/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gui.h" #include "window.h" #include "windowcontainer.h" #include "focushandler.h" #include "../net/protocol.h" #include "../main.h" #include "../engine.h" #include "../game.h" #include "../log.h" #include "../resources/resourcemanager.h" extern Being* autoTarget; // Guichan stuff Gui *gui; Graphics *guiGraphics; // Graphics driver gcn::SDLInput *guiInput; // GUI input WindowContainer *guiTop; // The top container // Fonts used in showing hits gcn::ImageFont *hitRedFont; gcn::ImageFont *hitBlueFont; gcn::ImageFont *hitYellowFont; // Font used to display speech and player names gcn::ImageFont *speechFont; Gui::Gui(Graphics *graphics): mHostImageLoader(NULL), mMouseCursor(NULL), mCustomCursor(false) { // Set graphics guiGraphics = graphics; //setGraphics(graphics); if (useOpenGL) { #ifdef USE_OPENGL setGraphics((gcn::OpenGLGraphics*)graphics); #endif } else { setGraphics((gcn::SDLGraphics*)graphics); } // Set input guiInput = new gcn::SDLInput(); setInput(guiInput); // Set image loader #ifdef USE_OPENGL if (useOpenGL) { mHostImageLoader = new gcn::SDLImageLoader(); mImageLoader = new gcn::OpenGLImageLoader(mHostImageLoader); } else { mImageLoader = new gcn::SDLImageLoader(); } #else mImageLoader = new gcn::SDLImageLoader(); #endif gcn::Image::setImageLoader(mImageLoader); // Set focus handler delete mFocusHandler; mFocusHandler = new FocusHandler(); // Initialize top GUI widget guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), graphics->getHeight())); guiTop->setOpaque(false); guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); setTop(guiTop); ResourceManager *resman = ResourceManager::getInstance(); // Set global font try { mGuiFont = new gcn::ImageFont( resman->getRealPath("graphics/gui/sansserif8.png"), " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" "\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|" ); } catch (gcn::Exception e) { logger->error("Unable to load sansserif8.png!"); } // Set speech font try { speechFont = new gcn::ImageFont( resman->getRealPath("graphics/gui/rpgfont_wider.png"), " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@&\\" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider.png!"); } gcn::Widget::setGlobalFont(mGuiFont); // Load hits' colourful fonts try { hitRedFont = new gcn::ImageFont( resman->getRealPath("graphics/gui/hits_red.png"), "0123456789"); hitBlueFont = new gcn::ImageFont( resman->getRealPath("graphics/gui/hits_blue.png"), "0123456789"); hitYellowFont = new gcn::ImageFont( resman->getRealPath("graphics/gui/hits_yellow.png"), "mis"); } catch (gcn::Exception e) { logger->error("Unable to load colored hits' fonts!"); } // Initialize mouse cursor and listen for changes to the option setUseCustomCursor(config.getValue("customcursor", 1) == 1); config.addListener("customcursor", this); } Gui::~Gui() { // Fonts used in showing hits delete hitRedFont; delete hitBlueFont; delete hitYellowFont; if (mMouseCursor) { mMouseCursor->decRef(); } delete mGuiFont; delete guiTop; delete mImageLoader; if (mHostImageLoader) { delete mHostImageLoader; } delete guiInput; } void Gui::logic() { gcn::Gui::logic(); // Work around Guichan bug of only applying focus on mouse or keyboard // events. mFocusHandler->applyChanges(); } void Gui::draw() { guiGraphics->pushClipArea(guiTop->getDimension()); guiTop->draw(mGraphics); int mouseX, mouseY; Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) && mCustomCursor) { guiGraphics->drawImage(mMouseCursor, mouseX - 5, mouseY - 2); } guiGraphics->popClipArea(); } void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) // When conditions for walking are met, set new player destination if (player_node && player_node->action != Being::DEAD && current_npc == 0 && button == gcn::MouseInput::LEFT) { Map *tiledMap = engine->getCurrentMap(); int tilex = mx / 32 + camera_x; int tiley = my / 32 + camera_y; if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); player_node->setDestination(tilex, tiley); autoTarget = NULL; } } } gcn::ImageFont *Gui::getFont() { return mGuiFont; } void Gui::setUseCustomCursor(bool customCursor) { if (customCursor != mCustomCursor) { mCustomCursor = customCursor; if (mCustomCursor) { // Hide the SDL mouse cursor SDL_ShowCursor(SDL_DISABLE); // Load the mouse cursor ResourceManager *resman = ResourceManager::getInstance(); mMouseCursor = resman->getImage("graphics/gui/mouse.png"); if (!mMouseCursor) { logger->error("Unable to load mouse cursor."); } } else { // Show the SDL mouse cursor SDL_ShowCursor(SDL_ENABLE); // Unload the mouse cursor if (mMouseCursor) { mMouseCursor->decRef(); mMouseCursor = NULL; } } } } void Gui::optionChanged(const std::string &name) { if (name == "customcursor") { setUseCustomCursor(config.getValue("customcursor", 1) == 1); } }