/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/ministatus.h" #include "animatedsprite.h" #include "configuration.h" #include "event.h" #include "graphics.h" #include "playerinfo.h" #include "gui/gui.h" #include "gui/statuswindow.h" #include "gui/textpopup.h" #include "gui/theme.h" #include "gui/widgets/progressbar.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/gamehandler.h" #include "utils/gettext.h" #include "utils/stringutils.h" extern volatile int tick_time; MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus") { listen("Attributes"); mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP); StatusWindow::updateHPBar(mHpBar); if (Net::getGameHandler()->canUseMagicBar()) { mMpBar = new ProgressBar(0, 100, 20, Net::getPlayerHandler()->canUseMagic() ? Theme::PROG_MP : Theme::PROG_NO_MP); StatusWindow::updateMPBar(mMpBar); } else mMpBar = 0; mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP); StatusWindow::updateXPBar(mXpBar); // Add the progressbars to the window mHpBar->setPosition(0, 3); if (mMpBar) mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar ? mMpBar->getX() + mMpBar->getWidth() + 3 : mHpBar->getX() + mHpBar->getWidth() + 3, 3); add(mHpBar); if (mMpBar) add(mMpBar); add(mXpBar); setContentSize(mXpBar->getX() + mXpBar->getWidth(), mXpBar->getY() + mXpBar->getHeight()); setVisible((bool) config.getValue(getPopupName() + "Visible", true)); mTextPopup = new TextPopup(); addMouseListener(this); } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) { if (index >= (int) mIcons.size()) mIcons.resize(index + 1, NULL); if (mIcons[index]) delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(int index) { mIcons.erase(mIcons.begin() + index); } void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4; for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) { mIcons[i]->draw(graphics, icon_x, 3); icon_x += 2 + mIcons[i]->getWidth(); } } } void MiniStatusWindow::event(const std::string &channel, const Mana::Event &event) { if (event.getName() == "UpdateAttribute") { int id = event.getInt("id"); if (id == HP || id == MAX_HP) { StatusWindow::updateHPBar(mHpBar); } else if (id == MP || id == MAX_MP) { StatusWindow::updateMPBar(mMpBar); } else if (id == EXP || id == EXP_NEEDED) { StatusWindow::updateXPBar(mXpBar); } } } void MiniStatusWindow::logic() { Popup::logic(); // Displays the number of monsters to next lvl // (disabled for now but interesting idea) /* if (config.getValue("xpBarMonsterCounterExp", 0)!=0) { updatedText << " | " << (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp) / (float)config.getValue("xpBarMonsterCounterExp", 0)) << " " << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; } */ for (unsigned int i = 0; i < mIcons.size(); i++) if (mIcons[i]) mIcons[i]->update(tick_time * 10); } void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) { Popup::mouseMoved(event); const int x = event.getX(); const int y = event.getY(); if (event.getSource() == mXpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(EXP), PlayerInfo::getAttribute(EXP_NEEDED)), strprintf("%s: %u", _("Need"), PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP))); } else if (event.getSource() == mHpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(HP), PlayerInfo::getAttribute(MAX_HP))); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + getX(), y + getY(), strprintf("%u/%u", PlayerInfo::getAttribute(MP), PlayerInfo::getAttribute(MAX_MP))); } else { mTextPopup->setVisible(false); } } void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { Popup::mouseExited(event); mTextPopup->setVisible(false); }