/* * An effects manager * Copyright (C) 2008 Fate * Copyright (C) 2008 Chuck Miller * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "being.h" #include "effectmanager.h" #include "log.h" #include "particle.h" #include "sound.h" #include "utils/xml.h" EffectManager::EffectManager() { XML::Document doc("effects.xml"); xmlNodePtr root = doc.rootNode(); if (!root || !xmlStrEqual(root->name, BAD_CAST "effects")) { // Handle old naming until the 0.5.x versions are obsolete. if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects")) { logger->log("Error loading being effects file: effects.xml"); return; } } else { logger->log("Effects are now loading"); } for (auto node : XML::Children(root)) { if (xmlStrEqual(node->name, BAD_CAST "effect")) { EffectDescription &ed = mEffects.emplace_back(); ed.id = XML::getProperty(node, "id", -1); ed.GFX = XML::getProperty(node, "particle", ""); ed.SFX = XML::getProperty(node, "audio", ""); } } } EffectManager::~EffectManager() { } bool EffectManager::trigger(int id, Being* being, int rotation) { bool rValue = false; for (auto &effect : mEffects) { if (effect.id == id) { rValue = true; if (!effect.GFX.empty()) { Particle *selfFX; selfFX = particleEngine->addEffect(effect.GFX, 0, 0, rotation); being->controlParticle(selfFX); } if (!effect.SFX.empty()) sound.playSfx(effect.SFX); break; } } return rValue; } bool EffectManager::trigger(int id, int x, int y, int rotation) { bool rValue = false; for (auto &effect : mEffects) { if (effect.id == id) { rValue = true; if (!effect.GFX.empty()) particleEngine->addEffect(effect.GFX, x, y, rotation); if (!effect.SFX.empty()) sound.playSfx(effect.SFX); break; } } return rValue; }