/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _GRAPHICS_H #define _GRAPHICS_H #include #include "guichanfwd.h" class Image; class ImageRect; class SDL_Surface; /** * A central point of control for graphics. */ class Graphics : public gcn::SDLGraphics { public: /** * Constructor. */ Graphics(); /** * Destructor. */ virtual ~Graphics(); /** * Try to create a window with the given settings. */ virtual bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); /** * Set fullscreen mode. */ bool setFullscreen(bool fs); /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ bool drawImage(Image *image, int x, int y); /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ virtual bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height); virtual void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, const ImageRect &imgRect); /** * Updates the screen. This is done by either copying the buffer to the * screen or swapping pages. */ virtual void updateScreen(); /** * Returns the width of the screen. */ int getWidth(); /** * Returns the height of the screen. */ int getHeight(); /** * takes a screenshot and returns it as SDL surface */ virtual SDL_Surface* getScreenshot(); protected: SDL_Surface *mScreen; bool mFullscreen, mHWAccel; }; #endif