/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "progressbar.h" #include "../graphics.h" #include "../resources/resourcemanager.h" ProgressBar::ProgressBar(float progress, int x, int y, int width, int height, int red, int green, int blue): gcn::Widget(), red(red), green(green), blue(blue) { setProgress(progress); setX(x); setY(y); setWidth(width); setHeight(height); redToGo = red; greenToGo = green; blueToGo = blue; // Load dialog title bar image ResourceManager *resman = ResourceManager::getInstance(); Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png"); dBackground = resman->getImage("graphics/gui/bg_quad_dis.png"); dTopBorder = dBorders->getSubImage(4, 0, 3, 4); dLeftBorder = dBorders->getSubImage(0, 4, 4, 10); dRightBorder = dBorders->getSubImage(7, 4, 4, 10); dBottomBorder = dBorders->getSubImage(4, 15, 3, 4); dTopLeftBorder = dBorders->getSubImage(0, 0, 4, 4); dTopRightBorder = dBorders->getSubImage(7, 0, 4, 4); dBottomRightBorder = dBorders->getSubImage(7, 15, 4, 4); dBottomLeftBorder = dBorders->getSubImage(0, 15, 4, 4); } ProgressBar::~ProgressBar() { } void ProgressBar::logic() { // Smoothly changing the color for a nicer effect. if (redToGo > red) red++; if (redToGo < red) red--; if (greenToGo > green) green++; if (greenToGo < green) green--; if (blueToGo > blue) blue++; if (blueToGo < blue) blue--; } void ProgressBar::draw(gcn::Graphics *graphics) { int absx, absy; getAbsolutePosition(absx, absy); // Background dBackground->drawPattern(screen, absx + 4, absy + 4, getWidth() - 8, getHeight() - 8); // The corners dTopLeftBorder->draw(screen, absx, absy); dTopRightBorder->draw(screen, absx + getWidth() - 4, absy); dBottomLeftBorder->draw(screen, absx, absy + getHeight() - 4); dBottomRightBorder->draw(screen, absx+getWidth() - 4, absy+getHeight() - 4); // The borders dTopBorder->drawPattern(screen, absx + 4, absy, getWidth() - 8, 4); dBottomBorder->drawPattern(screen, absx + 4, absy + getHeight() - 4, getWidth() - 8, 4); dLeftBorder->drawPattern(screen, absx, absy + 4, 4, getHeight() - 8); dRightBorder->drawPattern(screen, absx + getWidth() - 4, absy + 4, 4, getHeight() - 8); // The bar if (progress > 0) { graphics->setColor(gcn::Color(red, green, blue, 200)); graphics->fillRectangle(gcn::Rectangle(4, 4, (int)(progress * (getWidth() - 8)), getHeight() - 8)); } } void ProgressBar::setProgress(float progress) { if (progress < 0.0f) this->progress = 0.0; else if (progress > 1.0f) this->progress = 1.0; else this->progress = progress; } float ProgressBar::getProgress() { return progress; } void ProgressBar::setColor(int red, int green, int blue) { this->redToGo = red; this->greenToGo = green; this->blueToGo = blue; }