/* * The Mana World * Copyright (C) 2007 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "outfitwindow.h" #include "configuration.h" #include "localplayer.h" #include "graphics.h" #include "inventory.h" #include "equipment.h" #include "item.h" #include "log.h" #include "gui/widgets/button.h" #include "gui/widgets/checkbox.h" #include "gui/widgets/chattab.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "net/inventoryhandler.h" #include "gui/chat.h" #include "net/net.h" #include "resources/image.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include OutfitWindow::OutfitWindow(): Window(_("Outfits")), mBoxWidth(33), mBoxHeight(33), mGridWidth(3), mGridHeight(3), mItemClicked(false), mItemMoved(NULL), mItemSelected(-1), mCurrentOutfit(0) { setWindowName("Outfits"); setResizable(true); setCloseButton(true); setDefaultSize(250, 250, 118, 180); mPreviousButton = new Button(_("<"), "previous", this); mNextButton = new Button(_(">"), "next", this); mCurrentLabel = new Label(strprintf(_("Outfit: %d"), 1)); mCurrentLabel->setAlignment(gcn::Graphics::CENTER); mUnequipCheck = new CheckBox(_("Unequip first"), config.getValue("OutfitUnequip0", true)); mUnequipCheck->setActionEventId("unequip"); mUnequipCheck->addActionListener(this); place(0, 3, mPreviousButton, 1); place(1, 3, mCurrentLabel, 2); place(3, 3, mNextButton, 1); place(0, 4, mUnequipCheck, 4); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); layout.setColWidth(4, Layout::CENTER); loadWindowState(); load(); } OutfitWindow::~OutfitWindow() { save(); } void OutfitWindow::load() { memset(mItems, -1, sizeof(mItems)); for (int o = 0; o < OUTFITS_COUNT; o++) { std::string outfit = config.getValue("Outfit" + toString(o), "-1"); std::string buf; std::stringstream ss(outfit); std::vector tokens; while (ss >> buf) tokens.push_back(atoi(buf.c_str())); for (int i = 0; i < (int)tokens.size(); i++) { mItems[o][i] = tokens[i]; } mItemsUnequip[o] = config.getValue("OutfitUnequip" + toString(o), true); } } void OutfitWindow::save() { std::string outfitStr; for (int o = 0; o < OUTFITS_COUNT; o++) { for (int i = 0; i < OUTFIT_ITEM_COUNT; i++) { outfitStr += mItems[o][i] ? toString(mItems[o][i]) : toString(-1); if (i <8) outfitStr += " "; } config.setValue("Outfit" + toString(o), outfitStr); config.setValue("OutfitUnequip" + toString(o), mItemsUnequip[o]); outfitStr = ""; } } void OutfitWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "next") { if (mCurrentOutfit < (OUTFITS_COUNT - 1)) mCurrentOutfit++; else mCurrentOutfit = 0; mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1)); mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]); } else if (event.getId() == "previous") { if (mCurrentOutfit > 0) { mCurrentOutfit--; } else { mCurrentOutfit = OUTFITS_COUNT - 1; } mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1)); mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]); } else if (event.getId() == "unequip") { mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected(); } } void OutfitWindow::wearOutfit(int outfit) { Item *item; for (int i = 0; i < OUTFIT_ITEM_COUNT; i++) { item = player_node->getInventory()->findItem(mItems[outfit][i]); if (item && !item->isEquipped() && item->getQuantity()) { if (item->isEquipment()) Net::getInventoryHandler()->equipItem(item); } } if (mItemsUnequip[outfit]) { unequipNotInOutfit(outfit); } } void OutfitWindow::copyOutfit(int outfit) { for (int i = 0; i < OUTFIT_ITEM_COUNT; i++) { mItems[mCurrentOutfit][i] = mItems[outfit][i]; } } void OutfitWindow::draw(gcn::Graphics *graphics) { Window::draw(graphics); Graphics *g = static_cast(graphics); for (int i = 0; i < OUTFIT_ITEM_COUNT; i++) { const int itemX = 10 + (i % mGridWidth) * mBoxWidth; const int itemY = 25 + (i / mGridWidth) * mBoxHeight; graphics->setColor(gcn::Color(0, 0, 0, 64)); graphics->drawRectangle(gcn::Rectangle(itemX, itemY, 32, 32)); graphics->setColor(gcn::Color(255, 255, 255, 32)); graphics->fillRectangle(gcn::Rectangle(itemX, itemY, 32, 32)); if (mItems[mCurrentOutfit][i] < 0) { continue; } Item *item = player_node->getInventory()->findItem(mItems[mCurrentOutfit][i]); if (item) { // Draw item icon. Image* image = item->getImage(); if (image) { g->drawImage(image, itemX, itemY); } } } if (mItemMoved) { // Draw the item image being dragged by the cursor. Image* image = mItemMoved->getImage(); if (image) { const int tPosX = mCursorPosX - (image->getWidth() / 2); const int tPosY = mCursorPosY - (image->getHeight() / 2); g->drawImage(image, tPosX, tPosY); } } } void OutfitWindow::mouseDragged(gcn::MouseEvent &event) { Window::mouseDragged(event); if (event.getButton() == gcn::MouseEvent::LEFT) { if (!mItemMoved && mItemClicked) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int itemId = mItems[mCurrentOutfit][index]; if (itemId < 0) return; Item *item = player_node->getInventory()->findItem(itemId); if (item) { mItemMoved = item; mItems[mCurrentOutfit][index] = -1; } } if (mItemMoved) { mCursorPosX = event.getX(); mCursorPosY = event.getY(); } } } void OutfitWindow::mousePressed(gcn::MouseEvent &event) { Window::mousePressed(event); const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; // Stores the selected item if there is one. if (isItemSelected()) { mItems[mCurrentOutfit][index] = mItemSelected; mItemSelected = -1; } else if (mItems[mCurrentOutfit][index]) { mItemClicked = true; } } void OutfitWindow::mouseReleased(gcn::MouseEvent &event) { Window::mouseReleased(event); if (event.getButton() == gcn::MouseEvent::LEFT) { if (isItemSelected()) { mItemSelected = -1; } const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) { mItemMoved = NULL; return; } if (mItemMoved) { mItems[mCurrentOutfit][index] = mItemMoved->getId(); mItemMoved = NULL; } if (mItemClicked) mItemClicked = false; } } int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const { const gcn::Rectangle tRect = gcn::Rectangle( 10, 25, 10 + mGridWidth * mBoxWidth, 25 + mGridHeight * mBoxHeight); if (!tRect.isPointInRect(pointX, pointY)) return -1; const int index = (((pointY - 25) / mBoxHeight) * mGridWidth) + (pointX - 10) / mBoxWidth; if (index >= OUTFIT_ITEM_COUNT) return -1; return index; } void OutfitWindow::unequipNotInOutfit(int outfit) { Inventory *inventory = player_node->getInventory(); if (!inventory) return; for (int i = 0; i < inventory->getSize(); i++) { if (inventory->getItem(i) && inventory->getItem(i)->isEquipped()) { bool found = false; for (int f = 0; f < OUTFIT_ITEM_COUNT; f++) { if (inventory->getItem(i)->getId() == mItems[outfit][f]) { found = true; break; } } if (!found) { Net::getInventoryHandler()->unequipItem(inventory->getItem(i)); } } } }