From b0bc59179bd64ad6b1f006f8e109cbeb16ad7094 Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Mon, 6 Feb 2006 07:27:58 +0000 Subject: Unify some of the drawing code for beings. --- src/monster.cpp | 20 ++++++-------------- 1 file changed, 6 insertions(+), 14 deletions(-) (limited to 'src/monster.cpp') diff --git a/src/monster.cpp b/src/monster.cpp index f3b58d46..f07f7447 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -26,13 +26,11 @@ #include #include "game.h" -#include "graphics.h" #include "log.h" -#include "graphic/spriteset.h" - #include "resources/resourcemanager.h" +class Spriteset; extern std::map monsterset; Monster::Monster(Uint32 id, Uint16 job, Map *map): @@ -54,6 +52,7 @@ Monster::Monster(Uint32 id, Uint16 job, Map *map): monsterset[job - 1002] = tmp; } } + mSpriteset = monsterset[job-1002]; } void Monster::logic() @@ -78,24 +77,17 @@ Being::Type Monster::getType() const void Monster::draw(Graphics *graphics, int offsetX, int offsetY) { - unsigned char dir = direction / 2; - int px = mPx + offsetX; - int py = mPy + offsetY; - int frame; - if (mFrame >= 4) { mFrame = 3; } - frame = action; + mSpriteFrame = action; if (action != MONSTER_DEAD) { - frame += mFrame; + mSpriteFrame += mFrame; } - graphics->drawImage( - monsterset[job-1002]->spriteset[dir + 4 * frame], - px - 12, py - 25); + mSpriteFrame = direction / 2 + 4 * mSpriteFrame; - Being::draw(graphics, offsetX, offsetY); + Being::draw(graphics, offsetX - 12, offsetY - 25); } -- cgit v1.2.3-70-g09d2