/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: playerbox.h 4045 2008-04-07 15:23:07Z b_lindeijer $ */ #ifndef __TMW_PLAYERBOX_H__ #define __TMW_PLAYERBOX_H__ #include #include "../guichanfwd.h" class ImageRect; class Player; /** * A box showing a player character. * * \ingroup GUI */ class PlayerBox : public gcn::ScrollArea { public: /** * Constructor. Takes the initial player character that this box should * display, which defaults to NULL. */ PlayerBox(const Player *player = NULL); /** * Destructor. */ ~PlayerBox(); /** * Sets a new player character to be displayed by this box. Setting the * player to NULL causes the box not to draw any * character. */ void setPlayer(const Player *player) { mPlayer = player; } /** * Draws the scroll area. */ void draw(gcn::Graphics *graphics); /** * Draws the background and border of the scroll area. */ void drawFrame(gcn::Graphics *graphics); private: const Player *mPlayer; /**< The character used for display */ static int instances; static ImageRect background; }; #endif