From 00fb4bde7974a20aacfc1c52e48fff2faee2d385 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 4 May 2007 13:09:25 +0000 Subject: Merged particle engine into main eAthena branch. --- src/particle.h | 278 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100644 src/particle.h (limited to 'src/particle.h') diff --git a/src/particle.h b/src/particle.h new file mode 100644 index 00000000..f208225a --- /dev/null +++ b/src/particle.h @@ -0,0 +1,278 @@ +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#ifndef _PARTICLE_H +#define _PARTICLE_H + +#include +#include + +#include + +#include "guichanfwd.h" +#include "sprite.h" + + +class Map; +class Particle; +class ParticleEmitter; + +typedef std::list Particles; +typedef Particles::iterator ParticleIterator; +typedef std::list Emitters; +typedef Emitters::iterator EmitterIterator; + +/** + * a particle spawned by a ParticleEmitter + */ +class Particle : public Sprite +{ + public: + static const float PARTICLE_SKY; /**< maximum Z position of particles */ + static int fastPhysics; /**< mode of squareroot calculation */ + static int particleCount; /**< current number of particles*/ + static int maxCount; /**< maximum number of particles*/ + static int emitterSkip; /**< duration of pause between two emitter updates in ticks */ + + Particle(Map *map); + + ~Particle(); + + /** + * Deletes all child particles and emitters + */ + void + clear(); + + /** + * Gives a particle the properties of an engine root particle and loads + * the particle-related config settings + */ + void + setupEngine(); + + /** + * Updates particle position, returns false when the particle should + * be deleted + */ + virtual bool + update(); + + /** + * Draws the particle image + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) const; + + /** + * Necessary for sorting with the other sprites + */ + virtual int + getPixelY() const + { + return (int)(mPosY + mPosZ) - 64; + }; + + /* + Basic Particle properites: + */ + + /** + * Sets the map the particle is on + */ + void setMap(Map *map); + + /** + * Creates a child particle that hosts some emitters described in the + * particleEffectFile + */ + Particle* + addEffect (std::string particleEffectFile, int pixelX, int pixelY); + + /** + * Creates a standalone text particle + */ + Particle* + addTextSplashEffect(std::string text, gcn::Font *font, gcn::Color color, int x, int y); + + /** + * Adds an emitter to the particle + */ + void + addEmitter (ParticleEmitter* emitter) + { mChildEmitters.push_back(emitter);}; + + /** + * Sets the position in 3 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y, float z) + { mPosX = x; mPosY = y; mPosZ = z; }; + + /** + * Sets the position in 2 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y) + { mPosX = x; mPosY = y; }; + + float getPosX() const + { return mPosX; }; + + float getPosY() const + { return mPosY; }; + + float getPosZ() const + { return mPosZ; }; + + /** + * Changes the particle position relative + */ + void + moveBy(float x, float y, float z) + { mPosX += x; mPosY += y; mPosZ += z; }; + + /** + * Sets the time in game ticks until the particle is destroyed. + */ + void + setLifetime(int lifetime) + { mLifetimeLeft = lifetime; mLifetimePast = 0; }; + + /** + * Sets the age of the pixel in game ticks where the particle has + * faded in completely + */ + void + setFadeOut (int fadeOut) + { mFadeOut = fadeOut; }; + + /** + * Sets the remaining particle lifetime where the particle starts to + * fade out + */ + void + setFadeIn (int fadeIn) + { mFadeIn = fadeIn; }; + + /** + * Sets the sprite iterator of the particle on the current map to make + * it easier to remove the particle from the map when it is destroyed + */ + void + setSpriteIterator(std::list::iterator spriteIterator) + { mSpriteIterator = spriteIterator; }; + + /** + * Gets the sprite iterator of the particle on the current map + */ + std::list::iterator + getSpriteIterator() const + { return mSpriteIterator; }; + + /** + * Sets the current velocity in 3 dimensional space + */ + void + setVector(float x, float y, float z) + { mVectorX = x; mVectorY = y; mVectorZ = z; }; + + /** + * Sets the downward acceleration + */ + void + setGravity(float g) + { mGravity = g; }; + + /** + * Sets the ammount of random vector changes + */ + void + setRandomnes(int r) + { mRandomnes = r; }; + + /** + * Sets the ammount of velocity particles retain after + * hitting the ground. + */ + void + setBounce(float bouncieness) + { mBounce = bouncieness; }; + + /** + * Makes the particle move toward another particle with a + * given acceleration and momentum + */ + void setDestination(Particle *target, float accel, float moment) + { mTarget = target; mAcceleration = accel; mMomentum = moment; }; + + /** + * Sets the distance in pixel the particle can come near the target + * particle before it is destroyed. Does only make sense after a + * target particle has been set using setDestination. + */ + void setDieDistance(float dist) + { mInvDieDistance = 1.0f / dist; }; + + /** + * Manually marks the particle for deletion + */ + void kill() + { mAlive = false; mAutoDelete = true; }; + + /** + * After calling this function the particle will only request + * deletion when kill() is called + */ + void disableAutoDelete() + { mAutoDelete = false; }; + + protected: + bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ + float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */ + int mLifetimeLeft; /**< Lifetime left in game ticks*/ + int mLifetimePast; /**< Age of the particle in game ticks*/ + int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ + int mFadeIn; /**< Age in game ticks where fading in is finished*/ + + private: + // generic properties + bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/ + Map *mMap; /**< Map the particle is on*/ + std::list::iterator mSpriteIterator; /**< iterator of the particle on the current map */ + Emitters mChildEmitters; /**< List of child emitters*/ + Particles mChildParticles; /**< List of particles controlled by this particle*/ + //dynamic particle + float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */ + float mGravity; /**< Downward acceleration in pixels per game-tickČ*/ + int mRandomnes; /**< Ammount of random vector change*/ + float mBounce; /**< How much the particle bounces off when hitting the ground*/ + //follow-point particles + Particle *mTarget; /**< The particle that attracts this particle*/ + float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tickČ*/ + float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ + float mMomentum; /**< How much speed the particle retains after each game tick*/ +}; + +extern Particle *particleEngine; + +#endif -- cgit v1.2.3-70-g09d2