/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "graphics.h" #include "log.h" #include "resources/image.h" #include "resources/imageloader.h" #include "utils/gettext.h" #include #include Graphics::Graphics(): mWidth(0), mHeight(0), mScale(1), mBpp(0), mFullscreen(false), mHWAccel(false), mBlitMode(BLIT_NORMAL), mScreenSurface(0) { mTarget = 0; } Graphics::~Graphics() { _endDraw(); } bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { logger->log("Setting video mode %dx%d %s", w, h, fs ? "fullscreen" : "windowed"); logger->log("Bits per pixel: %d", bpp); int displayFlags = SDL_ANYFORMAT; if (fs) displayFlags |= SDL_FULLSCREEN; else displayFlags |= SDL_RESIZABLE; if (hwaccel) displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; else displayFlags |= SDL_SWSURFACE; SDL_FreeSurface(mTarget); mTarget = 0; // Calculate scaling factor mScale = std::max(w / 640, h / 360); mScreenSurface = SDL_SetVideoMode(w, h, bpp, displayFlags); const SDL_PixelFormat& fmt = *(mScreenSurface->format); setTarget(SDL_CreateRGBSurface(SDL_SWSURFACE, w / mScale, h / mScale, fmt.BitsPerPixel, fmt.Rmask, fmt.Gmask, fmt.Bmask, 0)); if (!mTarget) return false; mWidth = mTarget->w; mHeight = mTarget->h; mBpp = bpp; mFullscreen = fs; mHWAccel = hwaccel; char videoDriverName[64]; if (SDL_VideoDriverName(videoDriverName, 64)) logger->log("Using video driver: %s", videoDriverName); else logger->log("Using video driver: unknown"); const SDL_VideoInfo *vi = SDL_GetVideoInfo(); logger->log("Possible to create hardware surfaces: %s", vi->hw_available ? "yes" : "no"); logger->log("Window manager available: %s", vi->wm_available ? "yes" : "no"); logger->log("Accelerated hardware to hardware blits: %s", vi->blit_hw ? "yes" : "no"); logger->log("Accelerated hardware to hardware colorkey blits: %s", vi->blit_hw_CC ? "yes" : "no"); logger->log("Accelerated hardware to hardware alpha blits: %s", vi->blit_hw_A ? "yes" : "no"); logger->log("Accelerated software to hardware blits: %s", vi->blit_sw ? "yes" : "no"); logger->log("Accelerated software to hardware colorkey blits: %s", vi->blit_sw_CC ? "yes" : "no"); logger->log("Accelerated software to hardware alpha blits: %s", vi->blit_sw_A ? "yes" : "no"); logger->log("Accelerated color fills: %s", vi->blit_fill ? "yes" : "no"); logger->log("Available video memory: %d", vi->video_mem); return true; } bool Graphics::changeVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { // Just return success if we're already in this mode if (mScreenSurface && mScreenSurface->w == w && mScreenSurface->h == h && mBpp == bpp && mFullscreen == fs && mHWAccel == hwaccel) return true; _endDraw(); bool success = setVideoMode(w, h, bpp, fs, hwaccel); // If it didn't work, try to restore fallback resolution. If that doesn't // work either, we're in big trouble and bail out. if (!success) { if (!setVideoMode(640, 360, mBpp, mFullscreen, mHWAccel)) { logger->error(_("Failed to change video mode and couldn't " "switch back to the fallback mode!")); } } _beginDraw(); return success; } bool Graphics::drawImage(Image *image, int x, int y) { if (image) return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h); else return false; } bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor) { // Check that preconditions for blitting are met. if (!mTarget || !image) return false; if (!image->mSDLSurface) return false; Image *tmpImage = image->SDLgetScaledImage(desiredWidth, desiredHeight); bool returnValue = false; if (!tmpImage) return false; dstX += mClipStack.top().xOffset; dstY += mClipStack.top().yOffset; srcX += image->mBounds.x; srcY += image->mBounds.y; SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; srcRect.x = srcX; srcRect.y = srcY; srcRect.w = width; srcRect.h = height; returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mTarget, &dstRect) < 0); tmpImage->decRef(Resource::DeleteImmediately); return returnValue; } bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool) { // Check that preconditions for blitting are met. if (!mTarget || !image || !image->mSDLSurface) return false; dstX += mClipStack.top().xOffset; dstY += mClipStack.top().yOffset; srcX += image->mBounds.x; srcY += image->mBounds.y; SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; srcRect.x = srcX; srcRect.y = srcY; srcRect.w = width; srcRect.h = height; if (mBlitMode == BLIT_NORMAL) return !(SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect) < 0); else return !(SDL_gfxBlitRGBA(image->mSDLSurface, &srcRect, mTarget, &dstRect) < 0); } void Graphics::drawImage(gcn::Image const *image, int srcX, int srcY, int dstX, int dstY, int width, int height) { ProxyImage const *srcImage = dynamic_cast< ProxyImage const * >(image); assert(srcImage); drawImage(srcImage->getImage(), srcX, srcY, dstX, dstY, width, height, true); } void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h) { // Check that preconditions for blitting are met. if (!mTarget || !image) return; if (!image->mSDLSurface) return; const int iw = image->getWidth(); const int ih = image->getHeight(); if (iw == 0 || ih == 0) return; for (int py = 0; py < h; py += ih) // Y position on pattern plane { int dh = (py + ih >= h) ? h - py : ih; int srcY = image->mBounds.y; int dstY = y + py + mClipStack.top().yOffset; for (int px = 0; px < w; px += iw) // X position on pattern plane { int dw = (px + iw >= w) ? w - px : iw; int srcX = image->mBounds.x; int dstX = x + px + mClipStack.top().xOffset; SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; srcRect.x = srcX; srcRect.y = srcY; srcRect.w = dw; srcRect.h = dh; SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); } } } void Graphics::drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight) { // Check that preconditions for blitting are met. if (!mTarget || !image) return; if (!image->mSDLSurface) return; if (scaledHeight == 0 || scaledWidth == 0) return; Image *tmpImage = image->SDLgetScaledImage(scaledWidth, scaledHeight); if (!tmpImage) return; const int iw = tmpImage->getWidth(); const int ih = tmpImage->getHeight(); if (iw == 0 || ih == 0) { tmpImage->decRef(Resource::DeleteImmediately); return; } for (int py = 0; py < h; py += ih) // Y position on pattern plane { int dh = (py + ih >= h) ? h - py : ih; int srcY = tmpImage->mBounds.y; int dstY = y + py + mClipStack.top().yOffset; for (int px = 0; px < w; px += iw) // X position on pattern plane { int dw = (px + iw >= w) ? w - px : iw; int srcX = tmpImage->mBounds.x; int dstX = x + px + mClipStack.top().xOffset; SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; srcRect.x = srcX; srcRect.y = srcY; srcRect.w = dw; srcRect.h = dh; SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mTarget, &dstRect); } } tmpImage->decRef(Resource::DeleteImmediately); } void Graphics::drawImageRect(int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center) { pushClipArea(gcn::Rectangle(x, y, w, h)); // Draw the center area drawImagePattern(center, topLeft->getWidth(), topLeft->getHeight(), w - topLeft->getWidth() - topRight->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); // Draw the sides drawImagePattern(top, left->getWidth(), 0, w - left->getWidth() - right->getWidth(), top->getHeight()); drawImagePattern(bottom, left->getWidth(), h - bottom->getHeight(), w - left->getWidth() - right->getWidth(), bottom->getHeight()); drawImagePattern(left, 0, top->getHeight(), left->getWidth(), h - top->getHeight() - bottom->getHeight()); drawImagePattern(right, w - right->getWidth(), top->getHeight(), right->getWidth(), h - top->getHeight() - bottom->getHeight()); // Draw the corners drawImage(topLeft, 0, 0); drawImage(topRight, w - topRight->getWidth(), 0); drawImage(bottomLeft, 0, h - bottomLeft->getHeight()); drawImage(bottomRight, w - bottomRight->getWidth(), h - bottomRight->getHeight()); popClipArea(); } void Graphics::drawImageRect(int x, int y, int w, int h, const ImageRect &imgRect) { drawImageRect(x, y, w, h, imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], imgRect.grid[4]); } void Graphics::updateScreen() { // Center viewport SDL_Rect dstRect; dstRect.x = (mScreenSurface->w-getWidth() * mScale) / 2; dstRect.y = (mScreenSurface->h-getHeight() * mScale) / 2; // Zoom in if necessary if (mScale > 1) { SDL_Surface *tmp = zoomSurface(mTarget, mScale, mScale, 0); // Copy temporary surface to screen SDL_BlitSurface(tmp, NULL, mScreenSurface, &dstRect); SDL_FreeSurface(tmp); } else { // Copy mTarget directly to screen SDL_BlitSurface(mTarget, NULL, mScreenSurface, &dstRect); } SDL_Flip(mScreenSurface); } SDL_Surface *Graphics::getScreenshot() { #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; #endif int amask = 0x00000000; SDL_Surface *screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, mTarget->w, mTarget->h, 24, rmask, gmask, bmask, amask); SDL_BlitSurface(mTarget, NULL, screenshot, NULL); return screenshot; }