/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/npcdialog.h"
#include "client.h"
#include "configuration.h"
#include "event.h"
#include "eventlistener.h"
#include "playerinfo.h"
#include "gui/npcpostdialog.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/textbox.h"
#include "gui/widgets/textfield.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/theme.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
typedef std::map NpcDialogs;
class NpcEventListener : public EventListener
{
public:
void event(Event::Channel channel, const Event &event);
NpcDialog *getDialog(int id, bool make = true);
void removeDialog(int id);
private:
NpcDialogs mNpcDialogs;
};
static NpcEventListener *npcListener = NULL;
NpcDialog::DialogList NpcDialog::instances;
NpcDialog::NpcDialog(int npcId)
: Window("", false, NULL, "npcdialog.xml"),
mNpcId(npcId),
mDefaultInt(0),
mText(""),
mTextPlayTime(tick_time),
mClearTextOnNextPlay(true),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT)
{
// Basic Window Setup
setWindowName("NpcText");
setResizable(false);
setCloseButton(false);
setMovable(false);
setFocusable(true);
// Setup output text box
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
mTextBox->setTextColor(&(Theme::instance()->getColor(Theme::NPC_DIALOG_TEXT)));
// Place the window
setContentSize(getParent()->getWidth() / 2, 175);
setLocationRelativeTo(ImageRect::LOWER_CENTER, 0, -50);
// Setup listbox
mItemList = new ListBox(this);
mItemList->setWrappingEnabled(true);
mListScrollArea = new ScrollArea(mItemList);
mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mItemList->setVisible(true);
// Setup string input box
mTextField = new TextField("");
mTextField->setVisible(true);
// Setup int input box
mIntField = new IntTextField;
mIntField->setVisible(true);
mSubmitButton = new Button(_("Submit"), "submit", this);
// Place widgets
buildLayout();
instances.push_back(this);
setVisible(true);
requestFocus();
this->addKeyListener(this);
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
+ 1);
}
NpcDialog::~NpcDialog()
{
// These might not actually be in the layout, so lets be safe
delete mTextBox;
delete mItemList;
delete mTextField;
delete mIntField;
delete mSubmitButton;
instances.remove(this);
this->removeKeyListener(this);
PlayerInfo::setNPCInteractionCount(PlayerInfo::getNPCInteractionCount()
- 1);
npcListener->removeDialog(mNpcId);
}
void NpcDialog::logic()
{
if (get_elapsed_time(mTextPlayTime) > 10)
{
mTextPlayTime = tick_time;
size_t currentLength = mTextBox->getText().length();
if (currentLength < mText.length())
{
setText(mText.substr(0, currentLength + 1));
}
}
Window::logic();
}
void NpcDialog::playText(const std::string &text)
{
if (mClearTextOnNextPlay)
{
mClearTextOnNextPlay = false;
mText = "";
setText("");
}
mText += text + "\n";
}
void NpcDialog::setText(const std::string &text)
{
mTextBox->setTextWrapped(text, getWidth() - 15);
}
void NpcDialog::setStateNext()
{
mActionState = NPC_ACTION_NEXT;
buildLayout();
}
void NpcDialog::setStateClose()
{
mActionState = NPC_ACTION_CLOSE;
buildLayout();
proceed();
}
void NpcDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
if (!keyEvent.isConsumed())
{
if (keyEvent.getKey() == gcn::Key::SPACE)
{
keyEvent.consume();
proceed();
}
}
}
void NpcDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "submit")
{
proceed();
}
}
void NpcDialog::proceed()
{
// If the message isn't done typing out, finish it
if (mTextBox->getText().length() < mText.length())
{
setText(mText);
return;
}
if (mActionState == NPC_ACTION_NEXT)
{
mClearTextOnNextPlay = true;
Net::getNpcHandler()->nextDialog(mNpcId);
}
else if (mActionState == NPC_ACTION_CLOSE)
{
close();
}
else if (mActionState == NPC_ACTION_INPUT)
{
if (mInputState == NPC_INPUT_LIST)
{
int selectedIndex = mItemList->getSelected();
if (selectedIndex >= (int) mItems.size() || selectedIndex < 0)
return;
Net::getNpcHandler()->menuSelect(mNpcId, selectedIndex + 1);
}
else if (mInputState == NPC_INPUT_STRING)
{
Net::getNpcHandler()->stringInput(mNpcId, mTextField->getText());
}
else if (mInputState == NPC_INPUT_INTEGER)
{
Net::getNpcHandler()->integerInput(mNpcId, mIntField->getValue());
}
mClearTextOnNextPlay = true;
}
}
void NpcDialog::close()
{
Net::getNpcHandler()->closeDialog(mNpcId);
Window::close();
}
int NpcDialog::getNumberOfElements()
{
return mItems.size();
}
std::string NpcDialog::getElementAt(int i)
{
return mItems[i];
}
void NpcDialog::choiceRequest()
{
mItems.clear();
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_LIST;
buildLayout();
}
void NpcDialog::addChoice(const std::string &choice)
{
mItems.push_back(choice);
}
void NpcDialog::initChoiceSelection()
{
mItemList->setSelected(0);
}
void NpcDialog::textRequest(const std::string &defaultText)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_STRING;
mDefaultString = defaultText;
mTextField->setText(defaultText);
buildLayout();
}
bool NpcDialog::isTextInputFocused() const
{
return mTextField->isFocused();
}
bool NpcDialog::isInputFocused() const
{
return mTextField->isFocused() || mIntField->isFocused();
}
bool NpcDialog::isAnyInputFocused()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isInputFocused())
{
return true;
}
}
return false;
}
void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
mActionState = NPC_ACTION_INPUT;
mInputState = NPC_INPUT_INTEGER;
mDefaultInt = defaultValue;
mIntField->setRange(min, max);
mIntField->setValue(defaultValue);
buildLayout();
}
void NpcDialog::move(int amount)
{
if (mActionState != NPC_ACTION_INPUT)
return;
switch (mInputState)
{
case NPC_INPUT_INTEGER:
mIntField->setValue(mIntField->getValue() + amount);
break;
case NPC_INPUT_LIST:
mItemList->setSelected(mItemList->getSelected() - amount);
break;
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
break;
}
}
void NpcDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (!visible)
{
scheduleDelete();
}
}
void NpcDialog::mousePressed(gcn::MouseEvent &mouseEvent)
{
if (mouseEvent.getSource() == mItemList &&
isDoubleClick(mItemList->getSelected()))
{
proceed();
}
if (mActionState == NPC_ACTION_NEXT || mActionState == NPC_ACTION_CLOSE)
{
proceed();
}
Window::mousePressed(mouseEvent);
}
NpcDialog *NpcDialog::getActive()
{
if (instances.size() == 1)
return instances.front();
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
if ((*it)->isFocused())
{
return (*it);
}
}
return 0;
}
void NpcDialog::closeAll()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
(*it)->close();
}
}
void NpcDialog::setup()
{
if (npcListener)
return;
npcListener = new NpcEventListener();
npcListener->listen(Event::NpcChannel);
}
void NpcDialog::buildLayout()
{
clearLayout();
if (mActionState != NPC_ACTION_INPUT)
{
place(0, 0, mTextBox, 5, 3);
}
else if (mInputState != NPC_INPUT_NONE)
{
if (mInputState == NPC_INPUT_LIST)
{
place(0, 0, mTextBox, 6, 3);
place(0, 3, mListScrollArea, 6, 3);
mItemList->setSelected(-1);
}
else if (mInputState == NPC_INPUT_STRING)
{
place(0, 0, mTextBox, 6, 3);
place(1, 3, mTextField, 3);
place(4, 3, mSubmitButton, 1);
}
else if (mInputState == NPC_INPUT_INTEGER)
{
place(0, 0, mTextBox, 6, 3);
place(1, 3, mIntField, 3);
place(4, 3, mSubmitButton, 1);
}
}
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
redraw();
}
void NpcEventListener::event(Event::Channel channel,
const Event &event)
{
if (channel != Event::NpcChannel)
return;
if (event.getType() == Event::Message)
{
NpcDialog *dialog = getDialog(event.getInt("id"));
dialog->playText(event.getString("text"));
}
else if (event.getType() == Event::Menu)
{
NpcDialog *dialog = getDialog(event.getInt("id"));
dialog->choiceRequest();
int count = event.getInt("choiceCount");
for (int i = 1; i <= count; i++)
dialog->addChoice(event.getString("choice" + toString(i)));
dialog->initChoiceSelection();
}
else if (event.getType() == Event::IntegerInput)
{
NpcDialog *dialog = getDialog(event.getInt("id"));
int defaultValue = event.getInt("default", 0);
int min = event.getInt("min", 0);
int max = event.getInt("max", 2147483647);
dialog->integerRequest(defaultValue, min, max);
}
else if (event.getType() == Event::StringInput)
{
NpcDialog *dialog = getDialog(event.getInt("id"));
try
{
dialog->textRequest(event.getString("default"));
}
catch (BadEvent)
{
dialog->textRequest("");
}
}
else if (event.getType() == Event::Next)
{
int id = event.getInt("id");
NpcDialog *dialog = getDialog(id, false);
if (!dialog)
{
int mNpcId = id;
Net::getNpcHandler()->nextDialog(mNpcId);
return;
}
dialog->setStateNext();
}
else if (event.getType() == Event::Close)
{
int id = event.getInt("id");
NpcDialog *dialog = getDialog(id, false);
if (!dialog)
{
int mNpcId = id;
Net::getNpcHandler()->closeDialog(mNpcId);
return;
}
dialog->setStateClose();
}
else if (event.getType() == Event::CloseAll)
{
NpcDialog::closeAll();
}
else if (event.getType() == Event::End)
{
int id = event.getInt("id");
NpcDialog *dialog = getDialog(id, false);
if (dialog)
dialog->close();
}
else if (event.getType() == Event::Post)
{
new NpcPostDialog(event.getInt("id"));
}
}
NpcDialog *NpcEventListener::getDialog(int id, bool make)
{
NpcDialogs::iterator diag = mNpcDialogs.find(id);
NpcDialog *dialog = 0;
if (diag == mNpcDialogs.end())
{
// Empty dialogs don't help
if (make)
{
dialog = new NpcDialog(id);
mNpcDialogs[id] = dialog;
}
}
else
{
dialog = diag->second;
}
return dialog;
}
void NpcEventListener::removeDialog(int id)
{
NpcDialogs::iterator it = mNpcDialogs.find(id);
if (it != mNpcDialogs.end())
mNpcDialogs.erase(it);
}