From 8bde9095c5840b8d62ebafe11beaed98877d6ac2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 9 Oct 2005 03:34:45 +0000 Subject: * Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. --- src/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/sound.cpp') diff --git a/src/sound.cpp b/src/sound.cpp index 7bbe36e7..f4b2a3ed 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -76,7 +76,7 @@ void Sound::info() SDL_version compiledVersion; const SDL_version *linkedVersion; char driver[40] = "Unknown"; - char *format = "Unknown"; + const char *format = "Unknown"; int rate = 0; Uint16 audioFormat = 0; int channels = 0; -- cgit v1.2.3-70-g09d2