/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/ministatuswindow.h" #include "animatedsprite.h" #include "configuration.h" #include "graphics.h" #include "playerinfo.h" #include "statuseffect.h" #include "gui/gui.h" #include "gui/statuswindow.h" #include "gui/textpopup.h" #include "gui/widgets/progressbar.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/gamehandler.h" #include "net/tmwa/protocol.h" #include "resources/theme.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/time.h" MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus") { setPadding(3); listen(Event::AttributesChannel); listen(Event::ActorSpriteChannel); mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP); StatusWindow::updateHPBar(mHpBar); if (Net::getGameHandler()->canUseMagicBar()) { mMpBar = new ProgressBar(0, 100, 20, Net::getPlayerHandler()->canUseMagic() ? Theme::PROG_MP : Theme::PROG_NO_MP); StatusWindow::updateMPBar(mMpBar); } else mMpBar = nullptr; mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP); StatusWindow::updateXPBar(mXpBar); // Add the progressbars to the window mHpBar->setPosition(0, 3); if (mMpBar) mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 : mHpBar->getX() + mHpBar->getWidth() + 3, 3); add(mHpBar); if (mMpBar) add(mMpBar); add(mXpBar); setContentSize(mXpBar->getX() + mXpBar->getWidth(), mXpBar->getY() + mXpBar->getHeight()); setVisible((bool) config.getValue(getPopupName() + "Visible", true)); mTextPopup = new TextPopup(); addMouseListener(this); } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) { if (index >= (int) mIcons.size()) mIcons.resize(index + 1); delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(int index) { mIcons.erase(mIcons.begin() + index); } void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons int icon_x = mXpBar->getX() + mXpBar->getWidth() + 14; for (auto &icon : mIcons) { if (icon) { icon->draw(graphics, icon_x, 3); icon_x += 2 + icon->getWidth(); } } } void MiniStatusWindow::event(Event::Channel channel, const Event &event) { if (channel == Event::AttributesChannel) { if (event.getType() == Event::UpdateAttribute) { int id = event.getInt("id"); if (id == HP || id == MAX_HP) { StatusWindow::updateHPBar(mHpBar); } else if (id == MP || id == MAX_MP) { StatusWindow::updateMPBar(mMpBar); } else if (id == EXP || id == EXP_NEEDED) { StatusWindow::updateXPBar(mXpBar); } } if (event.getType() == Event::UpdateStat) { if (Net::getNetworkType() == ServerType::TMWATHENA && event.getInt("id") == TmwAthena::MATK) { StatusWindow::updateMPBar(mMpBar); } } } else if (channel == Event::ActorSpriteChannel) { if (event.getType() == Event::UpdateStatusEffect) { int index = event.getInt("index"); bool newStatus = event.getBool("newStatus"); StatusEffect *effect = StatusEffect::getStatusEffect(index, newStatus); if (effect) { effect->deliverMessage(); effect->playSFX(); AnimatedSprite *sprite = effect->getIcon(); if (!sprite) { // delete sprite, if necessary for (unsigned int i = 0; i < mStatusEffectIcons.size();) if (mStatusEffectIcons[i] == index) { mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); miniStatusWindow->eraseIcon(i); } else i++; } else { // replace sprite or append bool found = false; for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++) if (mStatusEffectIcons[i] == index) { miniStatusWindow->setIcon(i, sprite); found = true; break; } if (!found) { // add new int offset = mStatusEffectIcons.size(); miniStatusWindow->setIcon(offset, sprite); mStatusEffectIcons.push_back(index); } } } } } } void MiniStatusWindow::logic() { Popup::logic(); // Displays the number of monsters to next lvl // (disabled for now but interesting idea) /* if (config.getValue("xpBarMonsterCounterExp", 0)!=0) { updatedText << " | " << (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp) / (float)config.getValue("xpBarMonsterCounterExp", 0)) << " " << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; } */ for (auto &icon : mIcons) if (icon) icon->update(Time::absoluteTimeMs()); } void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) { Popup::mouseMoved(event); const int x = event.getX(); const int y = event.getY(); if (event.getSource() == mXpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(EXP), PlayerInfo::getAttribute(EXP_NEEDED)), strprintf("%s: %u", _("Need"), PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP))); } else if (event.getSource() == mHpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(HP), PlayerInfo::getAttribute(MAX_HP))); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(MP), PlayerInfo::getAttribute(MAX_MP))); } else { mTextPopup->setVisible(false); } } void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { Popup::mouseExited(event); mTextPopup->setVisible(false); }