/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "progressbar.h" #include "../graphics.h" #include "../main.h" #include "../resources/resourcemanager.h" ImageRect ProgressBar::mBorder; int ProgressBar::mInstances = 0; ProgressBar::ProgressBar(float progress, int x, int y, unsigned int width, unsigned int height, unsigned char red, unsigned char green, unsigned char blue): gcn::Widget(), red(red), green(green), blue(blue), redToGo(red), greenToGo(green), blueToGo(blue) { setProgress(progress); setX(x); setY(y); setWidth(width); setHeight(height); if (mInstances == 0) { ResourceManager *resman = ResourceManager::getInstance(); Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png"); mBorder.grid[0] = dBorders->getSubImage(0, 0, 4, 4); mBorder.grid[1] = dBorders->getSubImage(4, 0, 3, 4); mBorder.grid[2] = dBorders->getSubImage(7, 0, 4, 4); mBorder.grid[3] = dBorders->getSubImage(0, 4, 4, 10); mBorder.grid[4] = resman->getImage("graphics/gui/bg_quad_dis.png"); mBorder.grid[5] = dBorders->getSubImage(7, 4, 4, 10); mBorder.grid[6] = dBorders->getSubImage(0, 15, 4, 4); mBorder.grid[7] = dBorders->getSubImage(4, 15, 3, 4); mBorder.grid[8] = dBorders->getSubImage(7, 15, 4, 4); dBorders->decRef(); } mInstances++; } ProgressBar::~ProgressBar() { mInstances--; if (mInstances == 0) { delete mBorder.grid[0]; delete mBorder.grid[1]; delete mBorder.grid[2]; delete mBorder.grid[3]; mBorder.grid[4]->decRef(); delete mBorder.grid[5]; delete mBorder.grid[6]; delete mBorder.grid[7]; delete mBorder.grid[8]; } } void ProgressBar::logic() { // Smoothly changing the color for a nicer effect. if (redToGo > red) red++; if (redToGo < red) red--; if (greenToGo > green) green++; if (greenToGo < green) green--; if (blueToGo > blue) blue++; if (blueToGo < blue) blue--; } void ProgressBar::draw(gcn::Graphics *graphics) { int x, y; getAbsolutePosition(x, y); dynamic_cast(graphics)->drawImageRect(x, y, getWidth(), getHeight(), mBorder); // The bar if (progress > 0) { graphics->setColor(gcn::Color(red, green, blue, 200)); if (useOpenGL) { dynamic_cast(graphics)->fillRectangle(gcn::Rectangle(4, 4, (int)(progress * (getWidth() - 8)), getHeight() - 8)); } else { dynamic_cast(graphics)->fillRectangle(gcn::Rectangle(4, 4, (int)(progress * (getWidth() - 8)), getHeight() - 8)); } } } void ProgressBar::setProgress(float progress) { if (progress < 0.0f) this->progress = 0.0; else if (progress > 1.0f) this->progress = 1.0; else this->progress = progress; } float ProgressBar::getProgress() { return progress; } void ProgressBar::setColor(unsigned char red, unsigned char green, unsigned char blue) { redToGo = red; greenToGo = green; blueToGo = blue; } unsigned char ProgressBar::getRed() { return red; } unsigned char ProgressBar::getGreen() { return green; } unsigned char ProgressBar::getBlue() { return blue; }