/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "graphics.h"
#include "log.h"
#include "resources/image.h"
#include "utils/gettext.h"
#include
#include
Graphics::Graphics():
mWidth(0),
mHeight(0),
mScale(1),
mBpp(0),
mFullscreen(false),
mHWAccel(false),
mBlitMode(BLIT_NORMAL),
mScreenSurface(0)
{
mTarget = 0;
}
Graphics::~Graphics()
{
_endDraw();
}
bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
{
logger->log("Setting video mode %dx%d %s",
w, h, fs ? "fullscreen" : "windowed");
logger->log("Bits per pixel: %d", bpp);
int displayFlags = SDL_ANYFORMAT;
if (fs)
displayFlags |= SDL_FULLSCREEN;
else
displayFlags |= SDL_RESIZABLE;
if (hwaccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
else
displayFlags |= SDL_SWSURFACE;
SDL_FreeSurface(mTarget);
mTarget = 0;
// Calculate scaling factor
mScale = std::max(w / 640, h / 360);
mScreenSurface = SDL_SetVideoMode(w, h, bpp, displayFlags);
const SDL_PixelFormat& fmt = *(mScreenSurface->format);
setTarget(SDL_CreateRGBSurface(SDL_SWSURFACE,
w / mScale, h / mScale,
fmt.BitsPerPixel,
fmt.Rmask, fmt.Gmask, fmt.Bmask, 0));
if (!mTarget)
return false;
mWidth = mTarget->w;
mHeight = mTarget->h;
mBpp = bpp;
mFullscreen = fs;
mHWAccel = hwaccel;
char videoDriverName[64];
if (SDL_VideoDriverName(videoDriverName, 64))
logger->log("Using video driver: %s", videoDriverName);
else
logger->log("Using video driver: unknown");
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
logger->log("Possible to create hardware surfaces: %s",
vi->hw_available ? "yes" : "no");
logger->log("Window manager available: %s",
vi->wm_available ? "yes" : "no");
logger->log("Accelerated hardware to hardware blits: %s",
vi->blit_hw ? "yes" : "no");
logger->log("Accelerated hardware to hardware colorkey blits: %s",
vi->blit_hw_CC ? "yes" : "no");
logger->log("Accelerated hardware to hardware alpha blits: %s",
vi->blit_hw_A ? "yes" : "no");
logger->log("Accelerated software to hardware blits: %s",
vi->blit_sw ? "yes" : "no");
logger->log("Accelerated software to hardware colorkey blits: %s",
vi->blit_sw_CC ? "yes" : "no");
logger->log("Accelerated software to hardware alpha blits: %s",
vi->blit_sw_A ? "yes" : "no");
logger->log("Accelerated color fills: %s",
vi->blit_fill ? "yes" : "no");
logger->log("Available video memory: %d", vi->video_mem);
return true;
}
bool Graphics::changeVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
{
// Just return success if we're already in this mode
if (mScreenSurface && mScreenSurface->w == w &&
mScreenSurface->h == h &&
mBpp == bpp &&
mFullscreen == fs &&
mHWAccel == hwaccel)
return true;
_endDraw();
bool success = setVideoMode(w, h, bpp, fs, hwaccel);
// If it didn't work, try to restore fallback resolution. If that doesn't
// work either, we're in big trouble and bail out.
if (!success)
{
if (!setVideoMode(640, 360, mBpp, mFullscreen, mHWAccel))
{
logger->error(_("Failed to change video mode and couldn't "
"switch back to the fallback mode!"));
}
}
_beginDraw();
return success;
}
bool Graphics::drawImage(Image *image, int x, int y)
{
if (image)
return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
else
return false;
}
bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return false;
if (!image->mSDLSurface)
return false;
Image *tmpImage = image->SDLgetScaledImage(desiredWidth, desiredHeight);
bool returnValue = false;
if (!tmpImage)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = tmpImage->getWidth();
srcRect.h = tmpImage->getHeight();
returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect,
mTarget, &dstRect) < 0);
tmpImage->decRef(Resource::DeleteImmediately);
return returnValue;
}
bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY,
int width, int height, bool)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image || !image->mSDLSurface)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = width;
srcRect.h = height;
if (mBlitMode == BLIT_NORMAL)
return !(SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect) < 0);
else
return !(SDL_gfxBlitRGBA(image->mSDLSurface, &srcRect, mTarget, &dstRect) < 0);
}
void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
const int iw = image->getWidth();
const int ih = image->getHeight();
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = image->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect);
}
}
}
void Graphics::drawRescaledImagePattern(Image *image,
int x, int y,
int w, int h,
int scaledWidth, int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
Image *tmpImage = image->SDLgetScaledImage(scaledWidth, scaledHeight);
if (!tmpImage)
return;
const int iw = tmpImage->getWidth();
const int ih = tmpImage->getHeight();
if (iw == 0 || ih == 0)
{
tmpImage->decRef(Resource::DeleteImmediately);
return;
}
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = tmpImage->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = tmpImage->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = dw; srcRect.h = dh;
SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect, mTarget, &dstRect);
}
}
tmpImage->decRef(Resource::DeleteImmediately);
}
void Graphics::drawImageRect(int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
pushClipArea(gcn::Rectangle(x, y, w, h));
// Draw the center area
drawImagePattern(center,
topLeft->getWidth(), topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
drawImagePattern(top,
left->getWidth(), 0,
w - left->getWidth() - right->getWidth(), top->getHeight());
drawImagePattern(bottom,
left->getWidth(), h - bottom->getHeight(),
w - left->getWidth() - right->getWidth(),
bottom->getHeight());
drawImagePattern(left,
0, top->getHeight(),
left->getWidth(),
h - top->getHeight() - bottom->getHeight());
drawImagePattern(right,
w - right->getWidth(), top->getHeight(),
right->getWidth(),
h - top->getHeight() - bottom->getHeight());
// Draw the corners
drawImage(topLeft, 0, 0);
drawImage(topRight, w - topRight->getWidth(), 0);
drawImage(bottomLeft, 0, h - bottomLeft->getHeight());
drawImage(bottomRight,
w - bottomRight->getWidth(),
h - bottomRight->getHeight());
popClipArea();
}
void Graphics::drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::updateScreen()
{
// Center viewport
SDL_Rect dstRect;
dstRect.x = (mScreenSurface->w-getWidth() * mScale) / 2;
dstRect.y = (mScreenSurface->h-getHeight() * mScale) / 2;
// Zoom in if necessary
if (mScale > 1)
{
SDL_Surface *tmp = zoomSurface(mTarget, mScale, mScale, 0);
// Copy temporary surface to screen
SDL_BlitSurface(tmp, NULL, mScreenSurface, &dstRect);
SDL_FreeSurface(tmp);
}
else
{
// Copy mTarget directly to screen
SDL_BlitSurface(mTarget, NULL, mScreenSurface, &dstRect);
}
SDL_Flip(mScreenSurface);
}
SDL_Surface *Graphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
#endif
int amask = 0x00000000;
SDL_Surface *screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, mTarget->w,
mTarget->h, 24, rmask, gmask, bmask, amask);
SDL_BlitSurface(mTarget, NULL, screenshot, NULL);
return screenshot;
}