/*
* The Mana Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "commandhandler.h"
#include "actorspritemanager.h"
#include "channelmanager.h"
#include "channel.h"
#include "game.h"
#include "localplayer.h"
#include "playerrelations.h"
#include "gui/widgets/channeltab.h"
#include "gui/widgets/chattab.h"
#include "net/adminhandler.h"
#include "net/chathandler.h"
#include "net/gamehandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
CommandHandler::CommandHandler()
{}
void CommandHandler::handleCommand(const std::string &command, ChatTab *tab)
{
std::string::size_type pos = command.find(' ');
std::string type(command, 0, pos);
std::string args(command, pos == std::string::npos ?
command.size() : pos + 1);
if (type == "help") // Do help before tabs so they can't override it
{
handleHelp(args, tab);
}
else if (tab->handleCommand(type, args))
{
// Nothing to do
}
else if (type == "announce")
{
handleAnnounce(args, tab);
}
else if (type == "where")
{
handleWhere(args, tab);
}
else if (type == "who")
{
handleWho(args, tab);
}
else if (type == "msg" || type == "whisper" || type == "w")
{
handleMsg(args, tab);
}
else if (type == "query" || type == "q")
{
handleQuery(args, tab);
}
else if (type == "ignore")
{
handleIgnore(args, tab);
}
else if (type == "unignore")
{
handleUnignore(args, tab);
}
else if (type == "join")
{
handleJoin(args, tab);
}
else if (type == "list")
{
handleListChannels(args, tab);
}
else if (type == "clear")
{
handleClear(args, tab);
}
else if (type == "createparty")
{
handleCreateParty(args, tab);
}
else if (type == "party")
{
handleParty(args, tab);
}
else if (type == "me")
{
handleMe(args, tab);
}
else if (type == "record")
{
handleRecord(args, tab);
}
else if (type == "toggle")
{
handleToggle(args, tab);
}
else if (type == "present")
{
handlePresent(args, tab);
}
else if (type == "showip" && Net::getNetworkType() == ServerInfo::TMWATHENA)
{
handleShowIp(args, tab);
}
else
{
tab->chatLog(_("Unknown command."));
}
}
char CommandHandler::parseBoolean(const std::string &value)
{
std::string opt = value.substr(0, 1);
if (opt == "1" ||
opt == "y" || opt == "Y" ||
opt == "t" || opt == "T")
return 1;
else if (opt == "0" ||
opt == "n" || opt == "N" ||
opt == "f" || opt == "F")
return 0;
else
return -1;
}
void CommandHandler::handleAnnounce(const std::string &args, ChatTab *tab)
{
Net::getAdminHandler()->announce(args);
}
void CommandHandler::handleHelp(const std::string &args, ChatTab *tab)
{
if (args == "")
{
tab->chatLog(_("-- Help --"));
tab->chatLog(_("/help > Display this help"));
tab->chatLog(_("/where > Display map name"));
tab->chatLog(_("/who > Display number of online users"));
tab->chatLog(_("/me > Tell something about yourself"));
tab->chatLog(_("/clear > Clears this window"));
tab->chatLog(_("/msg > Send a private message to a user"));
tab->chatLog(_("/whisper > Alias of msg"));
tab->chatLog(_("/w > Alias of msg"));
tab->chatLog(_("/query > Makes a tab for private messages "
"with another user"));
tab->chatLog(_("/q > Alias of query"));
tab->chatLog(_("/ignore > ignore a player"));
tab->chatLog(_("/unignore > stop ignoring a player"));
tab->chatLog(_("/list > Display all public channels"));
tab->chatLog(_("/join > Join or create a channel"));
tab->chatLog(_("/createparty > Create a new party"));
tab->chatLog(_("/party > Invite a user to party"));
tab->chatLog(_("/record > Start recording the chat "
"to an external file"));
tab->chatLog(_("/toggle > Determine whether "
"toggles the chat log"));
tab->chatLog(_("/present > Get list of players present "
"(sent to chat log, if logging)"));
tab->chatLog(_("/announce > Global announcement (GM only)"));
tab->showHelp(); // Allow the tab to show it's help
tab->chatLog(_("For more information, type /help ."));
}
else if (args == "help") // Do this before tabs so they can't change it
{
tab->chatLog(_("Command: /help"));
tab->chatLog(_("This command displays a list "
"of all commands available."));
tab->chatLog(_("Command: /help "));
tab->chatLog(_("This command displays help on ."));
}
else if (tab->handleCommand("help", args))
{
// Nothing to do
}
else if (args == "announce")
{
tab->chatLog(_("Command: /announce "));
tab->chatLog(_("*** only available to a GM ***"));
tab->chatLog(_("This command sends the message to "
"all players currently online."));
}
else if (args == "clear")
{
tab->chatLog(_("Command: /clear"));
tab->chatLog(_("This command clears the chat log of previous chat."));
}
else if (args == "ignore")
{
tab->chatLog(_("Command: /ignore "));
tab->chatLog(_("This command ignores the given player regardless of "
"current relations."));
}
else if (args == "join")
{
tab->chatLog(_("Command: /join "));
tab->chatLog(_("This command makes you enter ."));
tab->chatLog(_("If doesn't exist, it's created."));
}
else if (args == "list")
{
tab->chatLog(_("Command: /list"));
tab->chatLog(_("This command shows a list of all channels."));
}
else if (args == "me")
{
tab->chatLog(_("Command: /me "));
tab->chatLog(_("This command tell others you are (doing) ."));
}
else if (args == "msg" || args == "whisper" || args == "w")
{
tab->chatLog(_("Command: /msg "));
tab->chatLog(_("Command: /whisper "));
tab->chatLog(_("Command: /w "));
tab->chatLog(_("This command sends the text to ."));
tab->chatLog(_("If the has spaces in it, enclose it in "
"double quotes (\")."));
}
else if (args == "query" || args == "q")
{
tab->chatLog(_("Command: /query "));
tab->chatLog(_("Command: /q "));
tab->chatLog(_("This command tries to make a tab for whispers between"
"you and ."));
}
else if (args == "createparty")
{
tab->chatLog(_("Command: /createparty "));
tab->chatLog(_("This command creates a new party called ."));
}
else if (args == "party")
{
tab->chatLog(_("Command: /party "));
tab->chatLog(_("This command invites to party with you."));
tab->chatLog(_("If the has spaces in it, enclose it in "
"double quotes (\")."));
}
else if (args == "present")
{
tab->chatLog(_("Command: /present"));
tab->chatLog(_("This command gets a list of players within hearing and "
"sends it to either the record log if recording, or the chat "
"log otherwise."));
}
else if (args == "record")
{
tab->chatLog(_("Command: /record "));
tab->chatLog(_("This command starts recording the chat log to the file "
"."));
tab->chatLog(_("Command: /record"));
tab->chatLog(_("This command finishes a recording session."));
}
else if (args == "toggle")
{
tab->chatLog(_("Command: /toggle "));
tab->chatLog(_("This command sets whether the return key should toggle the "
"chat log, or whether the chat log turns off automatically."));
tab->chatLog(_(" can be one of \"1\", \"yes\", \"true\" to "
"turn the toggle on, or \"0\", \"no\", \"false\" to turn the "
"toggle off."));
tab->chatLog(_("Command: /toggle"));
tab->chatLog(_("This command displays the return toggle status."));
}
else if (args == "unignore")
{
tab->chatLog(_("Command: /unignore "));
tab->chatLog(_("This command stops ignoring the given player if they "
"are being ignored"));
}
else if (args == "where")
{
tab->chatLog(_("Command: /where"));
tab->chatLog(_("This command displays the name of the current map."));
}
else if (args == "who")
{
tab->chatLog(_("Command: /who"));
tab->chatLog(_("This command displays the number of players currently "
"online."));
}
else
{
tab->chatLog(_("Unknown command."));
tab->chatLog(_("Type /help for a list of commands."));
}
}
void CommandHandler::handleWhere(const std::string &args, ChatTab *tab)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((player_node->getPixelX() - 16) / 32) << ", "
<< ((player_node->getPixelY() - 32) / 32);
tab->chatLog(where.str(), BY_SERVER);
}
void CommandHandler::handleWho(const std::string &args, ChatTab *tab)
{
Net::getChatHandler()->who();
}
void CommandHandler::handleMsg(const std::string &args, ChatTab *tab)
{
std::string recvnick = "";
std::string msg = "";
if (args.substr(0, 1) == "\"")
{
const std::string::size_type pos = args.find('"', 1);
if (pos != std::string::npos)
{
recvnick = args.substr(1, pos - 1);
if (pos + 2 < args.length())
msg = args.substr(pos + 2, args.length());
}
}
else
{
const std::string::size_type pos = args.find(" ");
if (pos != std::string::npos)
{
recvnick = args.substr(0, pos);
if (pos + 1 < args.length())
msg = args.substr(pos + 1, args.length());
}
else
{
recvnick = std::string(args);
msg = "";
}
}
trim(msg);
if (msg.length() > 0)
{
std::string playerName = player_node->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || args.empty())
return;
chatWindow->whisper(recvnick, msg, BY_PLAYER);
}
else
tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER);
}
void CommandHandler::handleQuery(const std::string &args, ChatTab *tab)
{
if (chatWindow->addWhisperTab(args, true))
return;
tab->chatLog(strprintf(_("Cannot create a whisper tab for nick \"%s\"! "
"It either already exists, or is you."), args.c_str()), BY_SERVER);
}
void CommandHandler::handleClear(const std::string &args, ChatTab *tab)
{
chatWindow->clearTab();
}
void CommandHandler::handleJoin(const std::string &args, ChatTab *tab)
{
std::string::size_type pos = args.find(' ');
std::string name(args, 0, pos);
std::string password(args, pos+1);
tab->chatLog(strprintf(_("Requesting to join channel %s."), name.c_str()));
Net::getChatHandler()->enterChannel(name, password);
}
void CommandHandler::handleListChannels(const std::string &args, ChatTab *tab)
{
Net::getChatHandler()->channelList();
}
void CommandHandler::handleCreateParty(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
tab->chatLog(_("Party name is missing."), BY_SERVER);
}
else
{
Net::getPartyHandler()->create(args);
}
}
void CommandHandler::handleParty(const std::string &args, ChatTab *tab)
{
if (args != "")
Net::getPartyHandler()->invite(args);
else
tab->chatLog(_("Please specify a name."), BY_SERVER);
}
void CommandHandler::handleMe(const std::string &args, ChatTab *tab)
{
Net::getChatHandler()->me(args);
}
void CommandHandler::handleRecord(const std::string &args, ChatTab *tab)
{
chatWindow->setRecordingFile(args);
}
void CommandHandler::handleToggle(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
tab->chatLog(chatWindow->getReturnTogglesChat() ?
_("Return toggles chat.") : _("Message closes chat."));
return;
}
char opt = parseBoolean(args);
switch (opt)
{
case 1:
tab->chatLog(_("Return now toggles chat."));
chatWindow->setReturnTogglesChat(true);
return;
case 0:
tab->chatLog(_("Message now closes chat."));
chatWindow->setReturnTogglesChat(false);
return;
case -1:
tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle"));
}
}
void CommandHandler::handleShowIp(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
tab->chatLog(player_node->getShowIp() ?
_("Show IP: On") : _("Show IP: Off"));
return;
}
char opt = parseBoolean(args);
switch (opt)
{
case 0:
tab->chatLog(_("Show IP: Off"));
player_node->setShowIp(false);
break;
case 1:
tab->chatLog(_("Show IP: On"));
player_node->setShowIp(true);
break;
case -1:
tab->chatLog(strprintf(BOOLEAN_OPTIONS, "showip"));
return;
}
actorSpriteManager->updatePlayerNames();
}
void CommandHandler::handlePresent(const std::string &args, ChatTab *tab)
{
chatWindow->doPresent();
}
void CommandHandler::handleIgnore(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == PlayerRelation::IGNORED)
{
tab->chatLog(_("Player already ignored!"), BY_SERVER);
return;
}
else
player_relations.setRelation(args, PlayerRelation::IGNORED);
if (player_relations.getRelation(args) == PlayerRelation::IGNORED)
tab->chatLog(_("Player successfully ignored!"), BY_SERVER);
else
tab->chatLog(_("Player could not be ignored!"), BY_SERVER);
}
void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab)
{
if (args.empty())
{
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == PlayerRelation::IGNORED)
player_relations.removePlayer(args);
else
{
tab->chatLog(_("Player wasn't ignored!"), BY_SERVER);
return;
}
if (player_relations.getRelation(args) != PlayerRelation::IGNORED)
tab->chatLog(_("Player no longer ignored!"), BY_SERVER);
else
tab->chatLog(_("Player could not be unignored!"), BY_SERVER);
}