/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/ministatuswindow.h"
#include "animatedsprite.h"
#include "configuration.h"
#include "graphics.h"
#include "playerinfo.h"
#include "statuseffect.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
#include "gui/textpopup.h"
#include "gui/widgets/progressbar.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/gamehandler.h"
#include "resources/theme.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern volatile int tick_time;
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
listen(Event::AttributesChannel);
mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP);
StatusWindow::updateHPBar(mHpBar);
if (Net::getGameHandler()->canUseMagicBar())
{
mMpBar = new ProgressBar(0, 100, 20,
Net::getPlayerHandler()->canUseMagic()
? Theme::PROG_MP : Theme::PROG_NO_MP);
StatusWindow::updateMPBar(mMpBar);
}
else
mMpBar = 0;
mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP);
StatusWindow::updateXPBar(mXpBar);
// Add the progressbars to the window
mHpBar->setPosition(0, 3);
if (mMpBar)
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 :
mHpBar->getX() + mHpBar->getWidth() + 3, 3);
add(mHpBar);
if (mMpBar)
add(mMpBar);
add(mXpBar);
setContentSize(mXpBar->getX() + mXpBar->getWidth(),
mXpBar->getY() + mXpBar->getHeight());
setVisible((bool) config.getValue(getPopupName() + "Visible", true));
mTextPopup = new TextPopup();
addMouseListener(this);
}
void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
{
if (index >= (int) mIcons.size())
mIcons.resize(index + 1);
delete mIcons[index];
mIcons[index] = sprite;
}
void MiniStatusWindow::eraseIcon(int index)
{
mIcons.erase(mIcons.begin() + index);
}
void MiniStatusWindow::drawIcons(Graphics *graphics)
{
// Draw icons
int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4;
for (unsigned int i = 0; i < mIcons.size(); i++)
{
if (mIcons[i])
{
mIcons[i]->draw(graphics, icon_x, 3);
icon_x += 2 + mIcons[i]->getWidth();
}
}
}
void MiniStatusWindow::event(Event::Channel channel,
const Event &event)
{
if (channel == Event::AttributesChannel)
{
if (event.getType() == Event::UpdateAttribute)
{
int id = event.getInt("id");
if (id == HP || id == MAX_HP)
{
StatusWindow::updateHPBar(mHpBar);
}
else if (id == MP || id == MAX_MP)
{
StatusWindow::updateMPBar(mMpBar);
}
else if (id == EXP || id == EXP_NEEDED)
{
StatusWindow::updateXPBar(mXpBar);
}
}
}
else if (channel == Event::ActorSpriteChannel)
{
if (event.getType() == Event::UpdateStatusEffect)
{
int index = event.getInt("index");
bool newStatus = event.getBool("newStatus");
StatusEffect *effect = StatusEffect::getStatusEffect(index,
newStatus);
if (effect)
{
effect->deliverMessage();
effect->playSFX();
AnimatedSprite *sprite = effect->getIcon();
typedef std::vector IntMap;
if (!sprite)
{
// delete sprite, if necessary
for (unsigned int i = 0; i < mStatusEffectIcons.size();)
if (mStatusEffectIcons[i] == index)
{
mStatusEffectIcons.erase(mStatusEffectIcons.begin()
+ i);
miniStatusWindow->eraseIcon(i);
}
else
i++;
}
else
{
// replace sprite or append
bool found = false;
for (unsigned int i = 0; i < mStatusEffectIcons.size();
i++)
if (mStatusEffectIcons[i] == index)
{
miniStatusWindow->setIcon(i, sprite);
found = true;
break;
}
if (!found)
{ // add new
int offset = mStatusEffectIcons.size();
miniStatusWindow->setIcon(offset, sprite);
mStatusEffectIcons.push_back(index);
}
}
}
}
}
}
void MiniStatusWindow::logic()
{
Popup::logic();
// Displays the number of monsters to next lvl
// (disabled for now but interesting idea)
/*
if (config.getValue("xpBarMonsterCounterExp", 0)!=0)
{
updatedText << " | "
<< (int)(((float)local_player->mXpForNextLevel - (float)local_player->mXp)
/ (float)config.getValue("xpBarMonsterCounterExp", 0))
<< " "
<< config.getValue("xpBarMonsterCounterName", "Monsters") <<" left...";
}
*/
for (unsigned int i = 0; i < mIcons.size(); i++)
if (mIcons[i])
mIcons[i]->update(tick_time * 10);
}
void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
{
Popup::mouseMoved(event);
const int x = event.getX();
const int y = event.getY();
if (event.getSource() == mXpBar)
{
mTextPopup->show(x + getX(), y + getY(),
strprintf("%u/%u", PlayerInfo::getAttribute(EXP),
PlayerInfo::getAttribute(EXP_NEEDED)),
strprintf("%s: %u", _("Need"),
PlayerInfo::getAttribute(EXP_NEEDED)
- PlayerInfo::getAttribute(EXP)));
}
else if (event.getSource() == mHpBar)
{
mTextPopup->show(x + getX(), y + getY(),
strprintf("%u/%u", PlayerInfo::getAttribute(HP),
PlayerInfo::getAttribute(MAX_HP)));
}
else if (event.getSource() == mMpBar)
{
mTextPopup->show(x + getX(), y + getY(),
strprintf("%u/%u", PlayerInfo::getAttribute(MP),
PlayerInfo::getAttribute(MAX_MP)));
}
else
{
mTextPopup->setVisible(false);
}
}
void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
{
Popup::mouseExited(event);
mTextPopup->setVisible(false);
}