/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "gui.h" #include "progressbar.h" #include "../configuration.h" #include "../graphics.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" ImageRect ProgressBar::mBorder; int ProgressBar::mInstances = 0; float ProgressBar::mAlpha = config.getValue("guialpha", 0.8); ProgressBar::ProgressBar(float progress, unsigned int width, unsigned int height, Uint8 red, Uint8 green, Uint8 blue): gcn::Widget(), mRed(red), mGreen(green), mBlue(blue), mRedToGo(red), mGreenToGo(green), mBlueToGo(blue) { setProgress(progress); setWidth(width); setHeight(height); if (mInstances == 0) { ResourceManager *resman = ResourceManager::getInstance(); Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png"); mBorder.grid[0] = dBorders->getSubImage(0, 0, 4, 4); mBorder.grid[1] = dBorders->getSubImage(4, 0, 3, 4); mBorder.grid[2] = dBorders->getSubImage(7, 0, 4, 4); mBorder.grid[3] = dBorders->getSubImage(0, 4, 4, 10); mBorder.grid[4] = resman->getImage("graphics/gui/bg_quad_dis.png"); mBorder.grid[5] = dBorders->getSubImage(7, 4, 4, 10); mBorder.grid[6] = dBorders->getSubImage(0, 15, 4, 4); mBorder.grid[7] = dBorders->getSubImage(4, 15, 3, 4); mBorder.grid[8] = dBorders->getSubImage(7, 15, 4, 4); for (int i = 0; i < 9; i++) { mBorder.grid[i]->setAlpha(mAlpha); } dBorders->decRef(); } mInstances++; } ProgressBar::~ProgressBar() { mInstances--; if (mInstances == 0) { delete mBorder.grid[0]; delete mBorder.grid[1]; delete mBorder.grid[2]; delete mBorder.grid[3]; mBorder.grid[4]->decRef(); delete mBorder.grid[5]; delete mBorder.grid[6]; delete mBorder.grid[7]; delete mBorder.grid[8]; } } void ProgressBar::logic() { // Smoothly changing the color for a nicer effect. if (mRedToGo > mRed) mRed++; if (mRedToGo < mRed) mRed--; if (mGreenToGo > mGreen) mGreen++; if (mGreenToGo < mGreen) mGreen--; if (mBlueToGo > mBlue) mBlue++; if (mBlueToGo < mBlue) mBlue--; } void ProgressBar::draw(gcn::Graphics *graphics) { if (config.getValue("guialpha", 0.8) != mAlpha) { mAlpha = config.getValue("guialpha", 0.8); for (int i = 0; i < 9; i++) { mBorder.grid[i]->setAlpha(mAlpha); } } static_cast(graphics)-> drawImageRect(0, 0, getWidth(), getHeight(), mBorder); const int alpha = (int)(mAlpha * 255.0f); // The bar if (mProgress > 0) { graphics->setColor(gcn::Color(mRed, mGreen, mBlue, alpha)); graphics->fillRectangle(gcn::Rectangle(4, 4, (int) (mProgress * (getWidth() - 8)), getHeight() - 8)); } // The label if (!mText.empty()) { gcn::Font *f = boldFont; const int textX = getWidth() / 2; const int textY = (getHeight() - f->getHeight()) / 2; graphics->setFont(f); graphics->setColor(gcn::Color(0, 0, 0, alpha)); graphics->drawText(mText, textX + 1, textY, gcn::Graphics::CENTER); graphics->drawText(mText, textX, textY - 1, gcn::Graphics::CENTER); graphics->drawText(mText, textX, textY + 1, gcn::Graphics::CENTER); graphics->drawText(mText, textX - 1, textY, gcn::Graphics::CENTER); graphics->setColor(gcn::Color(255, 255, 255, alpha)); graphics->drawText(mText, textX, textY, gcn::Graphics::CENTER); graphics->setColor(gcn::Color(0, 0, 0)); } } void ProgressBar::setProgress(float progress) { if (progress < 0.0f) mProgress = 0.0; else if (progress > 1.0f) mProgress = 1.0; else mProgress = progress; } void ProgressBar::setColor(Uint8 red, Uint8 green, Uint8 blue) { mRedToGo = red; mGreenToGo = green; mBlueToGo = blue; }