/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "beingmanager.h" #include "localplayer.h" #include "monster.h" #include "npc.h" #include "player.h" #include "net/protocol.h" #include "utils/dtor.h" class FindBeingFunctor { public: bool operator() (Being *being) { Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0); const Vector &pos = being->getPosition(); return ((int) pos.x / 32 == x && ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && being->mAction != Being::DEAD && (type == Being::UNKNOWN || being->getType() == type)); } Uint16 x, y; Being::Type type; } beingFinder; void BeingManager::setMap(Map *map) { mMap = map; if (player_node) player_node->setMap(map); } void BeingManager::setPlayer(LocalPlayer *player) { player_node = player; mBeings.push_back(player); } Being* BeingManager::createBeing(int id, int type, int subtype) { Being *being; switch (type) { case OBJECT_PLAYER: being = new Player(id, subtype, mMap); break; case OBJECT_NPC: being = new NPC(id, subtype, mMap); break; case OBJECT_MONSTER: being = new Monster(id, subtype, mMap); break; default: assert(false); } mBeings.push_back(being); return being; } void BeingManager::destroyBeing(Being *being) { mBeings.remove(being); if(being == player_node->getTarget()) player_node->setTarget(NULL); delete being; } Being* BeingManager::findBeing(Uint16 id) { for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); if (being->getId() == id) { return being; } } return NULL; } Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type) { beingFinder.x = x; beingFinder.y = y; beingFinder.type = type; BeingIterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder); return (i == mBeings.end()) ? NULL : *i; } Being* BeingManager::findBeingByPixel(Uint16 x, Uint16 y) { BeingIterator itr = mBeings.begin(); BeingIterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); if ((being->mAction != Being::DEAD) && (being != player_node) && (being->getPixelX() <= x) && (being->getPixelX() + being->getWidth() >= x) && (being->getPixelY() <= y) && (being->getPixelY() + being->getHeight() >= y)) { return being; } } return NULL; } Beings& BeingManager::getAll() { return mBeings; } void BeingManager::logic() { BeingIterator i = mBeings.begin(); while (i != mBeings.end()) { Being *being = (*i); being->logic(); /* if (being->mAction == Being::DEAD && being->mFrame >= 20) { delete being; i = mBeings.erase(i); } else*/ { i++; } } } void BeingManager::clear() { if (player_node) { mBeings.remove(player_node); } delete_all(mBeings); mBeings.clear(); if (player_node) { mBeings.push_back(player_node); } } Being* BeingManager::findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, Being::Type type) { Being *closestBeing = NULL; int dist = 0; //Why do we do this: //For some reason x,y passed to this function is always //in map coords, while down below its in pixels // //I believe there is a deeper problem under this, but //for a temp solution we'll convert to coords to pixels x = x * 32; y = y * 32; maxdist = maxdist * 32; for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); const Vector &pos = being->getPosition(); int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer && being->mAction != Being::DEAD // no dead beings ) { dist = d; closestBeing = being; } } return (maxdist >= dist) ? closestBeing : NULL; } Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type) { const Vector &aroundBeingPos = aroundBeing->getPosition(); return findNearestLivingBeing((int) aroundBeingPos.x,(int) aroundBeingPos.y,maxdist,type); }