/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "buysell.h" #include "button.h" #include "../npc.h" BuySellDialog::BuySellDialog(): Window("Shop") { Button *buyButton = 0; char *buttonNames[] = { "Buy", "Sell", "Cancel", 0 }; int x = 10, y = 10; for (char **curBtn = buttonNames; *curBtn; curBtn++) { Button *btn = new Button(*curBtn); if (!buyButton) buyButton = btn; // For focus request btn->setEventId(*curBtn); btn->addActionListener(this); btn->setPosition(x, y); add(btn); x += btn->getWidth() + 10; } buyButton->requestFocus(); setContentSize(x, 2 * y + buyButton->getHeight()); setLocationRelativeTo(getParent()); } void BuySellDialog::action(const std::string& eventId) { if (eventId == "Buy") { current_npc->buy(); } else if (eventId == "Sell") { current_npc->sell(); } else if (eventId == "Cancel") { current_npc = 0; } setVisible(false); }