/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "chatwindow.h" #include "actorspritemanager.h" #include "channelmanager.h" #include "configuration.h" #include "localplayer.h" #include "playerrelations.h" #include "gui/recorder.h" #include "gui/setup.h" #include "gui/widgets/chattab.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/layout.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tabbedarea.h" #include "gui/widgets/textfield.h" #include "gui/widgets/whispertab.h" #include "net/chathandler.h" #include "net/net.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include /** * The chat input hides when it loses focus. It is also invisible by default. */ class ChatInput : public TextField, public gcn::FocusListener { public: ChatInput(): TextField("", false) { setVisible(false); addFocusListener(this); } /** * Called if the chat input loses focus. It will set itself to * invisible as result. */ void focusLost(const gcn::Event &event) override { setVisible(false); } }; class ChatAutoComplete : public AutoCompleteLister { void getAutoCompleteList(std::vector &list) const override { auto *tab = static_cast(chatWindow->mChatTabs ->getSelectedTab()); return tab->getAutoCompleteList(list); } }; ChatWindow::ChatWindow(): Window(_("Chat")), mHistory(new TextHistory()), mAutoComplete(new ChatAutoComplete), mTmpVisible(false) { listen(Event::ChatChannel); listen(Event::NoticesChannel); setWindowName("Chat"); setupWindow->registerWindowForReset(this); // no title presented, title bar is padding so window can be moved. setTitleBarHeight(getPadding() + 4); setShowTitle(false); setResizable(true); setDefaultVisible(true); setSaveVisible(true); setDefaultSize(600, 123, ImageRect::LOWER_LEFT); setMinWidth(150); setMinHeight(90); mItemLinkHandler = new ItemLinkHandler(this); mChatInput = new ChatInput; mChatInput->setActionEventId("chatinput"); mChatInput->addActionListener(this); mChatTabs = new TabbedArea; getLayout().setPadding(3); place(0, 0, mChatTabs, 3, 3); place(0, 3, mChatInput, 3); loadWindowState(); mChatInput->setHistory(mHistory); mChatInput->setAutoComplete(mAutoComplete); mReturnToggles = config.getBoolValue("ReturnToggles"); mRecorder = new Recorder(this); } ChatWindow::~ChatWindow() { config.setValue("ReturnToggles", mReturnToggles); delete mRecorder; removeAllWhispers(); delete mItemLinkHandler; delete mHistory; delete mAutoComplete; } void ChatWindow::resetToDefaultSize() { mRecorder->resetToDefaultSize(); Window::resetToDefaultSize(); } ChatTab *ChatWindow::getFocused() const { return static_cast(mChatTabs->getSelectedTab()); } void ChatWindow::clearTab(ChatTab *tab) { if (tab) tab->clearText(); } void ChatWindow::clearTab() { clearTab(getFocused()); } void ChatWindow::prevTab() { int tab = mChatTabs->getSelectedTabIndex(); if (tab == 0) tab = mChatTabs->getNumberOfTabs(); tab--; mChatTabs->setSelectedTab(tab); } void ChatWindow::nextTab() { int tab = mChatTabs->getSelectedTabIndex(); tab++; if (tab == mChatTabs->getNumberOfTabs()) tab = 0; mChatTabs->setSelectedTab(tab); } void ChatWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "chatinput") { std::string message = mChatInput->getText(); if (!message.empty()) { // Send the message to the server chatInput(message); // Clear the text from the chat input mChatInput->setText(std::string()); } if (message.empty() || !mReturnToggles) { // Remove focus and hide input mFocusHandler->focusNone(); // If the chatWindow is shown up because you want to send a message // It should hide now if (mTmpVisible) setVisible(false); } } } bool ChatWindow::requestChatFocus() { // Make sure chatWindow is visible if (!isVisible()) { setVisible(true); /* * This is used to hide chatWindow after sending the message. There is * a trick here, because setVisible will set mTmpVisible to false, you * have to put this sentence *after* setVisible, not before it */ mTmpVisible = true; } // Don't do anything else if the input is already visible and has focus if (mChatInput->isVisible() && mChatInput->isFocused()) return false; // Give focus to the chat input mChatInput->setVisible(true); mChatInput->requestFocus(); return true; } bool ChatWindow::isInputFocused() const { return mChatInput->isFocused(); } void ChatWindow::removeTab(ChatTab *tab) { mChatTabs->removeTab(tab); } void ChatWindow::addTab(ChatTab *tab) { // Make sure we don't end up with duplicates in the gui // TODO mChatTabs->addTab(tab, tab->mScrollArea); // Update UI logic(); } void ChatWindow::removeWhisper(const std::string &nick) { std::string tempNick = nick; toLower(tempNick); mWhispers.erase(tempNick); } void ChatWindow::removeAllWhispers() { // Swap with empty container before deleting, because each tab will try to // remove itself from mWhispers when it gets deleted, possibly invalidating // our iterator. std::map whispers; mWhispers.swap(whispers); for (auto &[_, tab] : whispers) delete tab; } void ChatWindow::chatInput(const std::string &msg) { ChatTab *tab = getFocused(); tab->chatInput(msg); } void ChatWindow::doPresent() { std::string response; int playercount = 0; for (auto actor : actorSpriteManager->getAll()) { if (actor->getType() == ActorSprite::PLAYER) { if (!response.empty()) { response += ", "; } response += static_cast(actor)->getName(); ++playercount; } } std::string log = strprintf(_("Present: %s; %d players are present."), response.c_str(), playercount); if (mRecorder->isRecording()) { // Get the current system time time_t t; time(&t); // Format the time string properly std::ostringstream timeStr; timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "") << (int) (((t / 60) / 60) % 24) << ":" << (((t / 60) % 60 < 10) ? "0" : "") << (int) ((t / 60) % 60) << "] "; mRecorder->record(timeStr.str() + log); getFocused()->chatLog(_("Attendance written to record log."), BY_SERVER, true); } else { getFocused()->chatLog(log, BY_SERVER); } } void ChatWindow::scroll(int amount) { if (!isVisible()) return; ChatTab *tab = getFocused(); if (tab) tab->scroll(amount); } void ChatWindow::mousePressed(gcn::MouseEvent &event) { Window::mousePressed(event); if (event.isConsumed()) return; mMoved = event.getY() <= getFocused()->getHeight(); mDragOffsetX = event.getX(); mDragOffsetY = event.getY(); } void ChatWindow::mouseDragged(gcn::MouseEvent &event) { Window::mouseDragged(event); if (event.isConsumed()) return; if (isMovable() && mMoved) { int newX = std::max(0, getX() + event.getX() - mDragOffsetX); int newY = std::max(0, getY() + event.getY() - mDragOffsetY); newX = std::min(graphics->getWidth() - getWidth(), newX); newY = std::min(graphics->getHeight() - getHeight(), newY); setPosition(newX, newY); } } void ChatWindow::event(Event::Channel channel, const Event &event) { if (channel == Event::NoticesChannel) { if (event.getType() == Event::ServerNotice) localChatTab->chatLog(event.getString("message"), BY_SERVER); } else if (channel == Event::ChatChannel) { if (event.getType() == Event::Whisper) { whisper(event.getString("nick"), event.getString("message")); } else if (event.getType() == Event::WhisperError) { whisper(event.getString("nick"), event.getString("error"), BY_SERVER); } else if (event.getType() == Event::Player) { localChatTab->chatLog(event.getString("message"), BY_PLAYER); } else if (event.getType() == Event::Announcement) { // Show on local tab localChatTab->chatLog(event.getString("message"), BY_GM); // Show on selected tab if it is not the global one ChatTab *selected = getFocused(); if (selected && selected != localChatTab) selected->chatLog(event.getString("message"), BY_GM); } else if (event.getType() == Event::Being) { if (event.getInt("permissions") & PlayerRelation::SPEECH_LOG) localChatTab->chatLog(event.getString("message"), BY_OTHER); } } } void ChatWindow::addInputText(const std::string &text) { const int caretPos = mChatInput->getCaretPosition(); const std::string inputText = mChatInput->getText(); std::ostringstream ss; ss << inputText.substr(0, caretPos) << text << " "; ss << inputText.substr(caretPos); mChatInput->setText(ss.str()); mChatInput->setCaretPosition(caretPos + text.length() + 1); requestChatFocus(); } void ChatWindow::addItemText(const std::string &item) { std::ostringstream text; text << "[" << item << "]"; addInputText(text.str()); } void ChatWindow::setVisible(bool isVisible) { Window::setVisible(isVisible); /* * For whatever reason, if setVisible is called, the mTmpVisible effect * should be disabled. */ mTmpVisible = false; } void ChatWindow::setRecordingFile(const std::string &msg) { mRecorder->setRecordingFile(msg); } void ChatWindow::whisper(const std::string &nick, const std::string &mes, Own own) { if (mes.empty()) return; std::string playerName = local_player->getName(); std::string tempNick = nick; toLower(playerName); toLower(tempNick); if (tempNick == playerName) return; ChatTab *tab = nullptr; auto i = mWhispers.find(tempNick); if (i != mWhispers.end()) tab = i->second; else if (config.getBoolValue("whispertab")) tab = addWhisperTab(nick); if (tab) { if (own == BY_PLAYER) { tab->chatInput(mes); } else if (own == BY_SERVER) { tab->chatLog(mes); } else { tab->chatLog(nick, mes); local_player->afkRespond(tab, nick); } } else { if (own == BY_PLAYER) { Net::getChatHandler()->privateMessage(nick, mes); localChatTab->chatLog(strprintf(_("Whispering to %s: %s"), nick.c_str(), mes.c_str()), BY_PLAYER); } else { localChatTab->chatLog(nick + " : " + mes, ACT_WHISPER, false); } } } ChatTab *ChatWindow::addWhisperTab(const std::string &nick, bool switchTo) { std::string playerName = local_player->getName(); std::string tempNick = nick; toLower(playerName); toLower(tempNick); if (mWhispers.find(tempNick) != mWhispers.end() || tempNick == playerName) return nullptr; ChatTab *ret = new WhisperTab(nick); mWhispers[tempNick] = ret; if (switchTo) mChatTabs->setSelectedTab(ret); return ret; }