0.0.29.1 (...) - The leader of a party is now displayed in bold - Status window was reorganized to allow larger numbers to be displayed - Fixed position of floating text for damage, pickup and experience - Fixed a possible crash on logging in to the map server - Fixed the crash when shift-clicking an item in the inventory - Fixed a crash related to item links in the chat window - Fixed lightspeed bug when stopping to attack - Fixed the -S/--home-dir command line option - Fixed Reset Windows to also reset the party window - Fixed problems with the context menu in the Brazilian translation - Fixed resetting the height of the chat on /clear - Small optimizations to OpenGL mode when drawing certain GUI widgets 0.0.29 (13 May 2009) - Added support for dynamic emotes and a new way to select them - Added speech balloons that wrap the text - Added item popup for showing detailed information - Added ability to refer to items in chat - Added the ability to see your own name in game - Added the option to hide player names - Added support for dynamically defined weight unit and currency - Added support for NPC item storage - Added compile-time support for tmwserv, as an alternative to eAthena - Added support for entering the port of the login server - Added support for creating parties and inviting other players to them - Added tabs to the chat window for party and private chats - Added ability to set initial player attributes when creating a new character - Added command line option to temporarily disable OpenGL (--no-opengl) - Added support for showing arrows flying through the air - Added option to show pickup as text particle instead of in the chat - Added ability to change the font size - Added support for the /me command to do actions - Added a /present command to show players present in the area - Added ability to record the chatlog to a file - Made emote shortcuts customizable in more detail - Made it possible to change resolution - Made many colors used by the game configurable - Made setup window available during login - Dynamically generate the item effects description - Minimap can now be told to stay on the screen - Minimap now adapts to the scale and size of the minimap image - Non-stackable items can now be sold more easily - Login dialog now remembers the list of recently used servers - Completely rewritten NPC interaction - GUI opacity now effects the whole user interface - Redesigned the trade window - Redesigned equipment window and allow unequip from there - Next level percentage is now displayed in hundredths - The player will no longer walk away when clicking the map while sitting - Keep the login screen from taking 100% CPU - No longer prompt for character server when there is only one - Fixed compilation with GCC 4.4 - Fixed scroll wheel handling and dragging glitches in lists - Many more bug fixes, small improvements and code cleanups - Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish translations 0.0.28.1 (12 February 2009) - Enabled translations on Windows - Added command line option to set home directory path - Tweaked green chat color to be a bit more readable - Made font size configurable in the config file - Fixed restoring of punching animation after weapon removal - Fixed inability to chat while talking to NPCs - Updated German, Spanish, Finnish, Swedish and Polish translations 0.0.28 (25 January 2009) - Added support for animated map tiles - Added support for internationalization, plus many translations - Added support for TrueType fonts - Trade window is now resizable - Obscure precise home directory name when making screenshots - Fixed follow-parent of nested and being-following particle emitters 0.0.27 (9 December 2008) - Added support for showing map name above minimap - Added showing how long the ban is when banned - Added --data parameter for developers - Added particle effect for critical hits - Added support for dynamic skill names and hair colors - Added support for status effects - Added ability to add equipment to the shortcut bar - Added ability to change configuration during login phase (from Aethyra) - Mouse cursor will now hide when not used for some time - Inventory window now displays amount of slots used - Center minimap on player when it is larger than the minimap window - Extended particle emitters with properties that can change over time - Extended the GUI font to support more characters - Only require a restart to switch to full screen with OpenGL on Windows - Make sure news and update file list aren't cached (from Aethyra) - Made NPC dialogs resizable (from Aethyra) - Made window shortcuts configurable - Fixed visibility of trade window on startup - Fixed a client input freeze when closing NPC script from server - Fixed dead players to lie on the ground instead of standing around - Fixed shortcuts being activated when trade window was visible - Fixed a crash when equipment window is open - Fixed money value on failing to buy (from Aethyra) - Fixed crash in right-click menu when used after a being disappeared 0.0.26 (29 August 2008) - Added support for a newer version of eAthena server - Added support for showing custom being effects - Added new features to the particle engine - Position names and chat such that there is no overlap, when possible - Fixed a crash when loading a corrupt map that has too much layer data 0.0.25 (27 July 2008) - Added support for whispering to other players - Added ability to ignore other players - Added command line argument for specifying the update host (-H) - Added support for receiving the update host from the server - Added support for displaying a shield sprite - Added shortcut window, allowing you to quickly access inventory items - Added message when gaining money from trade or quest - Added support for an arbitrary number of map layers - Added support for basing one sprite definition on another - Added the possibility to assign particle effects to NPCs - Added remembering whether windows are visible or not - Updated to work with Guichan 0.8.x - Improved accuracy of monster targeting with the mouse - Page up and page down will now scroll the chat window - Item icons are now loaded on demand and unloaded when no longer used - Fixed display of critical hits - Fixed multi-channel image dyeing - Fixed updating of money display after buying 0.0.24.1 (7 April 2008) - Added /clear command to clear chat window - Added ability to close quit dialog by pressing ESC - Added key for targetting nearest player - Added the possibility to assign particle effects to monsters - Added possibility to pass through players with key controls - Fixed crash on exit after connection to server was lost - Fixed initialization of some variables - Fixed an error with chat messages without a sender that include a colon - Fixed minimap to not keep reappearing when hidden - Fixed a GCC 4.3 compile error - Fixed music loading from non-default location - Fixed crash on trying to show out of range emoticon - Updated Dev-C++ and Code::Blocks project files 0.0.24 (24 December 2007) - Added female specific hair styles - Added user-definable key settings - Added XP gaining notification - Added close button to most windows - Added support for dynamic sprite recoloring - Added notification when the connection to the server is lost - Updated to work with Guichan 0.7.x - Mouse cursor now indicates when resize is possible - Changed amount slider in buy and sell dialogs to start at 1 - Made weapon sprites and sounds customizable - Made buy and sell dialogs resizable - Merged equipment database with items database - Chat window log no longer goes back forever - Chat messages are trimmed (spaces are removed on both sides) - Fixed segmentation fault with some OpenGL drivers - Fixed updating of defense when increasing vitality - Fixed a bug that prevented being-controlled particles from being deleted - Fixed a crash in the particle engine related to child emitters - Fixed encoding issues with user home directory - Fixed a crash in equipment window on failure to load an item icon - Fixed a crash on filling up your inventory - Fixed item list in shops not to scroll back when selling 0.0.23 (3 June 2007) - Added a particle engine along with some particle effects - Added a cursor to indicate targeted enemy - Added new program icon - Added a man page for UNIX like systems - Added the --version command line parameter - Improved MacOS X release - Screenshots are now saved in the .tmw directory on UNIX like systems - Magic pink is no longer used for transparency (fixes issues with that on Mac) - Fixed difficulties with resizing windows - Fixed misleading error message when connecting fails - Fixed wrong error message when account name already exists - Fixed crash when deleting a character - Fixed error message when creating a new character fails - Fixed updating problem when using scrollwheel to change shop selection 0.0.22.2 (17 February 2007) - Updated to work with Guichan 0.6.1 - Changed to new default server (server.themanaworld.org) - Changed custom mouse cursor - Fixed the issue where _M or _F is appended to the username - Fixed problem with Cancel button in update dialog 0.0.22.1 (15 January 2007) - Updated to work with Guichan 0.6.0 (older versions no longer supported) - Fixed mouse coordinates in debug window - Fixed clicking on GUI to cause the player to start walking sometimes 0.0.22 (24 December 2006) - Added support for female-specific equipment graphics - Added support for monster sounds - Added item icons to buy/sell dialogs - Enhanced character select dialog to show equipment - Changed to new update host (http://updates.themanaworld.org) - Worked around a Guichan exception thrown for mice with many buttons - Changed mouse walk to keep following mouse while button is held down - Extended font support for å and Å - Disabled RLE compression on all surfaces in software mode - Fixed joystick setting not to show disabled when it's actually enabled - Fixed money field to no longer hide below the bottom of the window - Fixed pathfinding to allow walking through beings when they block your path - Fixed an issue with NPC dialogs staying open after player respawn 0.0.21.1 (30 October 2006) - Reload wallpaper after loading updates - Added support for gzip compressed map layer data - Added support for building with CMake - Added slider to setup dialog for configuring overlay effect - Fixed excessive unnecessary reloading of sprites - Fixed problem with OpenGL related redefinition - Fixed problems with hiding windows using h - Fixed trade window positioning 0.0.21 (17 September 2006) - Added item pickup messages to the chat dialog - Added XP bar to ministatus in the top left - Added configurable smooth and lazy scrolling - Added option to turn off the joystick - Added --playername option for automatic character picking - Added --configfile option for specifying which configuration file to use - Added shortcut and middle mouse button for targetting nearest monster - Added support for map effect overlays - Fixed FPS limiter - Fixed updating system on Windows - Fixed player animations going out of sync on changing equipment or hairstyle - Fixed SDL_image configure check on some systems by first checking for libpng - Fixed big memory leak when using OpenGL - Updated to work with Guichan 0.5.0 (older versions no longer supported) 0.0.20 (24 July 2006) - Added new hairstyle, and some fixes to the old ones - Added slider to set FPS limit - Added visible equipments - Added new maps and monsters - Added female characters - Implemented a new animation system - Updated the updating system - Reduced size of textures to stay within the limits of some OpenGL drivers - Fixed connection not being shut down completely in case of an error - Fixed min size of a window when resizing - Fixed some maps issues - Some fixes to monsters and player graphics - Minor bug fixes and lots of code cleanups 0.0.19 (6 March 2006) - Added new playerset - Added --username, --password and --defaults command line options - Made the player walk to items prior to picking them up - Improved login sequence - Improved setup window and added a joystick calibration tool - Enabled 3 slots to create players - Reorganized and improved network code - Some maps fixes - Fixed some bugs - Lots of cleanups and code re-organization 0.0.18.1 (30 December 2005) - Fixed a drawing glitch with high tiles at the bottom of the screen - Fixed glitches caused by fading out the damage display 0.0.18 (20 December 2005) - Added new items, npcs, tilesets, maps and monsters - Non blocking connection at startup - Enabled monster emotions - Client version is now displayed during login - Fixed setup window behaviour - Fixed a Windows crash issue - Fixed ScrollArea and BrowserBox behaviour - Code cleanups 0.0.17 (10 October 2005) - Added remembering of window position and sizes - Added taking screenshot with Alt+P - Added notice about the player being overweight - Added time to chat messages - Added messagebox on error for MacOS X - Added new network layer based on SDL_net - Added proper error message for when the map server goes offline - Added more international characters to fixed and rpg fonts - Improved damage text font, shadow is now translucent - Improved GUI layout, new profile window - Improved support for building on FreeBSD and MacOS X - Improved tile engine to fix graphics glitches and make mapping easier - Rearanged keyboard shortcuts - Fixed items on map to be removed on map switch - Fixed OpenGL checkbox in the setup window to be usable - Cleaned up a lot of code 0.0.16 (04 September 2005) - Added inn and casino - Improved status window - Improved OpenGL support - Removed lot of bugs - Code cleanups 0.0.15 (31 July 2005) - Added dynamic updating of client data - Added much better font for chat and names - Added option not to use the custom mouse cursor - Added joystick support - Improved mouse attack by not walking while pressing shift - Now one executable that has both SDL and OpenGL support - Fixed items being shown as equipped in inventory although they are not - Fixed position of right click menu - Fixed empty right click menu appearing sometimes 0.0.14.1 (7 July 2005) - Fixed two map files not included in the source release 0.0.14 (3 July 2005) - Added action menu (moved trading to action menu) - Added support for map properties - Added background image to minimap - Added background music to maps - Attempt to improve mouse control by left click auto-targetting - Fixed window resizing and also made chat window resizable - Fixed inventory item display not to be cut off - Fixed ghosts bug - Fixed fullscreen switch bug (OpenGL, win32) - Fixed unequip of weapon - Fixed equipping of picked up items - Fixed players to be able to see eachother attacking - Fixed maps to be loaded through resource manager 0.0.13 (5 June 2005) - Added ability to trade items and money - Added server field to login dialog - Added item descriptions to inventory and buy/sell dialogs - Added confirmation dialog before quitting - Added button to show/hide equipment window - Added framerate limiter to config options - Added ability to auto attack - Added in-game help window - Added new hair style (mohawk) - Upgraded to Guichan 0.4.0 - Dialogs are now modal when appropriate - Maximum item icon size changed to 32x32 - Fixed a crash in OpenGL mode - Fixed rendering of minimap, progress bars and player sprite in OpenGL mode - Fixed 100% CPU usage when minimized - Fixed players not always appearing to sit when they are in fact sitting 0.0.12 (1 May 2005) - Added new map (a cave), tiles, monsters and items - Added volume sliders in setup window - Added attack and level up samples - Added icon to application window - Added player names below players - Added register button in login screen - Added warning message to use at least 4 characters as user name - Added scrollbar and command history to chat window - Added proper support for installation of the game on *nix systems - Improved skin on scrollbars, arrows and slider - Improved sound engine and added fade in and out option for music - Now you can use right mouse button to attack (enables also ranged attacks) - Sound samples are now loaded through resource manager - Item information is now stored in an XML file - Monstersets are now loaded dynamically - Fixed crash when map server is down - Fixed NPC lists not to show garbage - Fixed attack animation to be synced with attack speed - Fixed speech and emoticons position - Fixed speech, damage and emoticon display to be framerate independent - Fixed rendering of certain monsters, items and NPCs in OpenGL mode - Fixed skipping with mouse walk and made interruptable with keyboard - Fixed mouse walk when dead or talking with NPC - Fixed log files to be created in ~/.tmw on Linux systems 0.0.11.2 (8 April 2005) - Damage text now floats upwards - Mouse walk now only works with left mouse button - Fixed frequent crash on startup and exit that crept into 0.0.11.1 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate - Fixed players standing on top of NPCs - Fixed getting stuck when trying to sell with nothing to sell - Fixed setup dialog windowed/fullscreen switching behaviour - Fixed gui opacity slider (win32) - Fixed building up false inventory when warping - Fixed crash on startup with sound enabled (win32) 0.0.11 (3 April 2005) - Added new maps, tiles and monsters - Added walking with mouse by clicking where you want to go - Added diagonal walking with keyboard - Added a choice dialog of how many items to drop - Added handling of window close button - Added config option for GUI opacity (guialpha) - Added warp between two maps - Changed chat entry behaviour to focus on enter and defocus on send message - Upgraded to Guichan 0.3.0 - Chat now appears in a window - Beings now walk a lot smoother - Completed support for new map format (collision, compression) - Fixed problem where players would often turn up with black hair - Fixed not showing other players dead when they die - Fixed multiple crashes in being path handling - Fixed initial starting position for new player characters 0.0.10 (5 March 2005) - Added using and dropping of items - Added experimental support for OpenGL rendering - Added support for new map format in client - Added ability to load resources from zip files - Added start of a minimap - Added new GUI skin, wallpaper and mouse cursor - Fixed and reintroduced cancel button for NPC choice dialog - Fixed character creation and deletion error handling - Fixed crash in fullscreen with hardware acceleration enabled (win32) - Fixed talking to NPCs and walking while NPC window is still open - Reimplemented A* pathfinding, more flexible and stable now - Removed background music that wasn't ours 0.0.9 (30 Jan 2005) - Replaced Allegro library with SDL, SDL_image and SDL_mixer - A huge amount of small GUI improvements - Lots of internal changes including a resource manager 0.0.8a (27 Dec 2004) - Added controlling player with arrow keys - Rewrote gui with Guichan - Added scripts for easy autotools 0.0.8 (30 Oct 2004) - Added sound support for macosx - Added primitive inventory - Added action failed messages for all skills and known reasons (R 0x0110) - Added sit capability with the right level - Added "dead" message and restart packet - Added skill dialog - Added skill update (R 0x0141) - Added colored text for damage - Added monster death animation - Added icon to win32 executable - Added 'enter' key support in login screen - Added RLE sprites for tiles - Added collision detection with beings - Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on screen) - Partially added TMW GUI to inventory - Added soundpool that can preload, play and remove items to/from ram - Added tmw_bar_proc - Added tmw_plus_proc && possibility to increase stats point, at each new level - Added increase skill level dialog - Added 2xSaI engine - Added patch client v0.1 to Win32 version 0.0.7e (31 Aug 2004) - Tons of bugfixes & improvements (again) - MacOS X support - Confirmed support for GNU/Linux on ppc - Added soundsystem (plays a MOD as BGM) - Added a 2nd Map - Added NPCs with simple dialogs - Added warps - Changed makefile for GCC to optimize more 0.0.7d (18 Aug 2004) - Tons of bugfixes - Added a bit of prediction to player walking - Added Ultramichy's server to client - Added a walking monster - Added a* system (still not applied to player, but only to monster walking) - Started rewriting of chat system 0.0.7c (22 Jul 2004) - Started rewriting of graphic engine - Fixed walking problems - Server: features a custom map 0.0.7b (10 Jul 2004) - Completely rewrited network functions - Removed listening thread - Replaced blocking calls to socket - Removed #pragma pack directives - Replaced MASkinG with own made GUI system - Finite state machine dialog system - Greatly reduced memory usage - Added a lot of comments to the code - Decreased the number of files in source code - The code is now a little more organized and easy to understand 0.0.7a (30 Jun 2004) - Win32 binaries come with an installer - Renew login GUI: - Change from dialogs to windows - Add option to remember last login infos - Add player creation dialog - Add NPC GUI 0.0.7 (26 Jun 2004) - Some kind of multiplayer - Cross-compiler source code - Added setup utility - Minor changes - Bugfixes 0.0.6a (13 Jun 2004)