/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gui.h" #include "window.h" #include "windowcontainer.h" #include "focushandler.h" #include "../engine.h" #include "../net/protocol.h" #include "../main.h" #include "../game.h" // Guichan stuff Gui *gui; Graphics *guiGraphics; // Graphics driver gcn::SDLInput *guiInput; // GUI input WindowContainer *guiTop; // The top container // Fonts used in showing hits gcn::ImageFont *hitRedFont; gcn::ImageFont *hitBlueFont; gcn::ImageFont *hitYellowFont; Gui::Gui(Graphics *graphics) { // Set graphics guiGraphics = graphics; setGraphics(graphics); // Set input guiInput = new gcn::SDLInput(); setInput(guiInput); // Set image loader #ifdef USE_OPENGL if (useOpenGL) { hostImageLoader = new gcn::SDLImageLoader(); imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); } else { hostImageLoader = NULL; imageLoader = new gcn::SDLImageLoader(); } #else imageLoader = new gcn::SDLImageLoader(); #endif gcn::Image::setImageLoader(imageLoader); // Set focus handler delete mFocusHandler; mFocusHandler = new FocusHandler(); // Initialize top GUI widget guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, screen->w, screen->h)); guiTop->setOpaque(false); guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); setTop(guiTop); // Set global font try { guiFont = new gcn::ImageFont( TMW_DATADIR "data/graphics/gui/sansserif8.png", " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" "\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|" ); } catch (gcn::Exception e) { try { guiFont = new gcn::ImageFont( "data/graphics/gui/sansserif8.png", " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVW" "XYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|" ); } catch (gcn::Exception e) { logger->error("Unable to load sansserif8.png!"); } } gcn::Widget::setGlobalFont(guiFont); // Load hits' colourful fonts try { hitRedFont = new gcn::ImageFont( TMW_DATADIR "data/graphics/gui/hits_red.png", "0123456789"); hitBlueFont = new gcn::ImageFont( TMW_DATADIR "data/graphics/gui/hits_blue.png", "0123456789"); hitYellowFont = new gcn::ImageFont( TMW_DATADIR "data/graphics/gui/hits_yellow.png", "mis"); } catch (gcn::Exception e) { try { hitRedFont = new gcn::ImageFont( "data/graphics/gui/hits_red.png", "0123456789"); hitBlueFont = new gcn::ImageFont( "data/graphics/gui/hits_blue.png", "0123456789"); hitYellowFont = new gcn::ImageFont( "data/graphics/gui/hits_yellow.png", "mis"); } catch (gcn::Exception e) { logger->error("Unable to load colored hits' fonts!"); } } } Gui::~Gui() { // Fonts used in showing hits delete hitRedFont; delete hitBlueFont; delete hitYellowFont; delete guiFont; delete guiTop; delete imageLoader; #ifdef USE_OPENGL if (hostImageLoader) { delete hostImageLoader; } #endif delete guiInput; } void Gui::logic() { gcn::Gui::logic(); // Work around Guichan bug of only applying focus on mouse or keyboard // events. mFocusHandler->applyChanges(); } void Gui::draw() { guiGraphics->pushClipArea(guiTop->getDimension()); guiTop->draw(guiGraphics); guiGraphics->popClipArea(); } void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) // When conditions for walking are met, set new player destination if (player_node && player_node->action != DEAD && current_npc == 0 && button == gcn::MouseInput::LEFT) { Map *tiledMap = engine->getCurrentMap(); int tilex = mx / 32 + camera_x; int tiley = my / 32 + camera_y; if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); player_node->setDestination(tilex, tiley); autoTarget = NULL; } } } gcn::ImageFont *Gui::getFont() { return guiFont; }