/* * The Mana Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "animationparticle.h" #include "simpleanimation.h" #include "utils/time.h" AnimationParticle::AnimationParticle(Map *map, Animation animation): ImageParticle(map, nullptr), mAnimation(std::move(animation)) { } AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode, const std::string &dyePalettes): ImageParticle(map, nullptr), mAnimation(animationNode, dyePalettes) { } AnimationParticle::~AnimationParticle() { // Prevent ImageParticle from decreasing the reference count of the image mImage = nullptr; } bool AnimationParticle::update() { mAnimation.update(MILLISECONDS_IN_A_TICK); mImage = mAnimation.getCurrentImage(); return Particle::update(); }