From 66850d2dbc9798619159688dcba0cc912247ac02 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Wed, 1 Feb 2012 22:22:33 +0100 Subject: Clear tile flags from the gid before further processing Better to show non-rotated/flipped tiles than no tile at all. This also fixes interpretation of collision tiles that happen to be flipped. Also interpret the gid as an unsigned number, since that's how they are written in the TMX file since the introduction of these flags. Reviewed-by: Yohann Ferreira --- src/map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index c8ca82bb..b91c15ec 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -549,7 +549,7 @@ void Map::drawAmbientLayers(Graphics *graphics, LayerType type, } } -Tileset *Map::getTilesetWithGid(int gid) const +Tileset *Map::getTilesetWithGid(unsigned gid) const { Tileset *s = NULL; for (Tilesets::const_iterator it = mTilesets.begin(), -- cgit v1.2.3-70-g09d2