From 7e7e322fca22299a79630b8fe0bcb7e36c39e47a Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 29 Apr 2011 00:46:25 +0200 Subject: Made the client load the skills.xml again. This, instead of the protocol specific filenames that are mana-skills.xml and ea-skills.xml. This is backward compatible as the old skills.xml file was once used before the 0.0.29.1 release which is the last alive from the 0.0.x serie. The skills.xml will have to added to world data to make this working, though. (Done in another patch.) --- src/net/tmwa/generalhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net/tmwa/generalhandler.cpp') diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index 14f48055..12768807 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -212,7 +212,7 @@ void GeneralHandler::flushNetwork() void GeneralHandler::guiWindowsLoaded() { inventoryWindow->setSplitAllowed(false); - skillDialog->loadSkills("ea-skills.xml"); + skillDialog->loadSkills(); statusWindow->addAttribute(STR, _("Strength"), true, ""); statusWindow->addAttribute(AGI, _("Agility"), true, ""); -- cgit v1.2.3-70-g09d2