From 7467afb637960fc8f3c8e631b95bb3e662285057 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Tue, 12 Dec 2006 15:06:06 +0000 Subject: Moved Action, Animation and Frame (renamed from AnimationPhase) classes into the resources directory, since they are part of the SpriteDef class. --- src/resources/action.cpp | 67 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/resources/action.cpp (limited to 'src/resources/action.cpp') diff --git a/src/resources/action.cpp b/src/resources/action.cpp new file mode 100644 index 00000000..247455db --- /dev/null +++ b/src/resources/action.cpp @@ -0,0 +1,67 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "action.h" + +#include + +#include "animation.h" + +#include "../utils/dtor.h" + + +Action::Action() +{ +} + +Action::~Action() +{ + std::for_each(mAnimations.begin(), mAnimations.end(), + make_dtor(mAnimations)); +} + +Animation* +Action::getAnimation(int direction) const +{ + Animations::const_iterator i = mAnimations.find(direction); + + // When the direction isn't defined, try the default + if (i == mAnimations.end()) + { + i = mAnimations.find(0); + } + + return (i == mAnimations.end()) ? NULL : i->second; +} + +void +Action::setAnimation(int direction, Animation *animation) +{ + // Set first direction as default direction + if (mAnimations.empty()) + { + mAnimations[0] = animation; + } + + mAnimations[direction] = animation; +} -- cgit v1.2.3-70-g09d2