From 346d68307553c18777df4c49f9b3fe57955c5c0d Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 3 Jul 2009 22:17:18 +0200 Subject: Implemented display of spell recharge information from server in the magic gui (very, very hackish) --- src/net/tmwserv/inventoryhandler.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/net/tmwserv/inventoryhandler.cpp') diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp index 8110fdd2..6993167c 100644 --- a/src/net/tmwserv/inventoryhandler.cpp +++ b/src/net/tmwserv/inventoryhandler.cpp @@ -40,6 +40,8 @@ #include "resources/iteminfo.h" +#include "log.h" // <<< REMOVE ME! + Net::InventoryHandler *inventoryHandler; namespace TmwServ { @@ -102,7 +104,9 @@ void InventoryHandler::unequipItem(const Item *item) Net::GameServer::connection->send(msg); // Tidy equipment directly to avoid weapon still shown bug, for instance - player_node->mEquipment->setEquipment(item->getInvIndex(), 0); + int equipSlot = item->getInvIndex(); + logger->log("Unequipping %d", equipSlot); + player_node->mEquipment->setEquipment(equipSlot, 0); } void InventoryHandler::useItem(const Item *item) -- cgit v1.2.3-70-g09d2