From c6adb930edd2d0a88d7c5ca4edd58d95382a5abf Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Thu, 27 Nov 2008 22:24:48 +0000 Subject: Merged a patch by Bjorn to fix allowing the joystick to be used without being enabled first. A similar patch was asked for by Doorsman here, so this combined with the setup button on client startup, should be enough to fulfill that request from Doors. --- src/joystick.cpp | 42 ++++++++++++++---------------------------- 1 file changed, 14 insertions(+), 28 deletions(-) (limited to 'src/joystick.cpp') diff --git a/src/joystick.cpp b/src/joystick.cpp index f009ebc4..b3aba4fc 100644 --- a/src/joystick.cpp +++ b/src/joystick.cpp @@ -19,6 +19,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include + #include "configuration.h" #include "joystick.h" #include "log.h" @@ -28,7 +30,10 @@ int Joystick::joystickCount = 0; void Joystick::init() { SDL_InitSubSystem(SDL_INIT_JOYSTICK); - //SDL_JoystickEventState(SDL_ENABLE); + + // Have SDL call SDL_JoystickUpdate() automatically + SDL_JoystickEventState(SDL_ENABLE); + joystickCount = SDL_NumJoysticks(); logger->log("%i joysticks/gamepads found", joystickCount); for (int i = 0; i < joystickCount; i++) @@ -36,11 +41,11 @@ void Joystick::init() } Joystick::Joystick(int no): - mDirection(0), mCalibrating(false) + mDirection(0), + mCalibrating(false), + mEnabled(false) { - // TODO Bail out here? - if (no > joystickCount) - return; + assert(no < joystickCount); mJoystick = SDL_JoystickOpen(no); @@ -65,50 +70,39 @@ Joystick::Joystick(int no): Joystick::~Joystick() { - SDL_JoystickClose(mJoystick); + SDL_JoystickClose(mJoystick); } void Joystick::update() { mDirection = 0; - SDL_JoystickUpdate(); - // When calibrating, don't bother the outside with our state if (mCalibrating) { doCalibration(); return; }; - if (!mEnabled) return; + if (!mEnabled) + return; // X-Axis int position = SDL_JoystickGetAxis(mJoystick, 0); if (position >= mRightTolerance) - { mDirection |= RIGHT; - } else if (position <= mLeftTolerance) - { mDirection |= LEFT; - } // Y-Axis position = SDL_JoystickGetAxis(mJoystick, 1); if (position <= mUpTolerance) - { mDirection |= UP; - } else if (position >= mDownTolerance) - { mDirection |= DOWN; - } // Buttons for (int i = 0; i < MAX_BUTTONS; i++) - { mButtons[i] = (SDL_JoystickGetButton(mJoystick, i) == 1); - } } void Joystick::startCalibration() @@ -125,24 +119,16 @@ void Joystick::doCalibration() // X-Axis int position = SDL_JoystickGetAxis(mJoystick, 0); if (position > mRightTolerance) - { mRightTolerance = position; - } else if (position < mLeftTolerance) - { mLeftTolerance = position; - } // Y-Axis position = SDL_JoystickGetAxis(mJoystick, 1); if (position > mDownTolerance) - { mDownTolerance = position; - } else if (position < mUpTolerance) - { mUpTolerance = position; - } } void Joystick::finishCalibration() @@ -156,5 +142,5 @@ void Joystick::finishCalibration() bool Joystick::buttonPressed(unsigned char no) const { - return (no < MAX_BUTTONS) ? mButtons[no] : false; + return (mEnabled && no < MAX_BUTTONS) ? mButtons[no] : false; } -- cgit v1.2.3-70-g09d2