/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "compoundsprite.h"
#include "game.h"
#include "graphics.h"
#include "map.h"
#include "resources/image.h"
#include
CompoundSprite::CompoundSprite():
mImage(NULL),
mAlphaImage(NULL),
mWidth(0),
mHeight(0),
mOffsetX(0),
mOffsetY(0),
mNeedsRedraw(false)
{
mAlpha = 1.0f;
}
CompoundSprite::~CompoundSprite()
{
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
delete (*it);
clear();
delete mImage;
delete mAlphaImage;
}
bool CompoundSprite::reset()
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
ret |= (*it)->reset();
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::play(std::string action)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
ret |= (*it)->play(action);
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::update(int time)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
ret |= (*it)->update(time);
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
{
if (mNeedsRedraw)
redraw();
if (empty()) // Nothing to draw
return false;
posX += mOffsetX;
posY += mOffsetY;
if (mAlpha == 1.0f && mImage)
{
return graphics->drawImage(mImage, posX, posY);
}
else if (mAlpha && mAlphaImage)
{
if (mAlphaImage->getAlpha() != mAlpha)
mAlphaImage->setAlpha(mAlpha);
return graphics->drawImage(mAlphaImage,
posX, posY);
}
else
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
{
Sprite *s = *it;
if (s)
{
if (s->getAlpha() != mAlpha)
s->setAlpha(mAlpha);
s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
}
}
return false;
}
const Image* CompoundSprite::getImage() const
{
return mImage;
}
bool CompoundSprite::setDirection(SpriteDirection direction)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
ret |= (*it)->setDirection(direction);
mNeedsRedraw |= ret;
return ret;
}
int CompoundSprite::getNumberOfLayers() const
{
if (mImage || mAlphaImage)
return 1;
else
return size();
}
size_t CompoundSprite::getCurrentFrame() const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
return (*it)->getCurrentFrame();
return 0;
}
size_t CompoundSprite::getFrameCount() const
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
if (*it)
return (*it)->getFrameCount();
return 0;
}
void CompoundSprite::addSprite(Sprite* sprite)
{
push_back(sprite);
mNeedsRedraw = true;
}
void CompoundSprite::setSprite(int layer, Sprite* sprite)
{
// Skip if it won't change anything
if (at(layer) == sprite)
return;
if (at(layer))
delete at(layer);
at(layer) = sprite;
mNeedsRedraw = true;
}
void CompoundSprite::removeSprite(int layer)
{
// Skip if it won't change anything
if (at(layer) == NULL)
return;
delete at(layer);
at(layer) = NULL;
mNeedsRedraw = true;
}
void CompoundSprite::clear()
{
// Skip if it won't change anything
if (empty())
return;
std::vector::clear();
mNeedsRedraw = true;
}
void CompoundSprite::ensureSize(size_t layerCount)
{
// Skip if it won't change anything
if (size() >= layerCount)
return;
resize(layerCount, NULL);
}
/**
* Returns the curent frame in the current animation of the given layer.
*/
size_t CompoundSprite::getCurrentFrame(size_t layer)
{
if (layer >= size())
return 0;
Sprite *s = getSprite(layer);
if (s)
return s->getCurrentFrame();
return 0;
}
/**
* Returns the frame count in the current animation of the given layer.
*/
size_t CompoundSprite::getFrameCount(size_t layer)
{
if (layer >= size())
return 0;
Sprite *s = getSprite(layer);
if (s)
return s->getFrameCount();
return 0;
}
static void updateValues(int &dimension, int &pos, int imgDimUL, int imgDimRD, int imgOffset)
{
// Handle going beyond the left/up
int temp = -(pos + imgOffset - imgDimUL); // Negated for easier use
if (temp > 0)
{
pos += temp;
dimension += temp;
}
// Handle going beyond the right/down
temp = pos + imgOffset + imgDimRD;
if (temp > dimension)
dimension = temp;
}
#include "localplayer.h"
void CompoundSprite::redraw() const
{
// TODO OpenGL support
if (Image::getLoadAsOpenGL())
{
mWidth = at(0)->getWidth();
mHeight = at(0)->getHeight();
// Temporary fix for position
Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0;
if (map)
{
mOffsetX = map->getTileWidth() / 2;
mOffsetY = map->getTileHeight();
}
else // Char selection screen fix
{
mOffsetX = 16;
mOffsetY = 32;
}
mNeedsRedraw = false;
return;
}
mWidth = mHeight = mOffsetX = mOffsetY = 0;
Sprite *s = NULL;
SpriteConstIterator it = begin(), it_end = end();
int posX = 0;
int posY = 0;
for (it = begin(); it != it_end; ++it)
{
s = *it;
if (s)
{
updateValues(mWidth, posX, s->getWidth() / 2, s->getWidth() / 2, s->getOffsetX());
updateValues(mHeight, posY, s->getHeight(), 0, s->getOffsetY());
}
}
if (mWidth == 0 && mHeight == 0)
{
mNeedsRedraw = false;
return;
}
mOffsetX -= posX;
mOffsetY -= posY;
Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0;
if (map)
{
mOffsetX += map->getTileWidth() / 2;
mOffsetY += map->getTileHeight();
}
else // Char selection screen fix
{
mOffsetX += 16;
mOffsetY += 32;
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
if (!surface)
return;
Graphics *graphics = new Graphics();
graphics->setBlitMode(Graphics::BLIT_GFX);
graphics->setTarget(surface);
graphics->_beginDraw();
for (it = begin(), it_end = end(); it != it_end; ++it)
{
s = *it;
if (s)
s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
delete graphics;
SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
SDL_BlitSurface(surface, NULL, surfaceA, NULL);
delete mImage;
delete mAlphaImage;
mImage = Image::load(surface);
SDL_FreeSurface(surface);
mAlphaImage = Image::load(surfaceA);
SDL_FreeSurface(surfaceA);
mNeedsRedraw = false;
}