatsPointsLabel = new gcn::Label; // Set button events Id mStatsButton[0] = new Button("+", "STR", this); mStatsButton[1] = new Button("+", "AGI", this); mStatsButton[2] = new Button("+", "VIT", this); mStatsButton[3] = new Button("+", "INT", this); mStatsButton[4] = new Button("+", "DEX", this); mStatsButton[5] = new Button("+", "LUK", this); // Assemble ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mLvlLabel, 3); place(5, 0, mJobLvlLabel, 3); place(8, 0, mGpLabel, 3); place(1, 1, mHpLabel); place(2, 1, mHpBar, 3); place(6, 1, mXpLabel); place(7, 1, mXpBar, 3); place(1, 2, mMpLabel); place(2, 2, mMpBar, 3); place(6, 2, mJobLabel); place(7, 2, mJobBar, 3); place.getCell().matchColWidth(0, 1); place = getPlacer(0, 3); place(0, 0, mStatsTitleLabel, 3); place(4, 1, mStatsTotalLabel, 2); place(7, 1, mStatsCostLabel, 2); for(int i = 0; i < 6; i++) { place(0, 2 + i, mStatsLabel[i], 3).setPadding(5); place(4, 2 + i, mStatsDisplayLabel[i]).setPadding(5); place(6, 2 + i, mStatsButton[i]); place(7, 2 + i, mPointsLabel[i]).setPadding(5); } place(10, 2, mStatsAttackLabel, 3).setPadding(5); place(10, 3, mStatsDefenseLabel, 3).setPadding(5); place(10, 4, mStatsMagicAttackLabel, 3).setPadding(5); place(10, 5, mStatsMagicDefenseLabel, 3).setPadding(5); place(10, 6, mStatsAccuracyLabel, 3).setPadding(5); place(10, 7, mStatsEvadeLabel, 3).setPadding(5); place(10, 8, mStatsReflexLabel, 3).setPadding(5); place(13, 2, mStatsAttackPoints, 3).setPadding(5); place(13, 3, mStatsDefensePoints, 3).setPadding(5); place(13, 4, mStatsMagicAttackPoints, 3).setPadding(5); place(13, 5, mStatsMagicDefensePoints, 3).setPadding(5); place(13, 6, mStatsAccuracyPoints, 3).setPadding(5); place(13, 7, mStatsEvadePoints, 3).setPadding(5); place(13, 8, mStatsReflexPoints, 3).setPadding(5); place(0, 8, mRemainingStatsPointsLabel, 3).setPadding(5); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); } void StatusWindow::update() { // Status Part // ----------- mLvlLabel->setCaption(strprintf(_("Level: %d"), mPlayer->mLevel)); mLvlLabel->adjustSize(); mJobLvlLabel->setCaption(strprintf(_("Job: %d"), mPlayer->mJobLevel)); mJobLvlLabel->adjustSize(); mGpLabel->setCaption(strprintf(_("Money: %d GP"), mPlayer->mGp)); mGpLabel->adjustSize(); mHpBar->setText(toString(mPlayer->mHp) + "/" + toString(mPlayer->mMaxHp)); mMpBar->setText(toString(mPlayer->mMp) + "/" + toString(mPlayer->mMaxMp)); mXpBar->setText(toString(mPlayer->getXp()) + "/" + toString(mPlayer->mXpForNextLevel)); mJobBar->setText(toString(mPlayer->mJobXp) + "/" + toString(mPlayer->mJobXpForNextLevel)); // HP Bar coloration if (mPlayer->mHp < int(mPlayer->mMaxHp / 3)) { mHpBar->setColor(223, 32, 32); // Red } else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2)) { mHpBar->setColor(230, 171, 34); // Orange } else { mHpBar->setColor(0, 171, 34); // Green } mHpBar->setProgress((float) mPlayer->mHp / (float) mPlayer->mMaxHp); mMpBar->setProgress((float) mPlayer->mMp / (float) mPlayer->mMaxMp); mXpBar->setProgress( (float) mPlayer->getXp() / (float) mPlayer->mXpForNextLevel); mJobBar->setProgress( (float) mPlayer->mJobXp / (float) mPlayer->mJobXpForNextLevel); // Stats Part // ---------- static const char *attrNames[6] = { N_("Strength"), N_("Agility"), N_("Vitality"), N_("Intelligence"), N_("Dexterity"), N_("Luck") }; int statusPoints = mPlayer->mStatsPointsToAttribute; // Update labels for (int i = 0; i < 6; i++) { mStatsLabel[i]->setCaption(gettext(attrNames[i])); mStatsDisplayLabel[i]->setCaption(toString((int) mPlayer->mAttr[i])); mPointsLabel[i]->setCaption(toString((int) mPlayer->mAttrUp[i])); mStatsLabel[i]->adjustSize(); mStatsDisplayLabel[i]->adjustSize(); mPointsLabel[i]->adjustSize(); mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints); } mRemainingStatsPointsLabel->setCaption( strprintf(_("Remaining Status Points: %d"), statusPoints)); mRemainingStatsPointsLabel->adjustSize(); // Derived Stats Points // Attack TODO: Count equipped Weapons and items attack bonuses mStatsAttackPoints->setCaption( toString(mPlayer->ATK + mPlayer->ATK_BONUS)); mStatsAttackPoints->adjustSize(); // Defense TODO: Count equipped Armors and items defense bonuses mStatsDefensePoints->setCaption( toString(mPlayer->DEF + mPlayer->DEF_BONUS)); mStatsDefensePoints->adjustSize(); // Magic Attack TODO: Count equipped items M.Attack bonuses mStatsMagicAttackPoints->setCaption( toString(mPlayer->MATK + mPlayer->MATK_BONUS)); mStatsMagicAttackPoints->adjustSize(); // Magic Defense TODO: Count equipped items M.Defense bonuses mStatsMagicDefensePoints->setCaption( toString(mPlayer->MDEF + mPlayer->MDEF_BONUS)); mStatsMagicDefensePoints->adjustSize(); // Accuracy % mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT)); mStatsAccuracyPoints->adjustSize(); // Evasion % mStatsEvadePoints->setCaption(toString(mPlayer->FLEE)); mStatsEvadePoints->adjustSize(); // Reflex % mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter mStatsReflexPoints->adjustSize(); } void StatusWindow::draw(gcn::Graphics *g) { update(); Window::draw(g); } void StatusWindow::action(const gcn::ActionEvent &event) { // Stats Part if (event.getId().length() == 3) { if (event.getId() == "STR") { player_node->raiseAttribute(LocalPlayer::STR); } if (event.getId() == "AGI") { player_node->raiseAttribute(LocalPlayer::AGI); } if (event.getId() == "VIT") { player_node->raiseAttribute(LocalPlayer::VIT); } if (event.getId() == "INT") { player_node->raiseAttribute(LocalPlayer::INT); } if (event.getId() == "DEX") { player_node->raiseAttribute(LocalPlayer::DEX); } if (event.getId() == "LUK") { player_node->raiseAttribute(LocalPlayer::LUK); } } }