/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/minimap.h" #include "actorspritemanager.h" #include "being.h" #include "configuration.h" #include "graphics.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "gui/setup.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "resources/userpalette.h" #include "utils/gettext.h" #include bool Minimap::mShow = true; Minimap::Minimap(): Window(_("Map")) { setWindowName("Minimap"); mShow = config.getValue(getWindowName() + "Show", true); setDefaultSize(5, 25, 100, 100); // set this to false as the minimap window size is changed //depending on the map size setResizable(false); setupWindow->registerWindowForReset(this); setDefaultVisible(true); setSaveVisible(true); setStickyButton(true); setSticky(false); loadWindowState(); setVisible(mShow, isSticky()); } Minimap::~Minimap() { config.setValue(getWindowName() + "Show", mShow); if (mMapImage) mMapImage->decRef(); } void Minimap::setMap(Map *map) { // Set the title for the Minimap std::string caption = ""; std::string minimapName; if (map) caption = map->getName(); if (caption.empty()) caption = _("Map"); minimap->setCaption(caption); // Adapt the image if (mMapImage) { mMapImage->decRef(); mMapImage = nullptr; } if (map) { mMap = map; std::string tempname = "graphics/minimaps/" + map->getFilename() + ".png"; ResourceManager *resman = ResourceManager::getInstance(); minimapName = map->getProperty("minimap"); if (minimapName.empty() && resman->exists(tempname)) minimapName = tempname; if (!minimapName.empty()) mMapImage = resman->getImage(minimapName); } if (mMapImage) { const int offsetX = 2 * getPadding(); const int offsetY = getTitleBarHeight() + getPadding(); const int titleWidth = getFont()->getWidth(getCaption()) + 15; const int mapWidth = mMapImage->getWidth() < 100 ? mMapImage->getWidth() + offsetX : 100; const int mapHeight = mMapImage->getHeight() < 100 ? mMapImage->getHeight() + offsetY : 100; setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth); setMinHeight(mapHeight); mWidthProportion = (float) mMapImage->getWidth() / map->getWidth(); mHeightProportion = (float) mMapImage->getHeight() / map->getHeight(); setMaxWidth(mMapImage->getWidth() > titleWidth ? mMapImage->getWidth() + offsetX : titleWidth); setMaxHeight(mMapImage->getHeight() + offsetY); setDefaultSize(getX(), getY(), getWidth(), getHeight()); resetToDefaultSize(); if (mShow) setVisible(true); } else { if (!isSticky()) setVisible(false); } } void Minimap::toggle() { setVisible(!isVisible(), isSticky()); mShow = isVisible(); } void Minimap::draw(gcn::Graphics *graphics) { Window::draw(graphics); const gcn::Rectangle a = getChildrenArea(); graphics->pushClipArea(a); int mapOriginX = 0; int mapOriginY = 0; if (mMapImage && mMap) { if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { const Vector &p = local_player->getPosition(); mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mWidthProportion) / mMap->getTileWidth()); mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mHeightProportion) / mMap->getTileHeight()); const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); if (mapOriginX < minOriginX) mapOriginX = minOriginX; if (mapOriginY < minOriginY) mapOriginY = minOriginY; if (mapOriginX > 0) mapOriginX = 0; if (mapOriginY > 0) mapOriginY = 0; } static_cast(graphics)-> drawImage(mMapImage, mapOriginX, mapOriginY); } for (auto actor : actorSpriteManager->getAll()) { if (actor->getType() == ActorSprite::FLOOR_ITEM) continue; const Being *being = static_cast(actor); if (!being->isAlive()) continue; int dotSize = 2; int type = UserPalette::PC; if (being == local_player) { type = UserPalette::SELF; dotSize = 3; } else if (being->isGM()) type = UserPalette::GM; else if (being->isInParty()) type = UserPalette::PARTY; else { switch (being->getType()) { case ActorSprite::MONSTER: type = UserPalette::MONSTER; break; case ActorSprite::NPC: type = UserPalette::NPC; break; default: continue; } } graphics->setColor(userPalette->getColor(type)); const int offsetHeight = (int) ((dotSize - 1) * mHeightProportion); const int offsetWidth = (int) ((dotSize - 1) * mWidthProportion); const Vector &pos = being->getPosition(); if (mMap) { graphics->fillRectangle(gcn::Rectangle( (int) (pos.x * mWidthProportion) / mMap->getTileWidth() + mapOriginX - offsetWidth, (int) (pos.y * mHeightProportion) / mMap->getTileHeight() + mapOriginY - offsetHeight, dotSize, dotSize)); } } graphics->popClipArea(); }