/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SETUP_H #define _TMW_SETUP_H #include #include #include #include "window.h" #include "../guichanfwd.h" /** * The list model for mode list. * * \ingroup Interface */ class ModeListModel : public gcn::ListModel { public: /** * Constructor. */ ModeListModel(); /** * Destructor. */ virtual ~ModeListModel(); /** * Returns the number of elements in container. */ int getNumberOfElements(); /** * Returns element from container. */ std::string getElementAt(int i); private: std::vector videoModes; }; /** * The setup dialog. * * \ingroup GUI */ class Setup : public Window, public gcn::ActionListener { public: /** * Constructor. */ Setup(); /** * Destructor. */ ~Setup(); /** * Event handling method. */ void action(const std::string& eventId); void logic(); private: ModeListModel *modeListModel; // Dialog widgets gcn::ListBox *modeList; gcn::ScrollArea *scrollArea; gcn::Label *alphaLabel; gcn::Label *sfxLabel, *musicLabel; gcn::Label *calibrateLabel; gcn::CheckBox *fsCheckBox; gcn::CheckBox *openGLCheckBox; gcn::CheckBox *soundCheckBox; gcn::CheckBox *customCursorCheckBox; gcn::Slider *alphaSlider; gcn::Slider *sfxSlider, *musicSlider; gcn::Button *calibrateButton; gcn::Button *applyButton, *cancelButton; gcn::Button *resetWinsToDefault; // Variables that keeps old settings until the user "apply" them... int musicVolume, sfxVolume; double opacity; bool fullScreenEnabled; bool openGLEnabled; bool customCursorEnabled; bool soundEnabled; bool mCalibrating; int leftTolerance, rightTolerance, upTolerance, downTolerance; }; #endif