From 4789ebb11407eb9402c385f3cc6fa242d91214c2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 24 Jul 2006 00:13:24 +0000 Subject: Implemented caching of spritesets, including a lot of cleanups to the new animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions. --- src/log.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/log.cpp') diff --git a/src/log.cpp b/src/log.cpp index d40927c5..3d101d29 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -53,7 +53,8 @@ void Logger::setLogFile(const std::string &logFilename) void Logger::log(const char *log_text, ...) { - if (!mLogFile.is_open()) { + if (!mLogFile.is_open()) + { return; } -- cgit v1.2.3-70-g09d2