From e5f795ad9952b8bba6993ee3e324b22a0f104816 Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Thu, 9 Mar 2006 05:16:27 +0000 Subject: Made all class members named like mClassMember. --- src/player.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index 67110bd8..d13cd2f4 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -71,9 +71,9 @@ Player::Player(Uint32 id, Uint16 job, Map *map): void Player::logic() { - switch (action) { + switch (mAction) { case WALK: - mFrame = (get_elapsed_time(walk_time) * 6) / mWalkSpeed; + mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed; if (mFrame >= 6) { nextStep(); } @@ -85,7 +85,7 @@ void Player::logic() { frames = 5; } - mFrame = (get_elapsed_time(walk_time) * frames) / aspd; + mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; if (mFrame >= frames) { nextStep(); } @@ -106,16 +106,16 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) { int px = mPx + offsetX; int py = mPy + offsetY; - int frame = action; + int frame = mAction; - frame = action; + frame = mAction; - if (action != SIT && action != DEAD) + if (mAction != SIT && mAction != DEAD) { frame += mFrame; } - if (action == ATTACK && getWeapon() > 0) + if (mAction == ATTACK && getWeapon() > 0) { if (getWeapon() == 2) { @@ -124,12 +124,12 @@ void Player::draw(Graphics *graphics, int offsetX, int offsetY) } unsigned char dir = 0; - while (!(direction & (1 << dir))) dir++; + while (!(mDirection & (1 << dir))) dir++; graphics->drawImage(playerset->get(frame + 18 * dir), px - 16, py - 32); - if (getWeapon() != 0 && action == ATTACK) + if (getWeapon() != 0 && mAction == ATTACK) { int frames = 4; if (getWeapon() == 2) -- cgit v1.2.3-70-g09d2