/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "playerbox.h" #include "../being.h" #include "../graphics.h" #include "../graphic/imagerect.h" #include "../graphic/spriteset.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../utils/dtor.h" extern std::vector hairset; extern Spriteset *playerset; int PlayerBox::instances = 0; ImageRect PlayerBox::background; PlayerBox::PlayerBox(): hairColor(0), hairStyle(0), showPlayer(false) { setBorderSize(2); if (instances == 0) { // Load the background skin ResourceManager *resman = ResourceManager::getInstance(); Image *textbox = resman->getImage("graphics/gui/deepbox.png"); int bggridx[4] = {0, 3, 28, 31}; int bggridy[4] = {0, 3, 28, 31}; int a = 0, x, y; for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { background.grid[a] = textbox->getSubImage( bggridx[x], bggridy[y], bggridx[x + 1] - bggridx[x] + 1, bggridy[y + 1] - bggridy[y] + 1); a++; } } textbox->decRef(); } instances++; } PlayerBox::~PlayerBox() { instances--; if (instances == 0) { for_each(background.grid, background.grid + 9, dtor()); } } void PlayerBox::draw(gcn::Graphics *graphics) { if (!showPlayer) { return; } // Draw character dynamic_cast(graphics)->drawImage( playerset->spriteset[0], 23, 12); // Draw his hair if (hairColor >= 0 && hairStyle >= 0 && hairColor < NR_HAIR_COLORS && hairStyle < NR_HAIR_STYLES) { int hf = 9 * hairColor; if (hf >= 0 && hf < (int)hairset[hairStyle]->spriteset.size()) { dynamic_cast(graphics)->drawImage( hairset[hairStyle]->spriteset[hf], 35, 7); } } } void PlayerBox::drawBorder(gcn::Graphics *graphics) { int w, h, bs; bs = getBorderSize(); w = getWidth() + bs * 2; h = getHeight() + bs * 2; dynamic_cast(graphics)->drawImageRect(0, 0, w, h, background); }