/** The Mana World Copyright 2004 The Mana World Development Team This file is part of The Mana World. The Mana World is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. The Mana World is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with The Mana World; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #include "graphic.h" #define TILESET_W 480 #define TILESET_H 320 #ifdef WIN32 #pragma warning (disable:4312) #endif #include #include "../game.h" #include "../map.h" #include "../being.h" #include "../Gui/chat.h" #include "../Gui/inventory.h" #include "../data/graphic/gfx_data.h" BITMAP *buffer, *double_buffer, *chat_background; DATAFILE *tileset; char page_num; int map_x, map_y; DIALOG_PLAYER *chat_player, *npc_player, *skill_player; char speech[255] = ""; char npc_text[1000] = ""; TmwInventory inventory; Chat chatlog("chatlog.txt", 20); int show_npc_dialog = 0; bool show_skill_dialog = false; DIALOG npc_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL }, { tmw_textbox_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, npc_text, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; DIALOG chat_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; int get_x_offset(NODE *node) { int offset = 0; char direction = get_direction(node->coordinates); if(node->action==WALK) { if(direction==WEST || direction==EAST) { offset = node->frame + 1; if(offset==5)offset = 0; offset *= 4; if(direction==WEST) { offset = -offset; offset += 16; } else offset -= 16; } } return offset; } int get_y_offset(NODE *node) { int offset = 0; char direction = get_direction(node->coordinates); if(node->action==WALK) { if(direction==SOUTH || direction==NORTH) { offset = node->frame + 1; if(offset==5)offset = 0; offset *= 4; if(direction==NORTH) { offset = -offset; offset += 16; } else offset -= 16; } } return offset; } void init_graphic() { tileset = load_datafile("./data/graphic/village.dat"); //if(!(gfx_capabilities & GFX_HW_VRAM_BLIT))allegro_message("Not supporting HW accelerated blit"); buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2); double_buffer = create_bitmap(SCREEN_W, SCREEN_H); alfont_set_font_size(gui_font, 16); clear_bitmap(screen); chat_background = create_bitmap(592, 100); clear_to_color(chat_background, makecol(0,0,0)); // Initialize gui chat_player = init_dialog(chat_dialog, -1); npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); gui_bitmap = double_buffer; alfont_text_mode(-1); inventory.create(0, 0); } void do_graphic(void) { map_x = (get_x(player_node->coordinates)-13)*16+get_x_offset(player_node); map_y = (get_y(player_node->coordinates)-9)*16+get_y_offset(player_node); int camera_x = map_x >> 4; int camera_y = map_y >> 4; int offset_x = map_x & 15; int offset_y = map_y & 15; sort(); for(int j=0;j<20;j++) for(int i=0;i<26;i++) { draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 0)].dat, i*16-offset_x, j*16-offset_y); if(get_tile(i+camera_x, j+camera_y, 1)!=0)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 1)].dat, i*16-offset_x, j*16-offset_y); } NODE *node = get_head(); NODE *old_node = NULL; while(node) { if((node->job>=100)&&(node->job<=110)) { // Draw a NPC masked_blit((BITMAP *)graphic[NPCSET_BMP].dat, buffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40); } else if(node->job<10) { // Draw a player node->text_x = (get_x(node->coordinates)-camera_x)*16-34+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y; masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); if(node->emotion!=0) { draw_sprite(buffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y); node->emotion_time--; if(node->emotion_time==0) node->emotion = 0; } if(node->action!=STAND && node->action!=SIT) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); if(node->frame>=4) { node->frame = 0; node->action = STAND; node->tick_time; if(node->id==player_node->id) walk_status = 0; } } } else if(node->job==45) { // Draw a warp //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255)); } else { // Draw a monster node->text_x = (get_x(node->coordinates)-camera_x)*16-20+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; if(node->action==MONSTER_DEAD)node->frame = 0; masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60, 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); if(node->frame>=4) { if(node->action!=MONSTER_DEAD) { if(node->path && node->action!=MONSTER_DEAD) { PATH_NODE *old = node->path; set_coordinates(node->coordinates, node->path->x, node->path->y, 0); node->path = node->path->next; if(old!=NULL) free(old); } else node->action = STAND; if(node->action!=MONSTER_DEAD)node->frame = 0; node->tick_time = tick_time; } } } } old_node = node; node = node->next; if(old_node->action==MONSTER_DEAD && old_node->frame>=4) remove_node(old_node->id); } for(int j=0;j<20;j++) for(int i=0;i<26;i++) { if(get_tile(i+camera_x, j+camera_y, 2)!=0)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 2)].dat, i*16-offset_x, j*16-offset_y); } stretch_blit(buffer, double_buffer, 0, 0, 400, 300, 0, 0, 800, 600); // Draw player speech node = get_head(); while(node) { if(node->speech!=NULL) { alfont_textprintf_aa(double_buffer, gui_font, node->text_x+260-alfont_text_length(gui_font, node->speech)/2, node->text_y+100, node->speech_color, "%s", node->speech); node->speech_time--; if(node->speech_time==0) { free(node->speech); node->speech = NULL; } } node = node->next; } inventory.draw(double_buffer); set_trans_blender(0, 0, 0, 110); draw_trans_sprite(double_buffer, chat_background, 0, SCREEN_H-125); chatlog.chat_draw(double_buffer, 8, gui_font); gui_update(chat_player); if(show_npc_dialog) { dialog_message(npc_dialog,MSG_DRAW,0,0); if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); } if(show_skill_dialog) { update_skill_dialog(); if(gui_update(skill_player)==0)show_skill_dialog = false; } alfont_textprintf_aa(double_buffer, gui_font, 0, 0, MAKECOL_WHITE, "FPS:%i", fps); blit(double_buffer, screen, 0, 0, 0, 0, 800, 600); frame++; } void exit_graphic() { shutdown_dialog(npc_player); shutdown_dialog(chat_player); shutdown_dialog(skill_player); }